I also think this needs to be changed so that it shows the actual amount of time it will take to produce the building when the queue is empty. [quote]How is it a bug that when nothing is being built and therefore it isn't telling you a build time because as of that moment there will never be anything completed because your not building anything. When you select to build something then it will give you a build time and so on however you have it selected.[/quote] I don't think you un
ignuss
Already fixed in the latest beta. They use different images and have different names now.
The backstory was interesting. I found some errors in it though and it is in need of some editing. Page 5, Introduction: "You can choose from ten civilizations" Should be twelve. page 9: "An interstellar war unfolded between the Human-led Coalition, which included the Altarians, Torians, and Arceans, and the Drengin Alliance, which included the Drengin Empire, the Yor, the Drath, and the Thalan. Two civilizations, the Korx and the Iconians, remained neutral." Incorrect.
Yep, 5_trade00.bik (hostile Yor movie) is the only one movie with this problem. It's also the only diplomatic .bik-movie that has sound since they all use seperate sound-files. Might or might not be part of the problem. Anyway I reported this issue ages ago but nothing has been done about it yet.
Uhh, can it be more obvious???
View a planet and place your mouse over morale and a tooltip should appear describing exactly what is lowering your morale. There isn't any peace/war-weariness. It's my experience that it's much harder to reach large populations in DA because of morale-loss.
Is there any way to attack an opponent's asteroid mines? If there is, I haven't figured it out yet. I hate waiting to "culture flip" the mines and sometimes I just want to ruin the other guy's economy. Attack it with a combat-ship
- You should be able to build police buildings which give a % chance of catching agents before they're placed. Some kind of espionage building is most likely coming. \DarkAvatar\Gfx\Improvements\icons\CounterespCenter.png
I think there are too few spies in my current game on a small map.
While I would like decreasing espionage levels to be in the game, I don't think it's really necessary and the expensive agents might make it too annoying. I hope though that the devs might consider changing the instantaneous level-increase so that it takes one or more turns instead. For example, one spy on an AI:s planets and it would take 3 turns to go from very low to low, two and it would take 2 turn and with three it would take 1 turn. Now there is some risk involved, the AI has a
I have also seen this in my latest beta 1A game. All planets that I have taken with spore ships have had a increase in tiles but not in pq-number. PQ stays the same even after a reload. For example, Kora II has 20 tiles and is pq 12, Toria is 14 tiles and is pq 12.
So are you. There are 4 of each alignment now (not including dread lords since they aren't playable). Good: Altarian, Drath, Iconian, Torian Neutral: Arcean, Human, Krynn, Thalan Evil: Drengin, Korath, Korx, Yor
Ack, I was hoping that you would need to maintain the Espionage by keeping agents on planets. Also, with the current setup, you could potentially use the same three agents to gain High Espionage with all Major Races in the same turn. Regardless of whether or not you need to maintain the Espionage, that does seem far too cheap for the benefits High Espionage gives yo
Bad idea; nuf said. Uh what? Didn't you notice where it said it was temporary? It's a beta. These are the kinds of stuff that you will have to live with beta-testing. If you can't, wait for the official release. Kryo, or anyone else at Stardock: Wouldn't it be smarter to sticky all change-logs so that people see them?
Autopilot yes, asteroids no.
I find your 'Clear'-button to be unneccesary as I wouldn't think that anyone ever want to clear their design just because a name is taken. Besides, it is probably easier to change the 'No'-option so that it doesn't exit the screen instead.
Drengin declared war on Arcean in the same game and he now has 3091 attack ships. So he got roughly 1900 ships because of that. I think I'm going to play without Drengin until the next beta version
Cut it. I would rather have fun playing the game than having fun reading what should have been fun playing the game.
It's definitely Drengin's super-ability. It needs serious balancing. The Drengin declared war on Altarian now in my game which meant that the three other good races declared war on Drengin. Drengin now have a total of 1225 attack ships and most likely got over a thousand ships in that turn. I can see 11*18 fleets with 5 Super Dominator Corvettes each on one square. That is 440 ships. It's lucky that they are so bad, otherwise his ship maintenance would be mu
You can still do that since I'm quite sure that the "Randomize Opponents" option uses the races to the right and all changes that you do to them are saved. So you simply choose all the AI:s and max their CPU usage and then hit randomize.
I think the ability is fine. If anything, I would include a influence penalty in the super-ability in order to make it a little less powerful and since it fits with them being isolationists. And since it might be confusing to new players, I would suggest a pop-up window explaining the Yor super-ability the first time the player enters his influence. And also super-ability descriptions somewhere on the Foreign Policy-screen.
I like this super-ability but it seems that the text could be better so that the player understands that it's because of Altarian's super-ability that he has to go to war.
Okay, I thought it would be somewhat difficult to get high espionage on all races. Not being able to do it in one turn as soon as the player has 3 agents. I think it would be better if the the espionage level could both increase (if he has agents out) and decrease (if he hasn't), both which would take some time. Example: the player puts one agent on an planet. After a couple of turns he gets low level. AI kills players agent. Some more turns go by and the espionage level goes back t
It's currently extremly easy to get high espionage without risk of losing any agents. Choose an AI. Put 3 spys on one of his planets. Remove all 3 spies from his planet. Now the player has high espionage on that race.
1. Pointless. Click on 'newest' and this won't be a problem. 2. Don't agree at all. If I built a basic farm, I would be very annoyed if it auto-upgraded into the best farm. I don't see the point of preventing the player from building whatever he wants.