[Balance] Lord Erebus Bite needs to be ahem.. TWEAKED a bit

Lord Erebus bite is a bit overpowered at the moment.  It either needs a longer cooldown or decrease the amount of health transferred.  You can say that you can stay away from the bite, however, lord erebus can teleport behind you.. making it difficult to run back to the base without another *CHOMP* bite..  If that wasn't enough.. he can stun you if you are about to get away ;).  Right now, I have seen a good erebus basically kill every demigod around.. specially in midgame.

17,127 views 59 replies
Reply #1 Top

As an Erebus player, silence me or drain my mana and I'll run away like a little girl.

Reply #2 Top

I guess TB just cannot go against Lord Erebus.. Any other suggestions from the board?

Reply #3 Top

Bite needs a buff. It should drain 3000 health.

Reply #4 Top

Oh dear god yes. Yesterday I was playing regulus, no matter what I did (I had highest levels of mark of the betrayer and shrapnel mines) I could not get away, even with my heart of life. I even had the anklet of speed and boots of speed, i never EVER got away, no matter how much I slowed him down. Cooldowns need to be increased by like 5-10 seconds on at least bite.

Reply #5 Top

Longer cooldown would be an awful idea.

Bite sin't that bad.  Look at sedna, even though it's across two skills, she can get 1550 heal and dispel, 1000 damage and an interupt, compared to erebus 900 heal and damage compared and the debuff that'll only drop 5% armor against good players.

I touched on it on my balance thread at http://forums.demigodthegame.com/348135/ and I just think reducing it to 800steal would be enough to balance it.  It used to be 650, and it wasn't that great then, though it wasn't awful..

Reply #6 Top

First of all bite needs to be actually working,after that nerfed.I played all versions since i have friends who could not wait for the game to be launched in the EU,so they ordered it.In any case i played many rounds where erebus's bite did not work.Erebus was just standing there doing nothing,even though i pushed the bite button at least 15 times,as if the game froze or something.

On the nerf idea...nope i do not thing it should be nerfed,you can kill erebus with silence,or just try the ice mage.I know it sounds stupid..but just try it,when erebus gets near you,just deep freeze his ass,see if he can cast any spells:) Some minor nerf as add an extra 2-3 seconds to his bite is ok,but reducing the damage or something more is i think a downgrade of erebus.

Reply #7 Top

Quoting Zombie_Lincoln, reply 4
Oh dear god yes. Yesterday I was playing regulus, no matter what I did (I had highest levels of mark of the betrayer and shrapnel mines) I could not get away, even with my heart of life. I even had the anklet of speed and boots of speed, i never EVER got away, no matter how much I slowed him down. Cooldowns need to be increased by like 5-10 seconds on at least bite.
End of Zombie_Lincoln's quote

 

IMO Erebus is the direct counter to Regulus as he is the only demigod with a skill that can directly negate Regulus' range. As such, a 5-10 second cool down would destroy this function as Reg wouldn't feel much of a need to run. Cool down is fine, dmg/steal is perhaps a tad high when bite is maxed out. IMO the initial levels of bite are fine, as it isn't much of a dangerous skill until it is combined with teleport and stun.

Reply #8 Top

How about instead of calling for nerfs you scrubs ask for methods to beat the opposing Demigods? You want things easy mode and always in your favor right? You should be able to destroy anyone you choose at any time you choose huh? Learn to play IMO, silence OWNS Erebus.

Reply #9 Top

Quoting Shedding, reply 2
I guess TB just cannot go against Lord Erebus.. Any other suggestions from the board?
End of Shedding's quote

As a Erebus player... I can't just stand in your fire unless there is a huge level disparity.

If you're playing TB and you're playing against a good Erebus you need to be FASTER than him (and keep your distance).

Take the favor +15% movement speed, get the boots for another +10% speed.  Eventually get the wand that gives you 50% speed increase for 10s.

All of these things will allow you to kite Erebus and in general be a pain in his side.  Also note, he can only be in one place at a time, most maps have multiple lanes, go and farm exp where he is not.

-Jara

PS: Mana drain really hurts Erebus.

@ Nosferat1 it's a bug that can effect ALL demigod, if you click to move and then re-click to bite it will work.  Yes, this bug is very very annoying (and can cost you a kill or cause you to die).

Reply #10 Top

Quoting Zombie_Lincoln, reply 4
Oh dear god yes. Yesterday I was playing regulus, no matter what I did (I had highest levels of mark of the betrayer and shrapnel mines) I could not get away, even with my heart of life. I even had the anklet of speed and boots of speed, i never EVER got away, no matter how much I slowed him down. Cooldowns need to be increased by like 5-10 seconds on at least bite.
End of Zombie_Lincoln's quote

Should have got the boots that if you get hit give you a 50% speed increase -or- the wand that you can pop for a 50% speed increase... those should let you get away from Erebus.

Reply #11 Top

The wand is 25% now IIRC

Reply #12 Top

I just got clear of a match with three Oaks vs. two Unclean Beasts and one Erebus- it was painful. Erebus got Godlike at level fourish (well, early on, anyway.) and never lost it for the rest of the game. He bit, teleported, and used that annoying stun like there was no tomorrow.

I suppose I should have thought of mana drain/steal as a way of defeating him, but late game everyone has so much mana to begin with...

Reply #13 Top

Okay. My Oak, Rook, and Regulus will proceed to silence your Erebus the entire game.

Reply #14 Top

I haven't lost to an erebus no matter what i've played, so far.  So he surely can't be a win-button.

Reply #15 Top

I think the problem with Erebus is that he has just a little too much utility.
This is especially noticeably in the Pantheon, where the Light just doesn't have anyone that is able to use the same escape mechanisms as he does, or really counter his escapes.

Though he's intended to be the Light's version of Oak in many respects, in practice, only Regulus can really reach him. The Light has too many slow, or range gimped characters. Playing as Oak, I'm forced to use the tactic of ignoring him, because I know as soon as I wade into range and get some damage on him, I'm going to be stunned, he's going to move out of range, and that can pretty much continue ad infinitum.

I'm not sure if this can consider to be ideal, because the match ups should be fairly even, and there shouldn't have to be such a reliance on Sedna to silence in the early-mid game just to deal with him. I'm not 100% versed in all the DGs skills yet, but I am noticing a particularly high number of extremely difficult to kill Erebus' and it doesn't feel right

Reply #16 Top

Erebus does need a nerf.

Longer cooldown on bite,

Not 100% conversion (40-50%, 100% at max level maybe?)

Or a MUCH bigger mana cost, so if he bites he cannot bat swarm out.

 

If i want to win, I play erebus and its easy as pie to get 10+ kills.

 

Reply #17 Top

Why would somebody go in to bite and bat swarm out? 

If you want to win, you learn to play your demigod and talk with your team.  All of these overpowered threads are just people that lose really badly or feel the need to vent. 

Reply #18 Top

he isnt 100% conversion, bit does not need a longer cool down, maybe something like only 3/4 of the health back...

Reply #19 Top

You guys are acting like this game is mainly 1v1. 

Reply #20 Top

Quoting ILiekCaek, reply 16
Erebus does need a nerf.

Longer cooldown on bite,

Not 100% conversion (40-50%, 100% at max level maybe?)

Or a MUCH bigger mana cost, so if he bites he cannot bat swarm out.

 

If i want to win, I play erebus and its easy as pie to get 10+ kills.

 
End of ILiekCaek's quote

I used to think that as well, and then played an equally skilled (if not better than me) Oak player.  While Erebus is good (esspecialy in the right hands) I'm not 100% sure he's overpowered.

Reply #21 Top

Quoting innociv, reply 5
Longer cooldown would be an awful idea.

Bite sin't that bad.  Look at sedna, even though it's across two skills, she can get 1550 heal and dispel, 1000 damage and an interupt, compared to erebus 900 heal and damage compared and the debuff that'll only drop 5% armor against good players.

I touched on it on my balance thread at http://forums.demigodthegame.com/348135/ and I just think reducing it to 800steal would be enough to balance it.  It used to be 650, and it wasn't that great then, though it wasn't awful..
End of innociv's quote

HAHAHAHAHA. Did you really just try to combine two skills to make one skill seem balanced? Thank you for the laughs.


Hey guys! Did you know that X skill isn't overpowered because Oak can be INVINCIBLE for six seconds, heal himself for 600, AND deal 800 damage, slow them down, along with increasing all damage they take!

Reply #22 Top

Quoting SykoticAngel, reply 15
I think the problem with Erebus is that he has just a little too much utility.
This is especially noticeably in the Pantheon, where the Light just doesn't have anyone that is able to use the same escape mechanisms as he does, or really counter his escapes.

Though he's intended to be the Light's version of Oak in many respects, in practice, only Regulus can really reach him. The Light has too many slow, or range gimped characters. Playing as Oak, I'm forced to use the tactic of ignoring him, because I know as soon as I wade into range and get some damage on him, I'm going to be stunned, he's going to move out of range, and that can pretty much continue ad infinitum.

I'm not sure if this can consider to be ideal, because the match ups should be fairly even, and there shouldn't have to be such a reliance on Sedna to silence in the early-mid game just to deal with him. I'm not 100% versed in all the DGs skills yet, but I am noticing a particularly high number of extremely difficult to kill Erebus' and it doesn't feel right
End of SykoticAngel's quote

But utiliity is good.  I would prefer him have the utility, and not as much of the killing power.

But still people will think he's lame, but I don't care.  Even in beta, when he was considered the weakest, people would complain about how I played him on the forums.

It's kind of like saying "omfg blue decks are such bullshit" in magic: the gathering.  Blue deck isn't overpowered.  Not everyone uses blue decks. But yes, they can be made really damn annoying with bounces, counterspells, take ownerships.  But without those types of blue cards, MTG wouldn't be as fun, varied, or have as much depth.

Erebus is the blue deck.

HAHAHAHAHA. Did you really just try to combine two skills to make one skill seem balanced? Thank you for the laughs.
End of quote

Did I not make it clear that I was saying it's two skills?

I would say those two skills are each about as good as bite.  Heal not only heals, but dispells.  And it has a lower cooldown with her aura.  The pounce interupts.  The armor reduction on bite becomes negliable late game against other people, so it's only worth noting the move speed decrease which only has an effect against someone fleeing.

I'm just saying you have to look at things as a whole and at all they can do.

Reply #23 Top

The game will never be balanced 1v1 for every character, that is impossible to do - plus it's a team game.

Reply #24 Top

I think the most overpowered thing is people talking about 1v1 when this is a team game .

 

Sheesh

Reply #25 Top

So far I've seen nerf calls for at least 4 characters... soo yeah... if we need to nerf all 8 doesn't that make it balanced already :P

 

Know your characters strengths and weaknesses, it will still need some tweaking and maybe bite does need a slight adjustment to the health returned, but I think this would make other characters even more powerful (UB) etc.

 

Honestly I'm surprised how well it is balanced already, they have done a fairly good job with that.