CodeCritter

CodeCritter

Joined Member # 2276927
6 Posts 729 Replies 11,500 Reputation

This bug has been fixed for 1.2. When you vote on a minimum speed, any constructor ships below that minimum speed will be bumped up to the minimum speed. Any constructors above the minimum speed will keep their current speed. When the UP law expires, any constructors that had their speed increased will revert back to their previous speed.

2 Replies 2,634 Views

I've tried to reproduce this and am having trouble. If you save and reload the game, does the icon image still look garbled or blank? If so, please send you saved game to gc2bugs@stardock.com. I'd like to take a look at it. Also, if you wouldn't mind posting a screenshot or sending it along with the saved game, please do. Please include a link back to this forum thread in your message. Thank you.

4 Replies 3,133 Views

Glad to hear the reinstall helped. About the tech requirement, there is no technology in the original files called "Railgun." I suspect that is why it is crashing. There is "Miniballs" which has the desciption, "Provides space-based railguns." Maybe that is what you meant to use?

7 Replies 7,151 Views

You mention a saved game that reproduces the crash. Would you mind sending it to gc2bugs@stardock.com with instructions on how to reproduce the crash? Thank you.

1 Replies 2,973 Views

It sounds like you are probably missing some files or data somewhere. Have you tried reinstalling the game? If that still does not help, please save your game just before attacking the starbase and send it to gc2bugs@stardock.com along with your debug.err file. Thank you.

7 Replies 7,151 Views

Suggestion: definable key bindings in GalCivII would resolve this In version 1.1 and 1.11 you can use the following keys to rotate and move the camera: CTRL + Arrow Keys --> Rotate the camera SHIFT + Arrow Keys --> Move the camera

6 Replies 2,597 Views

Does anyone have a saved game where this occurs? If so, please send it to gc2bugs@stardock.com. Please include a link back to this forum thread in your message. If we can catch it in action, it will be much easier to fix. Thank you.

8 Replies 6,019 Views

Thank you for reporting this (and to the others who reported this in other threads). This will be fixed in version 1.2. Games from previous versions will not be affected and will still have the problem, but new games will use the correct planet quality.

5 Replies 4,673 Views

What size galaxy are you on? Check your debug.err file. Are you getting any "A Star Path" related messages?

8 Replies 8,849 Views

This is working as designed. Let me explain how it works (using the image you posted as a reference) If you click down on a spot in the lower-left and drag it to the right: Imagine you are grabbing onto a point infront of the ship. That point is then pulled to the right. This causes the ship to rotate counter-clockwise. If you click down on a spot inthe upper-left and drag it to the right: Image you are grabbing onto a point behind the ship. That poi

2 Replies 5,842 Views

Zarnik, Try changing your "Tactical Map Zoom Level" option in the options screen. This changes the zoom level at which the ships and planets change to icons and symbols. wayno, Please post your debug.err file. This file can be found in the same folder as galciv2.exe (usually c:\program files\stardock\totalgaming\galciv2 ) Thank you.

2 Replies 1,129 Views