Are people expecting tactical combat with invasions or something I don't think it will ever happen not sure I'd want it personally (more micromanagement) so I think Stardock were right to delay doing anything to it when there are areas of the game that have more serious issues/need lots of attention. Planetary invasions work (the pop bug was fixed) other than to add flashy graphics and maybe some tool tips it's fine imo, defenses could be increased with a ti
MacsenLP
For those interested Gamespot posted a video showing the Mercenaries expansion in a bit more detail link below. Sadly it doesn't show Torian/Arcean traits/abilities (hint Stardock :p ) [video]https://www.youtube.com/watch?v=mINz8hS-XkU&ab_channel=GameSpot[/video] I'll also highly likely be doing a Let's Play for GC3 Mercenaries within a few days or so after release on my YouTube channel Macsen Lets Plays <a href="ht
[quote who="Icemaniaa" reply="75" id="3615291"] Macsen thanks for putting the Terran Resurgence on the Steam Workshop, I'll continue to watch the series until the end. Out of interest I played a game with them this evening (Huge, abundant, 9 opponents), the only change I made was to an ability (to Intuitive). The end result was a Turn 51 Alliance Victory while being dead last on the power charts. Apart from what I've posted before, this time I focused on diploma
[quote who="exelsis" reply="70" id="3614455"] Because virtually every patch includes improvements to the AI. [/quote] If you count the Betas as "patches" then Beta 6 (from memory) and patch 1.4 saw AI improvements, that's 2/12 "patches" hardly virtually every patch... If any of the others had improvements they were incredibly minor, not noticeable at all imo. GC3 could certainly benefit from Brad Wardell/Frogboy giving it some attention (he's working on A
[quote who="Icemaniaa" reply="60" id="3613839"] Macsen that looks to be a really fun series to watch, but wow what a good start! You might need to reload a few times to get a really bad start! [/quote] It definitely crossed my mind in video #2 I was thinking about it but this wasn't my 1st attempt I'd done a couple test runs and the AI had caught me out I didn't realize how early it can DoW, I was more used to turn 70 odd not 40 ish. An early DoW is a
I haven't posted in this thread yet but with all the talk about AI and game difficulty recently I thought I'd give myself a potentially pretty tough challenge... So here's a link to my new Let's Play Terran Custom Race -2 ALL Racial traits yep everything Cargo Space, Diplomacy, All Production types the lot! Godlike difficulty. [video]https://youtu.be/Fr5j_I3Fcms[/video] Daily updates on: <a href="https://www.youtube.com/user/Macs
[quote who="eviator" reply="10" id="3611568"] This is a good point. A 25% increase on 0.1 (or whatever it was) is much less beneficial than the same percentage increase on 0.3 [/quote] True, but it many cases you'll hit the colonies pop cap before having the industry to even think of building hospitals. Before even planets with very few tiles significantly benefited from the hospital line now they don't need it as the growth rate is high enough to hit the pop c
[quote who="adamb1011" reply="7" id="3611376"] I actually think this is really good. [/quote] I must admit I am leaning towards liking the change. [quote who="eviator" reply="5" id="3611149"] With the low pre-1.5 growth rate, I found it difficult to sustain invasion wars on large maps. [/quote] I would often try to prevent nearly all planets from hitting there pop cap previously by sending transports to them to skim off the top, helping to sustain i
[quote who="exelsis" reply="8" id="3611336"] Proof of what? That single battleships are better? That should be pretty obvious upon making one of each in the designer. If that isn't enough for you, cheatmode a 1v1 fight together. Battleship always wins. Then cheat a 5v5 - carriers always win. At least the first fight, anyway. [/quote] [video]https://www.youtube.com/watch?v=55v0xWF5Htc&ab_channel=BenFulton[/video] There you go this was a video of a maxed battle
[quote who="exelsis" reply="5" id="3611210"] you can easily obliterate carrier fleets if you are intelligent about it. I should also note that in a 1v1, a battleship type will ALWAYS beat a carrier with the same tech available. Carriers only become strong in very large fleet sizes where they can be defended by battleships, get stacked fleet bonuses to fighters, or simply max out logistics with ubercarriers [/quote] Got any proof of that exelsis? Because th
What I don't understand is why they felt growth needed to be increased in the first place??? If you used growth bonuses and e.g. colonial hospital buildings line it seemed reasonably fast already to me, you don't need to now. I haven't decided if I like the change or not yet, but it seems like there's a lot less decision making when it comes to population, it's not important anymore as it takes care of itself.
[quote who="eviator" reply="2" id="3610637"] I also need simple identification of which techs are specializations [/quote] I knew I'd forgotten something, that wastes a lot of time for me in diplomacy as well. Definitely needed! I think Constructor/Starbase what has been previously mentioned you only need constructor to set up initial starbase then modules will be handled similarly to how production to shipyards work. I may be miss-reme
[quote]#1 1.6 which is going to feature a lot of UI improvements. Now, UI isn't glamorous. It makes for a bad screenshot. But in a game that you may play for many hours, good UI makes a big difference between fun and tedium. [/quote] Well well well, color me happy. I probably shouldn't get my hopes up patch titles have been pretty misleading/not reached expectations before but glad to see nonetheless. I was considering making a YouTube UI video with my b
Thanks naselus :) [video]https://youtu.be/gdlsrMS_PaE[/video] Playlist: https://www.youtube.com/playlist?list=PLHMuUHsmNFlQ2RsbbYSrh4_W9k6bxB1zk Let's Play started the other day DCvsMarvel Patch 1.5.1 latest DLC, will be 1.5.2.1 from Vid #6
[quote who="eviator" reply="61" id="3609748"] Quoting Empress_Fujiko, reply 60 Because to be honest, most of the problems I see with the UI seem to be caused by designing it for only small maps. This is a terrific observation. I inquired about this myself a few months ago. According to their stats the vast majority of games are played on smaller maps, and it makes sense to tailor improvements toward the greatest number of players. The interpretat
[quote who="leiavoia" reply="52" id="3609529"] And if you want word-of-mouth buzz, it might be worth it to motivate the biggest and loudest mouths you can find to help sell your product. [/quote] Well if YouTube videos count, my 3 most viewed GC3 videos have about 53,000 views between them and they get considerably more views when Gal Civ 3 is on sale... I would have made a lot more GC3 videos if I was happy with it. [quote who="eviator" reply="54" id="3609536"]
[quote who="Frogboy" reply="50" id="3609492"] My view is, if you don't like GalCiv III, find another game. [/quote] There really aren't many good space based 4X games brought out every year though are there.. or decade. Hopefully that's changing with Stellaris and Endless Space 2 supposed to be out in 2016. For all your games flaws it's one of the best space 4X games out in in recent years. [quote who="Frogboy" reply="50" id="3609492"]<br
[quote who="a0152570" reply="47" id="3609388"] Quoting eviator, reply 40 And there seems to be a huge difference between me and Stardock about micro and automation. I don't want to reduce micro by having the AI think and decide for me (as they did with planet governors). I want to reduce micro with automation systems that execute my decisions automatically. I don't want AI automation, I want mechanical automation. The latter is what the game needs. But the former is ea
NEW Galactic Civilizations 3 Let's Play first episode out minutes before I'm posting here. SNATHI and PRECURSOR WORLDS Godlike/Suicidal Huge Loose Scattered Galaxy with a few xml balance tweaks. Patch 1.5.1. [video]https://youtu.be/gdlsrMS_PaE[/video] Check out my channel https://www.youtube.com/user/MacsenGaming/ for future updates more Galactic Civilization Let
[quote who="naselus" reply="34" id="3609115"] Or me, apparently. I love how eviator can make a post saying the UI is crap, SD are ignoring problems so they can milk more money from DLC, and that he's sick of this and will walk if it's not sorted out PDQ, and Frogboy 'loves' that, but I have an attitude problem and should piss off and go find another game because 90% of my posts are well-reasoned discussions of balance issues and list various options that could be use
[quote who="Frogboy" reply="32" id="3609023"] In terms of updates, it's the "OH? Will we have it by the next patch?" sort of thing that makes me irritated. No. Of course you won't. The next update is already well underway. [/quote] Probably the vast majority of requests in this thread in the recent stream and on the forums, especially concerning UI have been asked for frequently and previous to 1.5 and a lot of them well back into the early betas. I
Is mormegil Pauls's alias? I didn't want to have a go at Paul though his blase, laid back responses in stream can be frustrating. I've no idea if he has a choice on what parts of the game he gets to work on or not. [quote who="Frogboy" reply="23" id="3608832"] And the answer is simple: What bothers one person a lot may not bother another person much at all. [/quote] There are ways Stardock could be more tran
[quote who="mormegil" reply="14" id="3608673"] Some of these concerns are simple UI tweaks, which we will try and address. [/quote] Problem is you haven't addressed these issues and the fact that many of them are simple is why so many people are frustrated. I used to think it was because there wasn't enough people working on the game, just one man and his dog, but we're 5 patches and over 7 months down the line and it's more than that. It's as
There isn't a games company that makes me want to pull my hair out... except Stardock. At this point I wish you'd smash this game out the park or turn it into a dumpster fire you don't seem to be able to make up which direction your going towards it's one step forward one back. I've read the patch notes fired up the game and taken a look at some of the new features thought I'd give my first thoughts/impressions, I'll know more once I
Life after the Wheel... If you're struggling with how to manage your economy after the removal of the planetary wheels this video should help you. [video]https://youtu.be/d32Vh6tTbKw[/video] I'm still able to win on Godlike very easily after the recent changes a bit slower perhaps with the loss of being able to focus production so easily previously, the AI changes haven't made a great impact on my games yet. Future Let's Play coming... ev