CodeCritter

CodeCritter

Joined Member # 2276927
6 Posts 729 Replies 11,500 Reputation

Please update to version 1.11. That problem is fixed in that version. When you reload your game, you may need to back up a few turns before you got to the anomaly, since your saved game will still have the ship on auto-survey. Then you can just turn off auto-survey for that ship. If you go back to a turn before the upgrade, the loop problem shouldn't occur again.

5 Replies 3,885 Views

Please download and install SmartException from Stardock Central. Run SmartException, then run Galciv2. When it crashes, SmartException will generate a report that you can email to us at gc2bugs@stardock.com. This report will tell us where it is crashing. For more information on SmartException, please see this link: https://www.stardock.com/products/smartexception/

5 Replies 1,904 Views

It's hard to tell from your debug.err what is happening. Do you have a saved game that reliably produces the crash? If so, please send it to gc2bugs@stardock.com. If not, please get SmartException (from Free Stuff in Stardock Central). Run SmartException then run galciv2. When you get a crash, it will generate a detailed report that you can then email to gc2bugs@stardock.com. For more information on using SmartException, please see this link: https://www.stardock.c

1 Replies 861 Views

If you have a save where the 0 move ships are alive, please send the save. I'd like to look at the ships (what they have on them, req techs, etc ). I have a feeling this line is the culprit: Debug Message: Ship does not have a valid ship class in CalcTotalMoves. Setting moves to 0.

15 Replies 7,065 Views

Do you have a file called "debug.err" in your galciv2 program folder? This is usually c:\program files\stardock\totalgaming\galciv2. If it is there, please post the contents of the file here. (You can use Notepad to open it) If it is not there, please try reinstalling the game. If that does not help, let us know.

3 Replies 3,022 Views

If anyone notices this again, please provide a debug.err file and/or a saved game file (send saves to gc2bugs@stardock.com). There a couple things that might be causing this and seeing the debug.err file would help me to narrow it down. I tried placing a ship way outside of the AI's range and gave it to them. The ship still had moves. Is there something I might be missing? Thanks.

15 Replies 7,065 Views

Please try deleting your prefs.ini file. This can be found in your My Documents/My Games/GalCiv2 folder. Deleting this file will revert all of your settings back to their defaults.

1 Replies 697 Views