I am playing the crusade expansion since my friend doesn't have the 2 newer ones After a bunch of testing, it seems if I have too many ship designs from either workshop or my own, when I host a game, it crashes with no error messages immediately after the game loads. (after lobby, etc). This only happens in multiplayer. How I came to this conclusion is two fold. I tried hosting a game with a ton of custom ships from workshop, it took forever to load in multiplayer, and
Replicators
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[quote who="pacov" reply="547" id="3494733"] Anyone else getting into worlds? Been watching a bunch of the rebroadcasts. http://www.twitch.tv/riotgames also rui - I think I have it sorted so you can post links again on my stream. [/quote] I hear Janna has made some shockwaves through the community in Worlds. I just fear she might receive the nerf hammer soon becaus
[quote who="pacov" reply="506" id="3491968"] Should be happy times with all the cait's popping up with the skin at any rate. Love me some cait/janna. Anyway, I'll add ya buddy and get you into the mix with folks. Good fit for me at any rate as I've been obsessing on adc lately. I'll add you as well Raynman aka DuderNerdRage. [/quote] I like Cait, she can zone by herself.
[quote who="pacov" reply="504" id="3491961"] Legit support stats... seems like you like janna a bit, eh? http://na.op.gg/summoner/userName=cataphrat1 [/quote] Riding that freelo train :P No but I've been a Janna main since season 2 Most ADCs hates me though because I provide no kills or zoning for them
Add me in game if you want a support ign: cataphrat1
[quote who="Seilore" reply="2" id="3490575"] Quoting EleventhStar, reply 1 line of sight? what does that do in space [e digicons]:D[/e] other side of planet/star, however being you have to attack the tile next to you this is not an issue as everything is in line of sight. [/quote] </p
Large modules that take up a lot of space[so it encourages you to have dedicated support vessels] that provides a fleet wide bonus. Or even have its own area of influence for other fleets. Modules functions include: + Weapon dmg + defense values + Movement speed + Repair rate + LOS + Influence + Range etc...
[quote who="Primal_Savage" reply="5" id="3481231"] not 1 at a time per caster, since the game is already set up like this) How about using a ResourceType + Improvement? (e.g. Wild_Dragons + Camp_FellDragon). You can unlock the resource (CreateResourceHoard) through an Event, a GoodieHut, an Improvement, a Spell, etc [/quote] D'oh, 1 at a time per caster :/ Double D'oh, I just found the canstack tag on almost ever
[quote who="Primal_Savage" reply="3" id="3481223"] *edit* Holy quote block mess!!!! I don't know how to undo this! Remove all the references in the quote tags. For example (Without the dots): [.quote]text[./quote] [/quote] Tyvm, so would 0 work to limit the dragon summons in the strategic map to 1 at a time?
You mean forever, even if it dies? Create a hidden "New Resource". Give 1 "New Resource" to all factions (Using an Ability or an Event). Use that resource as a SpellResourceCost. Alternatively, use CasterMustBeSov tag, have the spell summon the creature, but also have it UnlockUnitAbility ABC. Use RestrictedAbilityBonusOption ABC as a spell Prereq. Result is your So
1. Is there a way to limit the number of a particular strategic summon[say a dragon] to 1? 2. Is there a way to summon the same creature in tactical battle multiple times? It just currently says "This unit has already used this spell" or something like that. 3. Is there a way to change hair color of a sovereign with a trait? 4. Is there a way to extend the hotbar to fill the entire width of the screen?
[quote who="Primal_Savage" reply="3" id="3480584"] It seems to switch the way values are accounted for so your next four GameModifiers end up being enemy "healing" spells so they do nothing since you can't heal enemies. You would probably be better off creating a new UnitStat_Attack_Replicators than using CurHealth. Might also want to look into MinValue/MaxValue [/quote] Alright, thanks!
[quote who="Primal_Savage" reply="1" id="3480574"] Oh, and I have another question Switch the order: your 1st GameModifier should be your 5th GameModifier. [/quote] Is there a particular reasoning for this?
Hi, Is there a way to shoot multiple projectiles at a target using One spell at a Single target, where each projectile travels a slightly different path so you can see them better? Oh, and I have another question. [code="xml"] Unit &
[quote who="abob101" reply="8" id="3479501"] Yep.[/quote] Thank you guys, you have all been really helpful!
Fantastic responses guys! [quote who="abob101" reply="5" id="3479485"] And if you want to stop them casting spells also, you'll want something like this from spell Silence... Unit PreventSpellcasting Silenced 3  
[quote who="abob101" reply="1" id="3479474"] If you make them Stunned, that should stop them retaliating... I think. If not set Counterattack to zero. Combine that with effects like setting Move, Dodge to zero etc. Should work. [/quote] [code="xml"] TacticalUnit</ModTyp
Is it possible to create a spell that freezes a unit in battle? Gameplay effects should be that it cannot move, it cannot attack, it cannot dodge, and the part that I am stuck on, it cannot retaliate. How can I get about in doing this? Visually speaking, would it be possible to pause the idle animation of the unit for the duration of the freeze? Maybe apply a blue alpha over the textures too? I'd also like to add a featu
[quote who="Primal_Savage" reply="3" id="3478700"]RestrictedAbilityBonusOption[/quote] I love you! Thank you very much!!!
[quote who="Primal_Savage" reply="1" id="3478695"] Add this to champions (Or create an ability that does this and add the ability to champions): [/quote] Thanks a bunch! My only concern now is this: I want to have the sanity system only apply to One Champion in particular. All other champions when recruited, should they get injuries, should have no impact on the sanity resource. &nb
I would like to spawn two champions at the start of the game instead of spearmen. [code="xml"] Map SummonUnit Champion_Name [/code] I tried this code, and while
Imho, I wouldn't hold your breath on massive graphical overhauls. What you see here, other than Icons, are likely what is going to be in release, maybe with a bit more polish.
^ Second that. There is no reason to have this arbitrary limit of 4. Coding wise, it is of little difference.