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[Balance] Lord Erebus Bite needs to be ahem.. TWEAKED a bit

[Balance] Lord Erebus Bite needs to be ahem.. TWEAKED a bit

Lord Erebus bite is a bit overpowered at the moment.  It either needs a longer cooldown or decrease the amount of health transferred.  You can say that you can stay away from the bite, however, lord erebus can teleport behind you.. making it difficult to run back to the base without another *CHOMP* bite..  If that wasn't enough.. he can stun you if you are about to get away ;).  Right now, I have seen a good erebus basically kill every demigod around.. specially in midgame.

17,139 views 59 replies
Reply #26 Top

Bite needs a range increase, and I'm only partially joking. When Erebus goes to bite the Rook, he tries to bite at the normal attack range, which is outside the Rook's radius. However, the range of bite is calculated to the center of the Rook. The end result is that Erebus stops right at the Rook's edge when he tries to bite it's out of range.

Reply #27 Top

Quoting Jaradakar, reply 10

Quoting Zombie_Lincoln, reply 4Oh dear god yes. Yesterday I was playing regulus, no matter what I did (I had highest levels of mark of the betrayer and shrapnel mines) I could not get away, even with my heart of life. I even had the anklet of speed and boots of speed, i never EVER got away, no matter how much I slowed him down. Cooldowns need to be increased by like 5-10 seconds on at least bite.
Should have got the boots that if you get hit give you a 50% speed increase -or- the wand that you can pop for a 50% speed increase... those should let you get away from Erebus.
End of Jaradakar's quote

This is a good idea, after I had posted I had realized Reg has a counter all along, the final level of angelic wrath(i think?). Increases mana for skill by 50 percent for like 5 seconds.

Reply #28 Top

Quoting AngryZealot, reply 1
Bite needs a range increase, and I'm only partially joking. When Erebus goes to bite the Rook, he tries to bite at the normal attack range, which is outside the Rook's radius. However, the range of bite is calculated to the center of the Rook. The end result is that Erebus stops right at the Rook's edge when he tries to bite it's out of range.
End of AngryZealot's quote

 

Nah the range is fine, they just need to make the move & select system more responsive and less buggy.

Reply #29 Top

As I said in my other thread, Erebus teleport + stun + bite = they win, always.

Reply #30 Top

Depends who you are playing against....

Reply #31 Top

Quoting Annekynn, reply 4
As I said in my other thread, Erebus teleport + stun + bite = they win, always.
End of Annekynn's quote

I played this game at a LAN about 5 games back to back a fortnight ago.  Erebus was in pretty much every game, and he had those three skills every game.  Your forumla did not hold true for all, nor even a majority of those games.

Reply #32 Top

Quoting Annekynn, reply 4
As I said in my other thread, Erebus teleport + stun + bite = they win, always.
End of Annekynn's quote

Ok.. Try it against me?

Why does no one ever take me up on these? :/

They say something is broken and unbeatable, and when given an oppurtunity to proove it, they won't.

 

2v2 crucible whenever you want.

Reply #33 Top

If you want to kill Erebus, just take rook and plant a bunch of towers. Very hard to survive against that, especially since Erebus needs to get close to do anything.

 

Or, stun, silence, or drain him. Many times has silence/drain caused me to either run away like a little girl, or just plain eat it.

 

Erebus isn't as overpowered as people think. You just got to work around his strengths. You can't attack him head on, because he'll outmaneauver you. You can't tank him, because he'll just keep draining. You need to put him in a position where getting close will hurt him more then you.

Reply #34 Top

Quoting Annekynn, reply 4
As I said in my other thread, Erebus teleport + stun + bite = they win, always.
End of Annekynn's quote

 

Bad.

Reply #35 Top

It will take at least a few weeks for the REAL balance issue to be sorted out, people will find different ways to battle and use abilities - it's a bit premature to be yelling nerf before that since there aren't really any glaring skill bugs.  (Apart from the interface issues of course)

Reply #36 Top

Eh, Erebus feels fine to me. If the player buffed armor or HP at all then it's difficult to kill them.. and I've played against plenty of Erebus players and won without any issues, biggest problem I had was him turning into bats and running off, or running in just after finishing a fight and killing me when I had 1/3 of my HP left. Next issue would be him turning into mist and just waiting till his cooldowns are done-for, but depending on the mode I'd just walk off and ignore him.

Reply #37 Top

I've had guys running this, It doesn't seem god-like to me.  It's not that hard to fubar Erebus with Regulus or Sedna I'd imagine.  With Reg you could mine him, mark him and speed stick out of there if need be, or force a retreat on his part and snipe him as he runs.

Reply #39 Top

That is where the mage comes in

Can give quite a big cooldown for any spells.And erebus without stun and bite...is extremely easy to kill.Also his bat skill would also have a huge cooldown so he could not run away

Reply #40 Top

I agree with the game being well balanced and I do not agree with bite needing a nerf. It´s a matter of game dynamics, you can perhaps not take him head on far from your defense. Stay along your side, keep a TP, keep your teammates around...Erebus is a strong 1v1 character. That doesnt make him OP.

Reply #41 Top

Quoting xsnakeeyesx, reply 8
How about instead of calling for nerfs you scrubs ask for methods to beat the opposing Demigods? You want things easy mode and always in your favor right? You should be able to destroy anyone you choose at any time you choose huh? Learn to play IMO, silence OWNS Erebus.
End of xsnakeeyesx's quote

Well then.. how do you beat the opposite demigod ohh mighty forum troll.  Of course silence will beat him.. but not all demigods get silence.  When you have two demigods of equal level pounding on Lord Erebus and LE taking both down very very quickly, something is wrong.  It could be items, it could be other things... that is why I said "Please add your suggestions"  next time learn to read.  I've been analyzing every game I play and building strategies.  I've also played all the characters to see their strenghts and weaknesses as well as their recharge time for each skill.. this is why I even started this thread.  The damn bite needs to be either reduced a bit in health transfer or increased in cooling just slightly.. not much but enough to make erebus run if two demigods are around.

Reply #42 Top

By the way.. I wasn't asking for a very big nerf.. as a matter a fact, I think he is almost right.. however, it still seems just a bit too over powered.  Why am I not saying this of any other demigod?   because i've played against the other demigods and with the other demigods... Most of the people here asking not to nerf LE are the people who play him constantly.  I think the bite should be reduced about 10-15% of the HP it transfers or cool it down about 3-5 seconds more.  It is very conservative but it prevents spamming of teleport+stun+bite, rinse and repeat..

Reply #43 Top

Two DG's of equal level on Erebus should be able to bring him down quite easily unless they don't know what they are doing.  Also every class has different skills and some will be able to kill others easier, not every class is equal against other classes.

 

That is why it's a team game.

Reply #44 Top

Quoting Sheezwack, reply 18
Two DG's of equal level on Erebus should be able to bring him down quite easily unless they don't know what they are doing.  Also every class has different skills and some will be able to kill others easier, not every class is equal against other classes.

 

That is why it's a team game.
End of Sheezwack's quote

You are 100% correct, except there are classes that are much more popular and there are classes that are much less popular. So if for example, the most popular light class cannot beat the most popular dark class, then there is a balance problem, even if its an artificial one due to class selections. That is why the game cannot be designed in a rock paper scissors approach because you can never guarantee youll have the proper class makeup for every match. Everyone needs to be properly balanced against everyone else to achieve balance across all matches and no stupid landslides like "they got 3 of X class and we need Y class to beat that class but we dont have any so were screwed".

Reply #45 Top

Have you played Erebus? Think you should, learn his weakness and anticipate his moves when you play vs him.

 

Reply #46 Top

Here is a recap of 60 seconds ago:  Level 1 Erebus at half health vs Level 1 Regulus in Angelic mode. Guess who wins? Erebus with quarter health. Not a white post, just stating facts. At level 1 there was nothing to play with in terms of extra skill selections or items etc, just a straight up brawl.

Reply #47 Top

Erebus has a distinct advantage at level 1 vs Regulus (or any other demigod really) because he can get 2 bites in. That's 600 extra damage and 600 extra health -- a 1200 damage gap that the other player has to close. Level 1 isn't a very fair comparison.

Reply #48 Top

I vote you please wait for more statistical data to be accumulated to voice your concerns, and point out anything you think is the cause.

Reply #49 Top

Quoting AngryZealot, reply 22
Erebus has a distinct advantage at level 1 vs Regulus (or any other demigod really) because he can get 2 bites in. That's 600 extra damage and 600 extra health -- a 1200 damage gap that the other player has to close. Level 1 isn't a very fair comparison.
End of AngryZealot's quote

Thats ENTIRELY the problem. At level 1 the Erebus through his or her early kills gets enough gold and levels to always have a leg up on their opponents. At the very least it forces your opponents to retreat and allows you to hold key flags which again gives you the advantage. If anything needs to be perfectly balanced it is level 1 vs level 1.

Reply #50 Top

The Rook should be immune to bite because he is a giant stone wall ^_^  . @ theubersmuft: I love your avatar!!!