It seems like in every game I can always rely on the minors to buy up every one of my techs to minor civs. I don't mind this, of course, as it means a positive cash flow, but I just wonder: Shouldn't the AI sometimes beat me to it?
YIN-
If resources are seeded fairly, the only way you should be able to get that many is by EARNING them! If this is much easier to do on lower levels ... that's fine. That's why they are lower levels!
I agree starbases on resources should be free (or 1 b.c. maintenance?). Gives more of a reason to capture them!
Sounds great! I've used tech whoring and war purchasing to make too easy of a game, even with all AIs on Genius. So I can't wait for this version! But definitely do let the casual gamers have options for making easier wins. This is really important in keeping a wide fanbase, as you know.
I've never had it work ... but I hold out hope! :)
Malleus: Cool, let us know how the research goes!
I agree its use is very limited and complicated by factors such as range. It really should be a first turn tech...
Think Huge maps and all AIs to Genius.
1.03 isn't available yet as a standalone download on the Downloads page. As I'm a guy who has to wait for the standalone files, I let other here who use SD for incremental updates tell you more about that.
Think huge maps...
Try this with all AIs to Genius and please tell me if (how) you can survive!
On the topic of unrealistic AI demands, this seems like a mechanism to let you know how far away you are from going to war. As far as I can see, the AI will not go to war with you 'out of the blue' (well, unless you attack or it joins against you suddenly in an alliance). Therefore, each time you refuse an AI demand, it's relations slider goes down a notch until it's at Hostile, from which point it can declare war at any time. So I read those unrealistic demands as the AI effectively
Maybe it's just the mood I'm in this morning, but I don't really think the 'more is better' approach will be a good one for GalCiv. The odds of something unbalancing all the work so far is too great, so I guess what I'd really like to see most are "nasty AIs" on the top AI levels, a map editor (that lets me set AI alignments and alliances, etc.) and way to slow down or speed up tech discovery (slow down on big maps). Besides those, a big shot in the arm to the UI (that famous thread
*wipes tears from his eyes, prays for the stand-alone version*
Well I tried a "No Diplo" game on a small map, all AIs to Genius. Let me just say: I think it's impossible to win! I'm not sure how this plays out on lower levels, but in this game, it became clear that without pro-actively trading tech, you just fall behind with no hope to recover. I did notice, though, that the AI *rarely* contacted me: Does this mean that it's rarely contacting others? Only the Arceans seemed active even though I had discovered all AI players... Well, her
That's a good point. Seems to me that if you've got a good spy network on the civ, you should be able to see almost down to the b.c. what effect your destabalization is having.
I always figured this would be a way in the late game when you are sitting on tons of b.c.'s (O.K. 'if') that you could effectively hose an AI without having to go to battle just then. It would take time, of course, but it would be a way to further your goals without (or in addition to) declaring war.
Chess doesn't have much 'variety' to speak of unless, of course, you are talking about strategic variety. In the same way, I see GalCiv as not only rich in strategic variety (which is what I really want in a strategy game!) but also quite ingenius in the way it strives to keep things as fresh as possible. All in all, when I think about the free updates coming our way, this has to be absolutely one of the best game purchases I have *ever* made.
The Terror Star has a couple uses: 1) If you max out all the bonuses on it, you can now travel around to any sector with it and all your ships will have huge bonuses. It can also add tremendously to your influence in that sector. 2) It will blow up a star system entirely --for free. Good question about lowering your morality, but I was evil in the last game in which I used it, so I wouldn't have noticed. As for the Arceans, they'll likely become more and more powerfu
Yes, I've noticed the interplay and appreciate it very much. And once we close various loopholes in the game, I think people will begin to see even more the vision that was brought to the game.
I'm running the latest stand-alone. 1.02.
(I hope Brad agrees with my on my earlier replies to this...) You and the other civ have to be 'Close' in dimplomatic standing before the option for an alliance even appears. I think, however, that the option needs to show the minute you get the tech ... and then the other side should refuse if you are not close enough. As it stands, this looks like a bug ... and many people (including me) have been left frustrated by it.
I can submit the score (or let me say I get the box to submit it), it then drops back to the main menu. When I check Metaverse, nothing shows. Now, I am burning my home saves and trying to upload from work, so perhaps that's my problem. The games are the same version, but perhaps upon submission the game is looking to verify the same computer somehow?
I'll ride your post here and say that I have never had a score post successfully. I don't really mind, of course, but it would be nice to have that feature working. In the end, though, I'm happy with Brad spending his time on improving the game itself! Go Brad!
Brad: It's just like the bonehead reviews that rated the AI low: Sure, you could focus on those and get bummed, or you could recall that those reviewers listed FPSs as their favorite genre etc etc. It's a fine line, of course, between taking constructive criticism and ignoring idiocy! I'd say, though, the signal to noise ratio on this forum is the best I've ever seen for a game, and this is because you have released a superior game with superior support. Trust me: Fro