pacov pacov

Community Feedback Needed - Giving QoT/Regulus/Oculus an Interrupt

Community Feedback Needed - Giving QoT/Regulus/Oculus an Interrupt

OMG__In1 brought up giving Qot an interrupt in another thread and it got me thinking... what if we could make it so all dgs had an interrupt?  Does anyone oppose that concept?  The basic logic is that we generally behave differently around dgs that have int's vs dgs without.  For instance, if you are up against a reg 1v1, you might very well use a large pot to heal or just tp away to safety knowing he can't stop you. So, if a dg doesn't have an interrupt (a very critical skill in demigod), I'd argue that they should have something that makes them stronger so that they get some benefit or strength for not having an interrupt.  As it stands, I don't believe that the dgs without interrupts have anything that really makes up for it.  Does reg?  Does Qot?  Does Occ?  I'd argue no.

So, my thought is we should give all of these dg's interrupts.  OMG_In1 suggested giving Qot an interrupt tied to spike wave.  This would give a .1 sec stun (eg they arent frozen, they just have their ability interrupted).  I think we should give reg a .1 sec stun tied to his mines (this would actually be HUGE in increasing his strength late game).  And I suggest we give occ an interrupt of .1 sec for using blast off. 

What do you guys think?  Should all dg's have some sort of interrupt or is everything fine as is?  Do the changes I suggest sound reasonable?  Some dg's even have 2... others have none. 

72,449 views 225 replies
Reply #51 Top

Alright me and Nom talked about this for like 30 minutes.

Mark of the Betrayer now INTERRUPTS the DG that activated the skill but DOES NOT INTERRUPT other dgs damaged and slowed by Mark.

I cannot stress enough that this be an INTERRUPT not a STUN

Reply #52 Top

Great thread, is anyone at Stardock reading? And is there **any** chance of us getting some kind of new patch. 

Reply #53 Top

Sooo... if that's the case, then it would not be possible to cast a sigil or tp away if you have mark on you? 

So.. no matter what you do, the second you cast an ability, you will be int?  That's nice for dgs like qot/tb/ub that can just switch forms to trigger... erb could still mist away, other regs would be screwed, occ could brainstorm it off, da could maybe use warp area to avoid, rook would be screwed, oak could maybe shield it off, and sedna would be screwed.

 

So, if I have all of that right, the interrupt would be always detrimental to reg/sedna/rook (eg they have to cast something and have it interrupted or go to the crystal to get rid of the effect).  All other dgs could escape from the effect without being forced to have a useful ability interrupted.  It would still be viable in battles where the person with mark on them might not be thinking or have to react quickly, so it would be viable in larger engagements. 

Reply #54 Top

First of all i would like to apologize, in advance, for my mistakes, i do not know english very well, if something will be unclear give me a mark i will try to express myself in the way understandable for all,

 

I find this debate kind of funny, don't you think girls&guys this has been the idea of this game ? how would look like games if all demigods would have got stun, interrupts, the locking portal would be a fucking miracle, and now during the match 3vs3 the team with lack of stunners ( for example oak/ub/reg vs le/ub/oak/) gotta be more carefully becasue they know if one of the stunners dies they are pretty fucked up, i think disadvantages&advantages make this game more interesting, which one of those below would you like to hear during a hard-fought match ; ) ?

a)hey reg, haul ass and stun his lock before he locks our portal -ok boss

b)hey reg, haul ass and stun his lock before he locks our portal -i am reg, i dont have stun - cast sigil! use orb of defiance! do somrthing man!!!!! holy fuck we are in deep shit now, hold on i am coming asap!

 

i did not read all post carefully, some of them are just crap and some suggested changes are also crap (no offence, i know it is somebodies hard work),  one of you hints that Occ's most abilities are crap, show me demigod who has not got crap skills ? who is maxing up LE's mist? QoT's uproot? UB'S bestial wrath? Sedna's yetis? TB's armageddon? DA's critical strikes? yes, correct some Occ's skills are useless but he has one of the best skills among all dgs,  tell me what does Occ need to gain (abilities of course) to convince you to resign of Blast Off and Chain Lighting huh? if you remove Sacrifice etc etc, what abilities would you put on this place? more powerfull then i marked above ? BO&ChL are one of the best, Occ is already one of the most powerfull dg and you want to make him even more powerfull, think for one second. this will be really unbalanced ! he has low cooldown on abilities, enormous damage, decent capacity of mana nad health(KotM), that's why he does not have stun, this is balance, giving him stun is unbalance!

 

in fact Regulus is the only demigod who does not need interference in his abilities becasue all of them are very good, playing him is about choosing, all his skills are worthy of spending points (mark, mines, snipes, fury, maim) 

btw, he has the stun on 15th lvl and one of the best stun in game, i know it is about 3% only, but 3% per hit , so in every! second ( 15th lvl reg hits aprox. 1 shoot per second) you have a chance to stun your foes, in my humble opinion instead of trying to fix something what does not need fixing you gotta start learning how to play regulus with stun

 

about QoT, hmmm, there is only one thing i would change in Qot if i could, changing-mode time, if somebody catchs you when you are changing mod it's really nasty, i think going from one mod to the other should be instant (but if we change Qot's we are also olbiged to change TB and his ice%fire mod) 

 

i think it was a intention of GPG&makers of Demigod, to create a game with various characters, various skills and various playstyle, i dont mind if you are making mods like UberFix or something, which makes skills working properly but deeper interference in demigods skills (ohh we give stun to him and take away stun him) is absurdity

Reply #55 Top

Calm down, Cas (I think I recognize Pangea's style and puntctuation, plus that 'i' left uncapitalized, plus a penchant for mythological - or, at least, Greek - nicknames, plus arrogance... hmm... well, probably a coincidence, nvm me). No one is forcing these highly hypothetical changes on you, really.

BTW, you bring up a few interesting points, but your general tone is off-putting, so I won't address them ;)

Reply #56 Top

in my humble opinion instead of trying to fix something what does not need fixing you gotta start learning how to play regulus with stun
End of quote

Thanks for all of the feedback there, but I'd be very impressed to see some sort of successful build utilizing his level 15 ability that grants the low proc rate stun.  Maybe you have a point here and there, but I'd strongly disagree with your opinion here.  Don't really know anyone that would agree with regards to his level 15 stun ability being all that good.  If it even proc'd at 10%, that would be 1 shot in 10 might proc.  At 3%, 1 shot in 33.  By your estimates, a reg would hit every 1 second (it would be faster at level 15 with the appropriate items for an aa reg), at 1 shot in 33 (which would take 33 seconds), means you might get 1 or 2 stuns in a 33 second encounter.  Is that really good or useful?

Reply #57 Top

My two cents - give DA's elusiveness an independent chance (5% to 10%) to proc a 1 sec stun (5 sec versus non-demis). This could be an interrupt if the rate was higher or potentially linked to the level of the skill bought. This might actually give DA some fighting potential and make a non-tail spike build viable.

IMO adding stuns/interrupts should be used to create new viable builds rather than making already viable builds stronger.

Reply #58 Top

i doubt if anyone has ever tried to play this build of Regulus, to your information i haven't tried it either but faint heart never won fair lady ; P, what's a problem to check it out? 

secondly you said 1 shot in 33 would be a sucessfull stun, i disaagre, everything connected with % in demigods is bugged^^, ashkandor, slayer warps, DA's critical strikes, journemans tread etcetc, there is no way to figure out how does it work, i mean you can get 4-5 stuns or critical strikes ina row or you can get none during 30 minutes of a match, you are never 100% sure and that's the main danger becasue on a paper you have a stun and in fact you don't ; )

 

 

EDIT:

imho making all demigods equal (by giving them stuns/interrupts w/e you call it) is a mistake, this is just like ZEX said one of demigod is a real butchers, one is a supporters and the other is gankers, deal with it, 

 

this is how this discussion looks like:

noobs/mids/average/pros and w/e categories of players we can mark out, who has been playing this game long time and suddenly they realized that one demigods are stronger than others (whoa maginificent discover!) and now  they make every effort to change it, i think this is not a good way, btw. why do you touch this issue now : P ? 2 or 3 years after premiere of Demigod ; ) ?

 

 

cmon IN1, i don't bite neither take offence, speak your mind

Reply #59 Top

Ummm... I'm with Pacov in that I'm not quite loving the Mark of the Betrayer interrupt idea.  In Fact I hate it.

What was wrong with putting it on snipe?  I think a good player player could utilize that ability extremely well to back up an ally with a long distance interrupt.  Say my Occulus has someone on the ropes and I'm worried about them porting out.  My Regulus targets with a snipe, then cancels.  Targets with his snipe again immediately, sees that this time the enemy demigod has started his porting animation so this time he lets his snipe go through.

Let's say Regulus goes to defend a portal from an enemy Beast but forgets how fast and overpowered UB is and gets Grasped  and his defensive lock is interrupted.  So he marks the UB with Tracking Bug and runs for the crystal.  UB caps the flag and Reg starts targeting with Snipe, then cancels.  Targets with Snipe then cancels.  Targets with Snipe then sees UB start doing his lock animation so he lets it go through and interrupts.

Let's say I'm Regulus and am fighting with a Ice TB to distract him from my friend who is ninjaing his portal.  He sees whats going on and uses Frost Nova to stun me so he can safely port to his port to lock it.  When I'm unfrozen I target with snipe and probably just let it go because he's going to be in a hurry to lock and run.

Seems like a useful and unique interrupt.  Reg will suck for certain situations where he needs to interrupt but be better than any other demigod for other situations.

Reply #60 Top

interesting but weird idea ; )

 

what's wrong?

long casting time, can be easily counter by other stuns/interrupts, long travel time of snipe, long cooldown time

Reply #61 Top

Well if we all disagree to disagree then I say don't bother with regulus having a stun or interrupt.

Reply #62 Top

cmon IN1, i don't bite neither take offence, speak your mind

Sorry to disappoint, my point wasn't I am afraid of your potential reaction or something :D  Anyway, since I have your generous permission to speak my mind now, hehe, I won't waste this unique opportunity.

 about QoT, hmmm, there is only one thing i would change in Qot if i could, changing-mode time, if somebody catchs you when you are changing mod it's really nasty

What do you mean? Silence glitch? It's an extremely rare occurence. Otherwise, she can pack/unpack while moving, so it's not such a big deal. Going packed gives you a negligible armor bonus (+10%) and, which is much more important, access to BS/Mulch. On the other hand, you can just SW your pursuers while unpacked, then get out of range.

I find this debate kind of funny, don't you think girls&guys this has been the idea of this game ? how would look like games if all demigods would have got stun, interrupts, the locking portal would be a fucking miracle, and now during the match 3vs3 the team with lack of stunners ( for example oak/ub/reg vs le/ub/oak/) gotta be more carefully becasue they know if one of the stunners dies they are pretty fucked up, i think disadvantages&advantages make this game more interesting, which one of those below would you like to hear during a hard-fought match ; ) ?

This is true to a degree. DGs should be a bit more balanced (though I don't find the current state of affairs unbearable), but they shouldn't be uniform (everyone has an interrupt, etc.). To be honest, picking Levi as a default match map instead of Cata would solve much of the balance problems anyway (UB down to high 3 pts, while on the Cata he's undeniably the only 4 pts DG; Reg up to low 2 pts due to damage flag and Levi's bigger dimensions), but those Cataphiles will never concur, so I give up in advance :)

 

Reply #63 Top

problem solved - play favormod and buy stun pot/ stun favoritems (there are a few)

 

couldnt help myself

 

heheheh

 

exx

Reply #64 Top

Quoting Exxcentric, reply 63
problem solved - play favormod and buy stun pot/ stun favoritems (there are a few)

 

couldnt help myself

 

heheheh

 

exx
End of Exxcentric's quote

I agree ;)

Reply #65 Top

Quoting OMG__IN1, reply 62
cmon IN1, i don't bite neither take offence, speak your mind

What do you mean? Silence glitch? It's an extremely rare occurence. Otherwise, she can pack/unpack while moving, so it's not such a big deal. Going packed gives you a negligible armor bonus (+10%) and, which is much more important, access to BS/Mulch. On the other hand, you can just SW your pursuers while unpacked, then get out of range.
End of OMG__IN1's quote

i mean it switching between mods is dangerous(and bloody annoying) becasue it is like 2 sec extra silence(with max silence of enemy sedna it is like 7 sec impossibility of using anything) , a marevlous gift for your enemies, during this time you are not allowed to use your skills and consumables(wand of speed, orb of defiance) and favor item(cloak of night, dcv, hotb, rodm), you cant cast sigil (the most important thing!) can't lock, teleport, use potions etc etc, SW is not always good enough to escape (bat swarm+mass charm easily counter it)

This is true to a degree. DGs should be a bit more balanced (though I don't find the current state of affairs unbearable), but they shouldn't be uniform (everyone has an interrupt, etc.). To be honest, picking Levi as a default match map instead of Cata would solve much of the balance problems anyway (UB down to high 3 pts, while on the Cata he's undeniably the only 4 pts DG; Reg up to low 2 pts due to damage flag and Levi's bigger dimensions), but those Cataphiles will never concur, so I give up in advance
End of quote

 

i don't expect that picking Levi insted of Cata would change anything, after some time new ultimate combo would be invented (especialy for Levi type map) and players would start screaming about unbalanced demigods and the history would start since the beginning ; )

 

lack of new maps is imho bigger problem then ubalanced demigods, i wish GPG released map editor, 

Reply #66 Top

i mean it switching between mods is dangerous(and bloody annoying) becasue it is like 2 sec extra silence(with max silence of enemy sedna it is like 7 sec impossibility of using anything) , a marevlous gift for your enemies, during this time you are not allowed to use your skills and consumables(wand of speed, orb of defiance) and favor item(cloak of night, dcv, hotb, rodm), you cant cast sigil (the most important thing!) can't lock, teleport, use potions etc etc, SW is not always good enough to escape (bat swarm+mass charm easily counter it)

QoT has a lot of annoying qualities, but I cannot say I've ever had problems with packed/unpacked thingie... Since I play Qot ~50% of the time, and in quite skilled matches, I think it's an objective evaluation (it's not that I'm so amazing my QoT is untouchable during form shifting, trust me). Anyway, I don't think QoT shifts forms so much... That's what I mean: 1-10 you mostly stay packed for mana regen and to shield allies, and unpack only to spike/SW during ganks or when destroying towers+farming creep waves. 10+, on the contrary, I only go packed either at crystal to shield my teammates and myself, or in clearly force majeure cases (luring with little hp; shielding a teammate that is being ganked). 15+ I never go packed, especially if I get Bulwark (well, maybe fighting 1v2 calls for some additional safety mechanism = shielding). Now, with instant form shift, late game QoT will become insanely powerful, benefitting from a permanent 1450 hp bonus (BS IV), Mulching whenever needed AND having that big-ass permanent damage reduction from GS GoT effect. I'd love to play such a QoT, don't get me wrong :) I just happen to think it won't be fair.

lack of new maps is imho bigger problem then ubalanced demigods, i wish GPG released map editor, 

Yes, agreed on this point. The maps are unbalanced, not the DGs. We have only 2 maps that are somewhat 'pro'. Okay, mb 3, Crucible included.

Reply #67 Top

Levi is significantly more balanced than Cata, though it's harder to come back on, since it's a map with heavy momentum, whereas with Cata a comeback is one portal-ninja away. 

Additionally, the difference between the weakest demigod (DA) compared to the strongest Levi Demigod (Ereb) is much smaller than Reg/DA compared to UB/Rook on Cata. Of course, there is still going to be winning combos, but Levi is so dramatically different flag priorities and has a larger array of strategical decisions, rather than "put UB on mana so he can power-level, everyone else stack on HP flag, try to ninja portals/gold flags when you can mid-to-late game". 

Levi has a slower leveling curve due to lane sharing, which gives strong early-game characters like Queen more time to build momentum compared to late-game bloomers (Oak). Then, end-game that completely reverses where AoE becomes enormously important. It also requires greater map awareness and punishes stacking much more than Cata (neglecting side portals when giants are out results in a loss). 

tl;dr If Demigod were an esports game, it would be 4v4 Levi, not 3v3 Cata. 

Reply #68 Top

Quoting OMG__IN1, reply 66
15+ I never go packed, especially if I get Bulwark (well, maybe fighting 1v2 calls for some additional safety mechanism = shielding). Now, with instant form shift, late game QoT will become insanely powerful, benefitting from a permanent 1450 hp bonus (BS IV), Mulching whenever needed AND having that big-ass permanent damage reduction from GS GoT effect. I'd love to play such a QoT, don't get me wrong  I just happen to think it won't be fair.
End of OMG__IN1's quote

wrong, QoT in late game becomes weaker not stronger, the longer game lasts the weaker she becomes, agree she is powerfull in  late and mid game because of her shield which is hard to take down however there is a lot of lethal enemies like pure fire TB (iamKira's style), Bite+Full Minion LE (renz's style) or just Occulus, Oak with spirits, BoTS UB, Rook, Fury+Mines Regulus, tell me how do you get 16k for bulwark playing QoT? she is not a serrial killer, many times this demigod is forced to buy citadels upgrades, completed a decent gear for her is achievement and you are talking about buying artifacts lol ; )

i also played QoT and know one thing she is horrible immobile! almost every demigod is able to left her behind about 100 clicks, she can't catch up anyone, of course you can risk and playing speed QoT (anklet+bos) but choosing this way you will be lack of hp points and become fragile target for your foes

The maps are unbalanced, not the DGs. We have only 2 maps that are somewhat 'pro'. Okay, mb 3, Crucible included.
End of quote

LMAO ^-^, Crucible is balanced map ? it seems you've never played there against minion Oak, Occulus, Ereb(damn his bat swarm !) or any other general with CotN, Cru is one of the most unbalanced map

Reply #69 Top

So, Reg.

Base speed = 6.3

Base Range = +1

Lvl 15 Skill = Snipe cast time is halved and has a 0.5 second stun.

 

Agreed putting it on mines for a mass stun, or MoTB does not work. Snipe is useless because of long cast time, so you just make the lvl 15 skill to halve the cast-time. Then finally Reg has a lvl 15 skill worth taking.

 

Done. 

 

Reply #70 Top

Quoting Exxcentric, reply 63
problem solved - play favormod and buy stun pot/ stun favoritems (there are a few)

 
couldnt help myself

 
heheheh

 
exx
End of Exxcentric's quote

 

Yes but then all the tier 1's get two stuns, so not only can they stop you relocking a portal, they can stop you TP'ing as well after.

 

By following your idea you still make it unbalanced because the tier 1's get it as well. 

 

Reply #71 Top

Re: Reg

1) If you put stun/interrupt on MotB, it will NOT trigger the Mark effect when it is cast on someone who is currently casting.  It will abort their cast, not finish it - and Mark only activates on a successfully finished cast.

2) MotB is a pretty non-broken, well-balanced skill already.  Putting an interrupt on it makes it a ridiculously effective counter to all kinds of abilities, as it could both interrupt a current cast (resetting a tp/lock cooldown), and punish a future cast of a different ability, in one go.

I already mentioned the drawbacks to putting an interrupt on Snipe, in fact I broke them down mathematically based on projectile flight time, and concluded that you would pretty much have to start casting it pre-emptively to interrupt anything but a point-blank TP/lock target, who could see it coming and abort their cast.

But I also don't think Reg needs to be completely homogenized with every other tier 1 demigod.  Giving him a guaranteed short stun on Snipe with Deadeye would make Snipe a fantastic support skill, able to apply stun + snare + damage + 2x ability cost on a fleeing target from extreme range.

No, he wouldn't be able to interrupt someone casting a lock right next to him, except relying on that 3% Deadeye chance (which is terrible, it should be at least 5%), but giving him a fast, hard interrupt on MotB would be overkill, and not really in line with his intended role.

Nobody has even mentioned the useless snares.  TB's at least gets used because of the ROF reduction and the fact that it's an always-on aura, but -3/-5/-7 speed is still pretty bad.  -3/-7/-10 for a whole 3 seconds for Reg and UB isn't any better.  Slightly boosting Reg's amount and duration would again solidify Snipe as an awesome ranged lock-down skill, since the snare is already always added on snipe.

 

Re: Oc

No no no no sweet jesus no.  He does not need an interrupt.  He needs to have half of his abilities overhauled.  If you feel Brain Storm needs a boost, then give it a boost, not a freakin' interrupt.

 

Re: DA

No ridiculous area damage.  Some of you guys are just trying to homogenize every single demigod, which is stupid as heck, especially when the ones you're trying to 'fix' (by adding things way outside their character role/design) are each being held back by like a half dozen plus completely stupid, broken abilities.

 

Also not yet mentioned: Deathbringer isn't an interrupt, it's silence.  It in no way replaces an interrupt for purposes of disrupting a lock attempt, although it might be enough to kill someone trying to TP out.

Reply #72 Top

wrong, QoT in late game becomes weaker not stronger, the longer game lasts the weaker she becomes, 

To be precise: your QoT gets weaker as the game progresses. No reason to doubt that as you say so yourself.

 agree she is powerfull in  late and mid game because of her shield which is hard to take down

No, BS is not a great skill. Overpriced cost:efficiency-wise, inconvenient to use. It is a neat long-term Heal I equivalent early game, and it's occasionally good in emergencies to save allies later, but to shield yourself consistently after you level up BS to III-IV is impractical. Maybe that's why your QoT gets weaker, hmm? ;) QoT's best skills are: (1) GS IV with GoT synergized; (2) Tribute; (3) Mulch II-III. Usually strictly in this order.

however there is a lot of lethal enemies like pure fire TB (iamKira's style), Bite+Full Minion LE (renz's style) or just Occulus,

Heh, Kira and Renz tend to be lethal, sure enough. No matter what DG they pick :) I don't think a good QoT really has a counter, except well-timed chain stuns. Occ has very high burst damage, especially 15+, but if you can 1v1 UBs late game, I believe you can also 1v1 Occs.

Oak with spirits, BoTS UB, Rook, Fury+Mines Regulus, tell me how do you get 16k for bulwark playing QoT? she is not a serrial killer, many times this demigod is forced to buy citadels upgrades, completed a decent gear for her is achievement and you are talking about buying artifacts lol ;

Uh-oh... Well, that's getting emarrassing... Not for me :) (1) Do you know how gold gain is calculated in DG? Marking for gold concept, etc.? Killing spree is not your only way to gain loads of gold. QoT's main function 10-15 is to destroy mid. A good QoT synchronizes her GS IV with creep waves. Towers and creeps (especially giants) feed you tons of gold. (2) Tribute is an equivalent of Cur2+Cur3 combined on top of whatever gold upgrades you have.

In short: I do get Bulwark more often than not in long skilled games. Usually I'm rich enough to get it shortly after reaching lvl 15. Unpacked QoT w/ Bulwark is undeniably the strongest DG late game, with the possible exception of similarly geared/leveled UB (his damage reduction is much worse, though, as you can easily avoid triggering Acclimation, especially if he has Bulwark). I can post some replays if you don't believe me :) Mulch-heavy QoT playstyle I personally don't like too much, but some top-tier players do (Rawrr, Cow), also gets incredibly powerful only later mid to late game, so... 

My QoT strategy in a nutshell: http://forums.demigodthegame.com/403415

i also played QoT and know one thing she is horrible immobile! almost every demigod is able to left her behind about 100 clicks, she can't catch up anyone, of course you can risk and playing speed QoT (anklet+bos) but choosing this way you will be lack of hp points and become fragile target for your foes

Well, I don't know what the heck you are talking about. She's base speed 6.0, as most DGs are. Sure, I do get chased and butchered sometimes if I get too cocky, but it's my overextension, not her mobility, to blame.

it seems you've never played there against minion Oak, Occulus, Ereb(damn his bat swarm !) or any other general with CotN, Cru is one of the most unbalanced map

Sure. In fact I'm so n00b, I don't even know what CotN is! The commonly accepted acronym for the Cloak is CoN, FYI. Your arrogance is nothing short of phenomenal, Cas :) You ignore my reservations (maybe), you misquote me (never said it is balanced, talked about acknowledged 'pro' maps: no map in DG is truly balanced, but I believe Levi is the best of the bunch; Crucible is a viable 1v1 map) only to state the obvious at great length. I applaud your bravado, but honestly, do you think anyone involved in this discussion needs your mentoring?

Reply #73 Top

And this is why posting in this thread is useless. Wanna-be game designers calling ideas from far more experienced players "ridiculous", "stupid as heck" . With all due respect and appreciation to all your hard mod work, pls think twice before posting certaing things.

Just to address the "ridiculous" area damage for DA, IT IS NOT that what was proposed for Warp Area I, it's making useless skills USEFUL, which adds variety to builds and meta-game in general.

In case you haven't noticed, Warp Area II is already what you call a "ridiculous area damage" skill, 500 damage to 8 different random targets + invulnerability. Following your reasoning, let's nerf Warp Area II to hell, isn't it? Instead of buffing Warp Area I to a proper and useful level.

About the stun in lvl15 Snipe skill, sure, do it. Now, if you think that ALONE will make maxing Snipe worth it, or turn Reg. into a USEFUL DG at later stages of games, you don't know the shit you are talking about. The last reason being the chances to get Reg. to lvl15 in a high lvl, balanced game are tiny, tiny, tiny.

Now please go on with your sugarland DG balance discussion, but at least be respectful with other PLAYERS (i repeat, actual PLAYERS) ideas.

Reply #74 Top

Now please go on with your sugarland DG balance discussion, but at least be respectful with other PLAYERS (i repeat, actual PLAYERS) ideas.

Nom, come on, that was unnecessary... First of all, I believe this Cas guy is an experienced player (if it's Pangea/Red-One). He lacks deep understanding of certain game mechanics (and of certain less than popular DGs), but he's surely no noob :) I agree, his tone is irritating and arrogant, and I understand your reaction on a personal level. But I believe the best way to counter such posts is by replying in a restrained ironic tone, not by flaming the hell out of the guy... He has a couple of valid points lost amongst that sea of arrogance and cockiness, you know.

Reply #75 Top

Please don't put words in my mouth.  I never once implied that WA is 'overpowered' in its current state, or that it doesn't need a change.  But the only proposal I see for Warp Area is to boost the damage to 1000 x 8 at level III.  I also seem to recall being in favor of adding metadamage to every level of it and adding some damage to III.  Wait, yes, that's exactly what I said on the last page.   Something like 300 x 4 -> 500 x 8 -> 700 x 8 would not be unreasonable at all.  1000 x 8 is.

 

If you think Regulus is totally useless without an instant interrupt, and just cannot ever get to level 15, then:
1) Why are you playing Regulus?
2) How is an interrupt going to suddenly give him the ability to go toe-to-toe with tier 1 demigods and make it to level 15 sooner?

Snipe is an utterly useless skill at level IV right now because all it does is add damage, and not enough of that.  Making Mark of the Betrayer even more powerful doesn't fix the Snipe skill tree.