[quote quoting="post"] 8 Characters is ok for the launch[/quote] Simply put: No it is not ok for the launch. Alot of your idea's and suggestions are good and would improve the game greatly, most were made to the Developers 6+ months ago and still nothing has happened regarding them. They may have implemented several community suggested ideas into the game but they have overlooked so many more that would only improve the game further.
Evanescent
Demigod vs League of Legends thread anyone?
[quote who="Istari" reply="11" id="2120300"]It took many years of updates to Starcraft before it appealed to competitive players. [/quote] I agree. There is no point claiming Demigod to be an e-sport before it's even release and before the fact that the game could lose it's appeal way before there is any kind of balance required for truly competitive play. I think everyone is jumping the gun a bit here. If you like the game so much then just wait until it's released and t
[quote who="innociv" reply="8" id="2104092"]less simple, giving more depth. (Though I do think a click button 1, click button 2 combo isn't exactly in-depth..)[/quote] Well, the shatter mechanic is decent, it's in a mid-range that is accessible yet more complex then a normal direct skill. Having a few more "combo" abilities like this may be only a slight change, but will offer different builds more variety. Demigod's redeeming factor to having so few to choose from is the diversity in
[quote who="Frogboy" reply="6" id="2109317"]Slurple, if you can't behave yourself, your posting priviledges will be removed. This will be your final warning for trolling the forums.[/quote] Where was my warning before the K-line from irc? HUH? [e digicons]x_x[/e]
[quote quoting="post"]I LOVE DEMIGOD I never played DoTa[/quote] (removed by mods) [The world understands Evanescent, you like Dota and anything that isn't Dota is bad. Enough]
[quote who="Frogboy" reply="5" id="2109305"]That's like saying Sins of a Solar Empire is just training for multiplayer. Demigod has a pretty good single player component. You have both a single player skirmish as well as a single player tournament.[/quote] Imagine World of Warcraft's Arena/Battlegrounds being you alone with all the other players AI controlled... might be fun for a few games but would get boring very fast. It could provide good training for the main focus wh
Well the single player will consist of exactly the same game as you would play in multiplayer, only against AI players with a few cutscenes. The single player will pretty much be a training for you to begin participating against others online.
[img]http://img3.imageshack.us/img3/4768/demigod1.jpg[/img]
[quote who="tazzx" reply="1" id="2108432"]shes a chick on a white tiger who heals people has a hp per second aura, likes to pounce people, and likes to summon yeti's. thats about all[/quote] Don't be so condescending... she is the result of a million dollar Development team.
Don't get me started... [e digicons]:rolleyes:[/e]
[quote who="Trigeminal" reply="15" id="2105495"] Quoting Frogboy, reply 12 I mean, heck, I don't think we ever touched Galactic Empires or whatever the heck it's called after we shipped that bugger. We just sat back and tossed out a couple of expansion when the lease payments on our private jets came in. I mean, that's what people think of when they think of a Stardock published game - tossed out there and abandoned. Which is fine since everyone understands what the
[quote who="JinxOfSin" reply="21" id="2103417"] I seem to recall that the general marketing hinted quite strongly that if you like Dota you'll like Demigod. I don't recall reading anywhere (except well after Beta 2) the devs saying it's nothing like it. However, the biggest marketing blurb that I found completely disingenuous was the "we want Demigod to be the COUNTERSTRIKE of RTS." ...if you came in here because of your various marketing campaigns and interv
[quote who="innociv" reply="1" id="2101956"]So make using Fire Nova within ring of fire causes ring of fire to change to a much larger area DoT? Yeah that'd be pretty neat.[/quote] Pretty much, whoever get's hit by this new enflamed Nova will take damage by a short effect of the Circle of Fire itself, even if they are not standing on the Circle of Fire. I was thinking that by using the Fire Nova within the Circle of Flame that the Nova will [b]comsume[/b] the Circle itself to em
From recent forum reading I have noticed some distaste for either or both of Circle of Fire and Fire Nova. This suggestion is very simple but would add a bit more depth to the very lacking Fire build for Torchy. Here's an overview of the abilities: [i]Case 1:[/i] Circle of Fire surrounds the caster with a wall of fire that burns enemies that are standing upon it (damage over time) [i]Case 2:[/i] Fire Nova blasts out a wave of fire outwards from the caster causing instant fir
[quote who="JinxOfSin" reply="25" id="2101886"]When new MMO's come out and they're not as good as WOW, do you think people give that game the same 5 year chance that they gave WOW? Of course not. Age of Conan and Warhammer Online are two examples of games that were lacking in endgame content and needed a bit more polish (especially the AoC). Currently, AoC is nearly dead and Warhammer seems to be dying a slow death. What tends to happen when you don't one-up your compet
[quote who="Trigeminal" reply="4" id="2097240"]I think you have hit the nail on the head. This game is one of the best I have ever played. Online, the game is absolutely incredible. However, when the connectivity fail, so does the game. Connectivity is issue #1 and requires a big improvement in the coming 3-4 weeks.[/quote] Unfortunately your blind optimism on the game is clearly that, blinded. Any experienced Dota player will find the game so sh
[quote who="Terramis" reply="8" id="2095094"]Yes he made two posts.[/quote] He [b]created[/b] two threads, and make several other posts in the middle of other threads that had discussions going on. I am not against he's attempts to create a clan but i honestly read 3 seperate posts about it in 3 seperate threads on the same day, which i considered spam.
Connectivity has improved greatly. When i first started beta testing i could connect to 1 of about 30 attempts, where other people could connect to half of the games. I hoped my participation in cari_elf's network testing lead to some good results, being one of the more distant players (Australia). There are still some very minor issues with connection but a restart of the game usually cures it. Kudos for the connection fix.
Please stop spamming this crap. We arn't blind and when you post something once or twice we can all read it clearly. Demigod is a [b]casual[/b] game. One that involves basic, easy to learn/easy to master gameplay. You may be over expecting a competitive community for this game.
[quote who="[AC]DalzK" reply="3" id="2092569"] most people who have the beta are expecting something more polished[/quote] I find this quote very funny :) The Beta you are playing now is 99% of the game you will be playing on release other than a few balance tweaks and fixes. People not playing because they expect a more polished Beta? or people not playing because they expected a more polished final game? Take your pick.
This is just an idea i had for making the game more accessible, popular and generally more fun to play. Positive and Negative Feedback is welcome. Futuristic Theme Makeover Introduction: Demigod is pretty much the exact SupCom engine, with SupCom mechanics although used in alot
[quote who="Frogboy" reply="11" id="2089995"]No offense but you do realize it's always the same handful of guys always making complaints about theoretical problems in the game but have very few minutes logged into actually playing.[/quote] No offense taken, that's a valid statement but on the other hand do you realise why we (or i) have only played half a dozen games? Because the gameplay is flat and uninteresting. Generally in RPG type games i play support heroes where i can directly
[quote who="CorrosiveSubstance" reply="7" id="2088883"]Full team, coordinated regulus snipe spiking is silly. It's things like that that caused DotA to limit each hero to 1 in a game.[/quote] Exactly, the whole point of this "genre" of gaming is to be able to blend the different play styles of a group of heroes together instead of just stacking the abilities of 1 of them. Unfortunately as there arn't enough to fill a game with no overlapping demigod's and that the game will
Nice idea, having this will add to the barely existant RTS elements that should have been in the game. Unfortunately great idea's like these will be implemented months after release, if ever at all.