ignuss

ignuss

Joined Member # 2351771
11 Posts 506 Replies 259 Reputation

I also think this needs to be changed so that it shows the actual amount of time it will take to produce the building when the queue is empty. [quote]How is it a bug that when nothing is being built and therefore it isn't telling you a build time because as of that moment there will never be anything completed because your not building anything. When you select to build something then it will give you a build time and so on however you have it selected.[/quote] I don't think you un

4 Replies 3,707 Views

The backstory was interesting. I found some errors in it though and it is in need of some editing. Page 5, Introduction: "You can choose from ten civilizations" Should be twelve. page 9: "An interstellar war unfolded between the Human-led Coalition, which included the Altarians, Torians, and Arceans, and the Drengin Alliance, which included the Drengin Empire, the Yor, the Drath, and the Thalan. Two civilizations, the Korx and the Iconians, remained neutral." Incorrect.

12 Replies 6,627 Views

Yep, 5_trade00.bik (hostile Yor movie) is the only one movie with this problem. It's also the only diplomatic .bik-movie that has sound since they all use seperate sound-files. Might or might not be part of the problem. Anyway I reported this issue ages ago but nothing has been done about it yet.

6 Replies 7,078 Views

View a planet and place your mouse over morale and a tooltip should appear describing exactly what is lowering your morale. There isn't any peace/war-weariness. It's my experience that it's much harder to reach large populations in DA because of morale-loss.

2 Replies 2,381 Views

Is there any way to attack an opponent's asteroid mines? If there is, I haven't figured it out yet. I hate waiting to "culture flip" the mines and sometimes I just want to ruin the other guy's economy. Attack it with a combat-ship

19 Replies 36,785 Views

- You should be able to build police buildings which give a % chance of catching agents before they're placed. Some kind of espionage building is most likely coming. \DarkAvatar\Gfx\Improvements\icons\CounterespCenter.png

27 Replies 15,125 Views

While I would like decreasing espionage levels to be in the game, I don't think it's really necessary and the expensive agents might make it too annoying. I hope though that the devs might consider changing the instantaneous level-increase so that it takes one or more turns instead. For example, one spy on an AI:s planets and it would take 3 turns to go from very low to low, two and it would take 2 turn and with three it would take 1 turn. Now there is some risk involved, the AI has a

12 Replies 6,172 Views

I have also seen this in my latest beta 1A game. All planets that I have taken with spore ships have had a increase in tiles but not in pq-number. PQ stays the same even after a reload. For example, Kora II has 20 tiles and is pq 12, Toria is 14 tiles and is pq 12.

4 Replies 2,099 Views

So are you. There are 4 of each alignment now (not including dread lords since they aren't playable). Good: Altarian, Drath, Iconian, Torian Neutral: Arcean, Human, Krynn, Thalan Evil: Drengin, Korath, Korx, Yor

11 Replies 5,468 Views

Ack, I was hoping that you would need to maintain the Espionage by keeping agents on planets. Also, with the current setup, you could potentially use the same three agents to gain High Espionage with all Major Races in the same turn. Regardless of whether or not you need to maintain the Espionage, that does seem far too cheap for the benefits High Espionage gives yo

12 Replies 6,172 Views

Bad idea; nuf said. Uh what? Didn't you notice where it said it was temporary? It's a beta. These are the kinds of stuff that you will have to live with beta-testing. If you can't, wait for the official release. Kryo, or anyone else at Stardock: Wouldn't it be smarter to sticky all change-logs so that people see them?

8 Replies 3,374 Views

Drengin declared war on Arcean in the same game and he now has 3091 attack ships. So he got roughly 1900 ships because of that. I think I'm going to play without Drengin until the next beta version

9 Replies 4,976 Views

It's definitely Drengin's super-ability. It needs serious balancing. The Drengin declared war on Altarian now in my game which meant that the three other good races declared war on Drengin. Drengin now have a total of 1225 attack ships and most likely got over a thousand ships in that turn. I can see 11*18 fleets with 5 Super Dominator Corvettes each on one square. That is 440 ships. It's lucky that they are so bad, otherwise his ship maintenance would be mu

9 Replies 4,976 Views

I think the ability is fine. If anything, I would include a influence penalty in the super-ability in order to make it a little less powerful and since it fits with them being isolationists. And since it might be confusing to new players, I would suggest a pop-up window explaining the Yor super-ability the first time the player enters his influence. And also super-ability descriptions somewhere on the Foreign Policy-screen.

129 Replies 42,890 Views

I like this super-ability but it seems that the text could be better so that the player understands that it's because of Altarian's super-ability that he has to go to war.

10 Replies 4,313 Views

Okay, I thought it would be somewhat difficult to get high espionage on all races. Not being able to do it in one turn as soon as the player has 3 agents. I think it would be better if the the espionage level could both increase (if he has agents out) and decrease (if he hasn't), both which would take some time. Example: the player puts one agent on an planet. After a couple of turns he gets low level. AI kills players agent. Some more turns go by and the espionage level goes back t

12 Replies 6,172 Views

1. Pointless. Click on 'newest' and this won't be a problem. 2. Don't agree at all. If I built a basic farm, I would be very annoyed if it auto-upgraded into the best farm. I don't see the point of preventing the player from building whatever he wants.

1 Replies 1,789 Views