Each round, each ship that is still alive gets to fire. Ships are then eliminated at the end of the round. For example fleet A has 3 ships (A1, A2, A3) and fleet B has 2 ships (B1, B2) Round 1 (A1,A2,A3 vs B1,B2): A1 attacks B1 A2 attacks B1 kills B1 A3 attacks B2 B1 attacks A1 B2 attacks A1 Round 2: (A1,A2,A3 vs. B2) A1 attacks B2 A2 attacks B2 kills B2 A3 does not attack B2 attacks A1 Battle Ends, Fleet
CodeCritter
After looking at your files, I've determined the cause of the crash to be a memory problem. This is a common issue in version 1.1. Please see these links for more information: https://forums.galciv2.com/?ForumID=162&AID=115094 https://forums.galciv2.com/?ForumID=164&AID=115672
OldDocc, I received your email with the saved games. I'm looking into the problem.
Found the problem. The problem is that there is a missile component called "Sparrow." This causes a conflict when you name the ship the same name. It's not the same problem as naming a ship the same name of another ship (That has been fixed) At this time, we are going to have to not allow players to name ships the same name as components in the next update. Your saved game will continue to have this problem after the update, but new fresh games will be fine. <img src
The saved game you provided has reproduced the crash. Thanks for sending it in. I'm working on a solution now.
One quick question: Was your turn button glowing Green before hitting it?
The non-full screen no edge scroll is by design, actually. It's to keep the window from scrolling whenever you need to move the mouse away from the game window. As for the music not working, I would check your sound drivers for available updates. That usually fixes the sporatic behavior for most users. The "lock up" on save is a known issue in version 1.1. We'll have a new update out as soon as we can. In the meantime, try playing on smaller sized galaxies, or check
GreySpire, Please get SmartException and have that running before you try. Then, if you do get a crash, or the random one you get, then it will make a report for us. Thanks.
haha. Thanks, contingency40 for sending the files in. Did deleting the "sparrow" named files help?
Thank you, Damiun. I'll be watching for it
Soybean, You said that when you load the game and hit turn, the problem occurs. Could you please send your saved game to gc2bugs@stardock.com? If the same thing happens over here, we'll have a better chance of finding the cause.
I'm trying to reproduce this to see where the problem is. I have a tile with 300% food production bonus. I build a "Basic Farming" there. My planet now shows 26 mt/wk ( 10 for capital + 4 from farm + 12 from bonus = 26 mt/wk ) I upgraded that farm to Xeno Farming and that brought my food production to 34 mt/wk ( 10 for capital + 6 from xeno farm + 18 from bonus = 34 mt/wk ) I then built another Xeno Farm in a different tile (without a bonus). Now my Food Produ
Please save your game and send it to gc2bugs@stardock.com. Looking at the save may help us to see how that Drengin ship got onto your planet. Thank you.
The repeitious text problem after conquering a planet will be fixed in the next update. It is by design that you cannot see starbases or ships that belong to a civ you are at war with. You must send the peace treaty deal and they must accept it before it will list them again
Damiun, I tried using the two cheats you mentioned but couldn't reproduce this. I missed your original post. Please send instructions for how to reproduce this to gc2bugs@stardock.com. Please provide a link to this forum thread in your post. Thank you.
This is intentional. Fleet Battles refers to a battle involving at least one fleet. (this also includes fleets formed by orbital fleet managers, even if there is one ship in the fleet) 1 on 1 battles are determined by the "Battle Length" option. So if you have Battle Length set to Full, Full Fleet Battles enabled, and Show Full Fleet Battles only if both are fleets on, this is what will happen: + All 1 on 1 battles will take place in combat viewer + A
Evil Muppet, The problem you mentioned should be working with version 1.1. You may need to start a fresh new game. If you still notice this, please let us know. Citizen contingency40, I am unable to reproduce your crash. I am able to design a ship named "Sparrow" I noticed your game was a metaverse game so I tried it in both metaverse and regular games, but it worked both ways. Please download and install SmartException in "Free Stuff" in Stardock Central.
The ship that didn't disappear was probably upgrading. The bug where upgrading ships didn't have tactical map icons after loading a game was fixed today.
Please see the link that Zak (Cyong) posted. I would recommend playing on medium or smaller galaxies or you could wait a while and see if the game saves the file. The first time a larger size galaxy is saved, it will take some time, but after that, saving again will be much faster.
Good catch. Found the problem and fixed it. Thanks for reporting it.
I see some errors that indicate paths are not being calculated which might mean they are too long, and that is what would explain the "freezing." If you wouldn't mind answering a few questions: 1. What size galaxy were you playing on? 2. Did this occur between turns or on your own turn? 3. Do you have an saved game that would reproduce this problem? If so, please send it to gc2bugs@stardock.com with a link to this forum thread in your message
Your debug.err file indicates you are using version 1.0 of the game. Please update your game to version 1.1. It also looks like your video drivers are about a year old. Please check to see if there are any updates for them available. If you are still unable to go to any screen from the main menu, please let us know. Thanks.
Thank you for reporting this one. It'll be fixed in the next update.
I'm looking into this.
Drainy, did you update to final version 1.1? If not, please try that and see if it still crashes at that point.