So, I build a farm, and it sits there. I don't see it adding anything to the food stockpile other than when it is first built.
Shouldn't it be adding to the amount of food you have each turn?
End of quote
Think of farms as buildings that raise your current food cap and cities as buildings that subtract from that cap.
If you get lucky with RNG, you will find one or two planets with one or two tiles of arable land.
End of damonlundy's quote
I was unable to generate map to my liking in v3.0 (w/o Intrigue). After one game when one AI dominated all others after 60 turns (medium map, 6 players) I started to study the issue. So I ran the game with -cheat parameter so I could cheat the fog of war away in each map generated. I've generated about 10 universes with the same settings (medium map, 6 players) and every single time 2-3 starting positions had 5-10 class 10+ planets in the same radius (let's say 10-15 parsecs) while 2 positions had 2-4 lower than 10 class planets and the remaining positions had mix of around 5 lower and higher class planets. Which is a bummer, since those two races starting with only few <10 class planets are doomed to extinction from the start, making it effectively a game of 4 players instead of 6. So RNG is a bitch up to the point it makes your game worthless from the beginning.
The point why I am talking about it is, that your only choice then for a balanced game is the map editor. This pushed me to edit the map Six Pillars from Map Pack DLC to keep it up to date - because of the lack of will to do it from Stardock in the first place. Some of those maps featured in that DLC offered nice balanced gameplay with equal amount of resources and planets for each player, which is great when you want to test yours or AI skills with the same pre-existing conditions for everyone, Six Pillars being one of them. But since major changes in Crusade those maps lack certain necessary trade goods and since v3.0 patch they lack arable land (although in v3.01 patch they introduced arable land generation to pre-v3.0 maps). Currently you can only add one Arable Land per planet in the map editor, but here is my updated version of the Six Pillars if you want to try it: https://steamcommunity.com/sharedfiles/filedetails/?id=1369246893