Thanks, Basj, I tried using Firefox, Waterfox, and Edge. I will try disabling add-ons. I don't use an ad-blocker on these forums. If it turns out to be an add-on, I'll let you know, Thanks for the help, Richard
rap33042
Hi SD, The "Stars" in my subscription list are not clickable-- they don't do anything. There is no way to unsubscribe from a single post unless I'm missing something. --- The only way I know to subscribe to a post is to uncheck the box labeled Subscribe to this post , then check it again. This seems to work whether I leave a reply, or not. TIA, Richard
Hi SD, The "Stars" in my subscription list are not clickable-- they don't do anything. There is no way to unsubscribe from a single post unless I'm missing something. --- The only way I know to subscribe to a post is to uncheck the box labeled Subscribe to this post , then check it again. this seems to work whether I leave a reply, or not. TIA, Richard
Some great fixes here-- thanks!!
[quote who="Horemvore" reply="1" id="3743272"] Population and Distance. [/quote] Thank you!!
With every iteration of GC3, this advice seems to change. The question is, what should I be looking for when I want to send a freighter to another planet-- Population, or Income? Anything else? TIA, Richard
Pathfinding has been broken since Crusade. It used to work fine before that. There was a time when you could pick a destination, and the path the ship would follow would actually be the path that was indicated. Now, you don't have a clue-- it seems to be recalculated after every tile moved. And it might be several tiles away from the indicated path. You can no longer depend on a ship following the path and this can be a major problem when trying to avoid known locations of pir
Hi SD, Could we please have an update to the Master Change Log post? the last entry was back in October, I think. I keep getting Steam updates for GC3 and have no idea what's happening. TIA, Richard
Hi pshaw, Civs can use my Hyperlanes?!! - I was planning to use those to move fleets to enemy territory. The problem is that they can use them, too! There's something very wrong with this-- I do all the work and they reap the same benefits Morale in Planet list? - Somebody removed Morale from the Planet list. I want it back!! I shouldn't have to open another window to see this vital information Planet list does not update - When something is added to an empt
[quote who="pshaw" reply="16" id="3742062"] Quoting rap33042, reply 12 What version does this bring it to? I'm still showing 3.5 on the opening screen. We don't change the version number for hot patches. [/quote] Thanks for the info. Does Steam keep a log of game updates I can che
What version does this bring it to? I'm still showing 3.5 on the opening screen.
Yep, and ships map their routes right through them like they don't exist. I couldn't put a starbase in one, though-- that still works.
[quote who="Horemvore" reply="195" id="3741635"] I am no longer updating, supporting or checking on this mod. Had enough of SD's antic's in regards to modding and flatly refusing to fix a broken game. Time to move on. [/quote] I'm sorry to hear this but I do understand your frustration. You've done some great work with your mods and I, for one, appreciate it. They enhanced the game in countless ways. Thank you, Richard
[quote who="Horemvore" reply="189" id="3741490"] TBH, doubtful. I did not, still do not, like the sound of the next expansion pack one bit. (So much so I have not played a single game of GC3 since they announced it). [/quote] Why do you not like the new expansion? It sounds like they've changed a lot of things including balancing and mechanics. Is there something in particular that you don't like the sound of? Richard
Hi Horemvore, Thanks for the DL link. I'm planning on getting Retribution when it comes out. Do you plan to upgrade your Mod to comply? I hope so ;-) If SD hasn't fixed that damn planet auto-upgrade button, I will probably lose my mind. Is there any way to mod that, or is it hard-coded? I would pay somebody real money to fix that damnable annoyance. I want it to be global and not a per planet choice. I don't always remember to switch it off when colonizing a new planet
Hi Horemvore, There seems to be a bug with the anomalies that provide +1 resource, such as Durantium and Promethion-- they aren't being added to my current resource count. Nothing happens. Just FYI, and thanks for a great Mod! Richard
Marigoldran, Didn't there use to be a way to upgrade population manufacturing? I'm at around turn 50 and can barely keep one Pop on my homeworld while still trying to run a colony rush. If there are Techs to speed up this process, well then, I can't find them. The only thing I know to do is to build lots of factories at the expense of other buildings I like to use. What is your solution to this problem? TIA, Richard
@Horemvore I can build a Tourist Center and upgrade it to a Port of Call. Then I can plop down another Tourist Center. I don't know if this was intentional, but it sure makes for a lot of Tourism income! :-) Turn ~80, 27 planets, and making 200+ credits per turn. Very nice... Thanks for the great Mod!! (And not because I'm getting rich, but because it's a great Mod.) Richard
I dropped the AA to 2x from 4x and that fixed it for me. Great tip!!
[quote who="Horemvore" reply="157" id="3738109"] MOAR Combination of "more" and " roar " meaning an insatiable demand for more. Probably originated by a 4Chan user identified as Anonymous. Was a poster meme. Now used to <a class="autolink" href="https://www.urbandictionary
OK, you guys lost me. What does MOAR stand for?
Ohhhh, OK. Thanks for the help, Horemvore!
Hi Horemovre, I just checked and my TreatyDefs.xml file matches what you are showing. Here's what I have: Alliance Treaty TREATY_ALLIANCE TREATY_DESCRIPTION_ALLIANCE &
@Horemvore, I installed your new beta mod and I still see the "15 relationship" requirement for an Alliance. I checked the Diplo screen and another Civ has an alliance with two other Civs. Apparently, they can have Alliances but I cannot. Not fair, I say! 😉 Everything else seems to be working as expected. Thanks for all your work and I hope you can straighten this problem out soon, Richard
[quote who="Horemvore" reply="144" id="3737998"] You can try out the beta of it here . Its just the mods, make sure you delete old ones before installing. [/quote] OK. I'll give it a try. Thanks!!