Community Feedback Needed - Giving QoT/Regulus/Oculus an Interrupt
OMG__In1 brought up giving Qot an interrupt in another thread and it got me thinking... what if we could make it so all dgs had an interrupt? Does anyone oppose that concept? The basic logic is that we generally behave differently around dgs that have int's vs dgs without. For instance, if you are up against a reg 1v1, you might very well use a large pot to heal or just tp away to safety knowing he can't stop you. So, if a dg doesn't have an interrupt (a very critical skill in demigod), I'd argue that they should have something that makes them stronger so that they get some benefit or strength for not having an interrupt. As it stands, I don't believe that the dgs without interrupts have anything that really makes up for it. Does reg? Does Qot? Does Occ? I'd argue no.
So, my thought is we should give all of these dg's interrupts. OMG_In1 suggested giving Qot an interrupt tied to spike wave. This would give a .1 sec stun (eg they arent frozen, they just have their ability interrupted). I think we should give reg a .1 sec stun tied to his mines (this would actually be HUGE in increasing his strength late game). And I suggest we give occ an interrupt of .1 sec for using blast off.
What do you guys think? Should all dg's have some sort of interrupt or is everything fine as is? Do the changes I suggest sound reasonable? Some dg's even have 2... others have none.