[quote who="Go4Celerity" reply="49" id="3667843"] I'm playing on gifted with global growth reduced to 0.05, population to production exponent at 0.94, a slight increase in the occurrence of bonus tiles on planets, and tech inflation set to: [/quote] So it turns out you're playing a heavily modded game that is near 100% the cause of your issues but you only mention it now after claiming the game to be broken. Wow that's really priceless. I'd wager
MacsenLP
[quote who="Go4Celerity" reply="42" id="3667766"] I like the promise of the features laid out in this post, but I don't think they'll un-break the game for me. Every time I get a good game going I'll meet some race that is uncatchably ahead in tech by turns 50 to 100. It's discouraging. (not an invitation for min/maxing advice, I've read it all and am not interested). Considering the volume of feedback regarding the disparity between AI an
[quote who="Go4Celerity" reply="42" id="3667766"] I like the promise of the features laid out in this post, but I don't think they'll un-break the game for me. Every time I get a good game going I'll meet some race that is uncatchably ahead in tech by turns 50 to 100. It's discouraging. (not an invitation for min/maxing advice, I've read it all and am not interested). Considering the volume of feedback regarding the disparity between AI an
[quote who="lyssailcor" reply="33" id="3667653"] Difference doesn't seem big, but will be significant with better built-up planets ... [/quote] Take it to the extreme then. Planet 90 Raw Production, 500% research bonus from buildings that's a lot! Stick Scientist Citizen on it let's presume the 25% bonus uses the raw production and is e.g. not like another research building. Let's assume 33% of that raw only goes to science a screenshot se
The economic changes in this dev diary are what I've been waiting for ages. I've not really touched the game since patch 1.5. The economy is basically make or break for my future interest in the game... I like the idea of a citizen system. (I hated the wheels and the micromanagement they caused) I've tried looking for an old post I made on the forums where I recommended a governor style system that would be one on average p
This was the patch I was hoping for back in 1.3 which addressed key flaws with the game that the player base (at least a certain part of it) had highlighted. It's a real shame its taken nearly a year since release before this patch. Many if not all the key issues this patch addresses were well known back in beta (perhaps not the full extent of the diplomacy flaws which Icemania and maybe others uncovered) I haven't tried out 1.7 yet to see how successful the change
I recorded a video concerning this when doing a GC3 LP months ago never got round to posting it on here [video]https://youtu.be/128-XImLTow[/video]
The game should tell you roughly if not exactly how many habitable planets you can expect on the map you're creating when setting up your game. I've thought this should be the case since GC2. It's really the most important thing to know when setting up a game (except perhaps map size) since the more planets the longer the game will last, and yet the game doesn't tell you. Stardock just isn't very good at relaying important information to the play
[quote who="Avatar137" reply="46" id="3620216"] Wow, I guess the point of my post went right over your head... I'd explain further but Seilore has already tried and some how I feel it would be in vain anyway. [/quote] The Sisko mentions: " To be fair until a week ago there was never any mention Founders weren't allowed to talk about the game publicly." how many times Stardock have asked something along these lines and where and in what manne
[quote who="Seilore" reply="35" id="3620175"] No one is accusing of censorship, He's just stating there is a time and place for this type of post. The time in this forum is after release. The place currently is in the founders portion of the website prior to release. Mainly because there are certain things we're given access to and can discuss there which they have asked us not to post/talk about until post release. And and as founder who enjoys early
[quote who="Avatar137" reply="33" id="3620165"] Is this how you feel you're going to get Stardock to listen to you? [/quote] Personally I feel constructive criticism is more useful that white knight fanboyism.
[quote who="Avatar137" reply="33" id="3620165"] I think this should have gone on the Founders Forum and then pubic after release. [/quote] Perhaps then Stardock would be accused of censorship... he paid $100 for the game he's entitled to an opinion. Stardock hasn't asked anyone to sign an nda it would seem they can take a bit of criticism especially if it's merited which I'm not saying it is or isn't.
[quote who="naselus" reply="11" id="3619994"] Dear God, you know something's seriously wrong when Larsenex sides with the critics. [/quote] LOL ... sorry Larsenex. [quote who="Larsenex" reply="9" id="3619983"] Now the notes in 1.6 say some things that can affect the game, namely not selling Military techs unless the ai likes you [/quote] Are the 1.6 patch notes actually out, I haven't seen them?
[quote who="Empress_Fujiko" reply="34" id="3619858"] So if you wan't support, you have to offer a clear vision of an alternative system which really offers more fun to everyone, not just to your taste. Now hit and convince me! [/quote] As far as I'm aware there's only one person when it comes to Gal Civ that someone so inclined might want to "convince"... and it's not you Empress_Fujiko. I originally posted to agree with the OP, I felt t
[quote who="stevezar" reply="31" id="3619849"] I don't think we really have a vocabulary to describe why Go seems so difficult to program compared to other superficially similar games [/quote] According to the Go wiki page the number of possible Go games is vast (10 to the power of 761 compared to chess which is 10 to the power of 120) that's why the likes of Kasparov was beaten by AI in the 90's and top draw Go players only now I would think.
[quote who="BuckGodot" reply="29" id="3619842"] Yes, but this analogy is flawed as it presumes that tech trading is of little value to people and that what would be recieved in return would be amazeballs. [/quote] The fact that many people value tech trading isn't in dispute the values of money I used were just to show how one system could overall be more worthwhile in having and that most would be happy to make the exchange for despite "losing something" they like. &nbs
[quote who="stevezar" reply="26" id="3619830"] Yes this thread is about taking something away...just look at the title "Get rid of tech trading". [/quote] You're just reading the title, OP is suggesting it be replaced with something else and used Civ 5 as an example. Strictly speaking if I took 5 dollars from you but gave you a thousand euros back I would be taking something away from you still but what you'd be getting in return is obviously bet
In my latest Let's Play I play a Custom Terran faction (Terran Resurgence) that has literally the worst possible racial traits -2 in every single category that can be selected! Godlike/Suicidal difficulty. [video]https://youtu.be/Fr5j_I3Fcms[/video] It's now complete you can watch it from start to finish from the playlist link below. Playlist: <a class="ot-anchor aaTEdf" dir="ltr" href="https://www.you
[quote who="erischild" reply="23" id="3619808"] No, I am not serious. I seldom am completely serious, I just sound preachy. Also, I usually have points in my jests. [/quote] Can be hard to tell in writing if someone is saying something in jest or sarcastically unless you really know them or they make it obvious. Quotes "" and winks can help ;) :) ;) [quote who="erischild" reply="23" id="3619808"] By the way, I actually registered to YouTube so
[quote who="erischild" reply="19" id="3619799"] I play Civ 5, a lot. Civ is my other addiction. The lack of tech trading is one of my least favorite features of that game. [/quote] I'm sure there are many others. [quote who="erischild" reply="19" id="3619799"] If computers can play Go, they can manage something simple like GalCiv. [/quote] Go is incredibly simple compared to Gal Civ, are you serious???
[quote who="Seilore" reply="17" id="3619795"] Why would you restrict one players game, when the option already exists at the start of the game to turn off both tech trading and tech brokering? [/quote] It's not about taking something away from people it's about having a system that works that people find enjoyable to play and although you and others may like the status quo and like certain aspects of the existing system a lot of people don't. If you read
Completely agree with OP on tech trading. It's time consuming, creates tons of micromanagement and it ultimately becomes mind numbingly boring and on top of that the AI simply can't cope with it. GC3 has 300+ techs and lacks a good UI to make trading easier though with that many it would always involve tons of micromanagement. Some previous posters have suggested disabling tech brokering or turning off tech trading. Although that alleviates issues with
I thought Icemaniaa's questions were excellent, and I hope the issues he highlighted are given the high priority they deserve in future patches etc.
[quote who="naselus" reply="3" id="3617333"] So basically, if they re-scale the relations slider to 100 to -100 [/quote] If it's not possible to mod the scale is it possible to divide the modifiers by 10 to produce the same result?
[quote]I've read some posts on these forums and watched YouTube videos and read the manual. I've tried many tactics; colony ship spam [/quote] Stick with the YouTube videos... [video]https://youtu.be/Fr5j_I3Fcms[/video]