[quote who="admiralWillyWilber" reply="15" id="3726152"] You have to get a benevolent ideology point to get it. [/quote] Of course. I had forgotten all about that... doh... Thanks!
rap33042
Hi altak, I must be blind, but for the life of me I can't find the Missionaries Center. I saw it once so I know it's there... somewhere. Playing Yor. TIA, Richard
[quote who="Derek Paxton" reply="70" id="3716463"] Quoting lyssailcor, reply 55 Playing the 3.03 opt-in as the Terran Resistance I can build the Import Export Center twice. With other civs that happens with other player unique buildings also. I'm unable to reproduce this, is anyone else seeing
Hi Derek, FYI , a bug that was introduced in v3.02 involves the Planet List on the Main screen. It used to be that when a Colony ship was built, the Approval (and other information) was updated immediately. Now, I have to choose another tab (i.e., ships), then go back to the Planets tab to see the updated status. This is nothing more than a minor annoyance, but I would like to see things work the way they did before. --- A reques
Thanks, Croc411, That was helpful advice, Richard
Hi SD, The "star" button to modify subscription options is not working. I tried it in two different browsers (Waterfox and Edge) with no luck. The only option that seems to work is "unsubscribe from all..." in the drop-down menu. That is not my first choice :-( I hesitate to subscribe to any because I can't selectively unsubscribe from those which become out-dated. One other thing that seems to be broken is the number of subscription. It is telling me t
[quote who="Publius of NV" reply="23" id="3713483"] I'm an old fart who is stuck in his ways, so I also still shoot for a colony rush. I like to play on large or huge maps with abundant almost everything so that there are sufficient planets to colonize, with fewer than recommended AIs to give me some room to expand. I do research a couple of hyperdrive techs first, but then switch to techs in the governance branch to get the translator, and the techs required to build cultura
[quote who="Publius of NV" reply="21" id="3713466"] Yes, star bases, asteroid mines, and mined resources also expand your zone of influence and get counted as connected in the same way as planets. Note that you can also increase the rate of growth of star base influence by upgrading the star base to add certain improvements. The star base defense upgrades and the ones that increase their sensor range all add per-turn influence, but the ones that upgrade only one weapon or def
Hello SD, You asked me to post when I found spelling/grammar errors, so here's a couple more: Patriotic Celebrations Reads: " key moment when will all stood together" Should read: "when we all stood together..." Highest Approval Rating Yet Reads " ...our leaders most popular..." Should read "...our leader's most popular..." I'm loving Intrigue. Thank you!! Richard
[quote who="Publius of NV" reply="19" id="3713370"] Quoting rap33042, reply 18 "...2421 parsecs controlled and connected to my capital..." Please bear with me, but what does "linked" or "connected" to my capital mean? How are they "linked"? How do I make sure that is happening? <br /
"...2421 parsecs controlled and connected to my capital..." Please bear with me, but what does "linked" or "connected" to my capital mean? How are they "linked"? How do I make sure that is happening? TIA, Richard
Thanks! I'm going to start a new game armed with all this information ;-) Am looking forward to it, but have to work for now. Damn the bad luck...
[quote who="Horemvore" reply="11" id="3713257"] GDP + Tourism = 272 (Total Empire Income), 17% of 272 = 46 (17% For the Government, the people get to keep 83% of thier "Wage" or "Buisness" or "Corp" etc) [/quote] Ah, now I get it. I was totally misreading this. Thanks!
[quote who="Nilfiry" reply="12" id="3713278"] Raise yo taxes. lol I swear, once your production is at a certain level, you can tax at 100% without any significant dent to production. [/quote] What about low Approval and its negative effects? I've been trying to keep them Happy in order to get the positive bonuses on each planet.
Thank you all for your help to better understand Tourism. Now, for something the same: Along these lines, at about turn 40 or so, this is what I'm seeing as my per turn Income: GDP: 227 Tourism: 45 Taxes: 17% =========== Total: 46 ??? Now, how in the heck did we arrive at 46bc per turn?! Maybe I need to go back to school, (
[quote who="Horemvore" reply="1" id="3713067"] No mention of Trade or Tourism. You are playing your "Economy" civ wrong. I can hit 2-5k bc per turn by turn 150 playing a "warrior" civ. [/quote] I'd really like to hear your strategy for doing this. What Techs do you focus on, for instance? What buildings? And so on... I started a simple game yesterday to see if I could do this, but a little guidance would be great! I got a lucky start with several Precursor wo
[quote who="FreedomFighterEx" reply="14" id="3712308"] Quoting rap33042, reply 11 The only use I currently see for Minors is to take their 16Q planets. Beyond this, I see no useful reason for them to exist. I used to like trading with them; they were a great resource at one time. Now, they are just a nuisance.</
Hi SD, As requested, here are another two spelling errors: Crisis: Space Monster "has appered" > appeared "No-one" > No one Thanks for all your hard work and a great update to an already great game! Richard
The only use I currently see for Minors is to take their 16Q planets. Beyond this, I see no useful reason for them to exist. I used to like trading with them; they were a great resource at one time. Now, they are just a nuisance.
[quote who="PalaceGuardian" reply="1" id="3711438"] Quoting , quoting post New wish: I would like the wormholes to appear different than normal anomalies. Same for the defended anomalies. I also wish you were prompted before your survey ships fly through to a far side of the galaxy a
Hi All, Old bug: The Ideology "Done" button is still sending me to Research. Most irritating. New wish: I would like the wormholes to appear different than normal anomalies. Same for the defended anomalies. Amusement : One of the planets on my map is named Obreron. Oberon is a king of the fairies in medieval and Renaissance literature. I don't know if the misspelling was intentional, or not. SD,
Just started a new game and the Iconians are nearby with a colonized class 3 planet! How is that possible?
[quote who="Rhonin_the_wizard" reply="2" id="3710708"] Food doesn't accumulate. [/quote] So, you get a few farms and build a city. If you don't find any more arable land, you get no more cities?! That sucks.
I never truly understood farms and now, it would seem you can't build them unless you have arable land tiles. So, I build a farm, and it sits there. I don't see it adding anything to the food stockpile other than when it is first built. Shouldn't it be adding to the amount of food you have each turn? TIA, Richard
You asked me to point out spelling errors as I came across them. Here's an oldie but goodie: In Pragmatic/Vigilant it says, "perpared for the worse". Should read, "prepared for the worst" Thanks SD! Intrigue is great!