I also usually demolish starports on conquered low-pq planets. Bug or feature, I would really like to be able to do that again so that I'm not wasting a tile.
ignuss
New bug. Can't demolish already built starports on conquered planets (at least Torians).
I'm playing version 1.1 beta 4. They get 10 points to distribute in addition to the massive inherent ability bonuses. That's a bug that only happens the first time upon loading the game. If you press reset twice, you will lose all the abilities that aren't race-specific. It's the same with all th
To Oldstatesman. My point is not that you should pick the same bonuses. You can pick whatever you want. My point is that if you do pick the same bonues, to you as a player evey single race will play the same, with a few exceptions. Bonuses are what defines strengths and weaknesses between races, and since you CAN pick same bonus
Do I absolutely, positively have to have that third party program in order to get the beta? I know I found a beta without it some time ago. That "third" party developer you are talking about already has one program on your computer, Galciv 2. So if you are that distrustful of them, you should probably
Hi all, Even on high specs comp, ships fire only one beam even though they've been given up to 3 plasma guns. Lucky me that I have low-specs comp then, since I see ships firing multiple beams if they have multiple weapons.
No, the game should simply work correctly. If you capture a planet where someone has built a small wonder, it should disappear. Or, failing that, be non-functional. It's a bug, plain and simple. Saying that something you don't like is a bug is getting really old.
Nonsense. The Drath get both the massive bonuses and 10 points to distribute. I don't know which version you are playing but in the latest beta they get 3 points to distribute. I very much doubt that they ever got 10 points.
The building was added in beta-3 of 1.1 so that might be the problem. It isn't available in any previous version of the game. You also have to start a new game after upgrading to be able to use it.
Captain Data: 1,2,3,5,8 works fine for me. You can change 5 in the options. Which beta-version are you running? Doesn't sound like the latest version (beta-4) to me. 9,10,11 ain't what I would call bugs. 7 should be directed to Paradox. Stardock isn't doing the translations.
Saying that farms sucks now is silly. Taxes never were directly proportionate to the population, in any version of the game. I usually build at least one farm+morale+economy-buildings at pq-10 or better planets in 1.1-beta. Works fine for me. Ain't it nice that it's possible to play in different ways?
That's the way it should be. The .xml-files (including the planet improvements-file) are only read when you start a new game. Otherwise, it would be extremly easy to cheat if things got bad.
I like the new stargate-starbase type idea, but as with everything new, only if the AI would be able to use it well.
That would be stupid. What would stop people from researching every single tech on the first mission and then come here complaining that the campaign was too easy?
Wrong. They still provide bonuses. Go into details on a planet and you will se the bonus under 'Planet Bonus'.
You could always add your own names in \Data\English\STARS.txt and they should be used in a new game.
Galciv1 isn't Galciv2. The reason that they shouldn't be in this game is that they would ruin the balance between the different weapons and defences that are in the game now.
I have to add that I also have seen the AI build some weird planets. I conquered three Korx planets recently in my latest game begun in beta-3A. The two of them that were a little over pq 10 both had 5 to 6 entertainment centers and 0 farms. Haven't seen the multiple starport-bug yet though. But I mostly think the AI is doing a good job developing it's planets. That's not the reason that I repeatedly crush them. Take the Dreng
I'ts from the 1.1-beta which I assumed that you were playing since you mentioned it.
Why are you guys acting like little kids? How about you actually read the options in the menus before flaming the devs: Look at the dates. That option wasn't present in the beta back then. Nice job at messing up the whole thread by the way.
Ignore the description, it's wrong. The building gives you an 100% economic ability-bonus.
One of the things I'm noticing is that the AI isn't re-designing its ships often enough. This was put in for performance reasons but I think we can do it a better way (which I'm now implementing, recompiling, etc.). It won't help the AI players this game, but it will help them in the future if they can make use of their new tech
Yep, IIRC you get a 25% pop-bonus at 75% morale.
Weird. You could always open Galciv2\Data\English\GC2Types.xml which has all the ship components, do a search for Arnorian Armor and the others and see if they actually exist there. I always play evil so I haven't ever tried using them but they are present in my GC2Types.xml-file.
Uhh, corners suck because they make it too easy, even without exploiting starbases. I prefer to be somewhat in the middle of the map with enemies on all sides.