YIN-

YIN-

Joined Member # 631477
30 Posts 203 Replies 14 Reputation

I'm a Poly Dude but not hardcore with GalCiv (for the moment, anyway) since Rise of Nations came about. I do think, though, that the expansion pack in the summer along with the incremental AI tweaks will bring me back into the fold! P.S. I tend not to play for score, but if these other upstarts get me going, I'll have to get Medieval on y'all. :) [Message Edited]

37 Replies 830 Views

While the turning green is a *huge* improvement, there's still no skill involved. If there's a set offer amount that turns it green, why not just display that number, click 'agreed' next to the item, and be done? The only hiccup here is you sometimes want to set the terms of agreement for longer months, etc. So given that this is important for many reasons, I suppose the green thing is the best we've got.

8 Replies 183 Views

Yes, the end game gets to be a nightmare the larger map you choose. I don't think the game is balanced for Huge or Gigantic maps, for example. You run through all the tech, and it takes forever to get across the map to take over those last few planets, etc. So I hope the x-pack will address these kinds of core issues...

8 Replies 162 Views

...and the entire time you're in debt, doesn't production stop? So in effect forcing you into further debt is a ploy to freeze your empire. Of course, you should be able to do this to the AI and, and certainly the AI should be reading your negative balance properly...

17 Replies 378 Views

Try all AIs on Genius (tiny or small maps is best for a challenge...don't use Huge or Gigantic maps since that makes the game too easy, IMO). What I've seen is that the AI has 100 turns or so in which it has a good shot at leveraging itself against you, but if you manage to keep even close in tech and military, you can start AIs wars against each other, generally stay out of trouble, and eventually overtake the AI in all categories that matter ... at which point, the AIs lack of strat

19 Replies 860 Views

Reagarding changing servers, etc. All the standalone download asks that you enter your email account and serial#. Nothing is stopping you from entering the old e-mail address. Just as long as the two match, you'd be fine. As for the guy you got it from, seems like it's solved, right? He could also d/l the updates for you and send them via disk, etc. So there are *many* ways to solve this problem than to expect the industry to cover people trading games...

75 Replies 1,752 Views

Instead of a planetary improvement have it be a mid- late-game maintenance module? Resource starbases absolutely should be exempt from charge so that they become even more important to capture. Still, if the idea is to stop starbase spamming, what we're talking about here are ways to make it easier to go right back to spamming. I'd say, therefore, the number of free starbases should be resource and map-size dependent: All resources = freebie. Tiny map =

94 Replies 2,781 Views

First, you've got to make transports and/or combat transports. Make sure the planet isn't set to auto-launch. When the ship is made, double-click its icon in the little side screen to launch it -- at which point a little slide bar will come up to let you set the number to load. On transports, I think the limit is 1000 million (billion?). On combat transports, it's 5000 million (billion?).

22 Replies 4,835 Views

The only fair way is also the most boring: you release a common map or set of maps and show scores based on those maps. Of course, people then memorize the maps and simply fiddle around to maximize scores. In other words, I don't think there's a way to make this completely fair, but some things like over weighting map size can be adjusted. Also, if points are given for destorying ships, etc., you've got to make sure that the peaceful win isn't discriminated against, etc. I'

11 Replies 512 Views