CodeCritter

CodeCritter

Joined Member # 2276927
6 Posts 729 Replies 11,500 Reputation

If you are installing from Stardock Central: Have you installed the multimedia and music modules? Please post the contents of your debug.err file (in same folder as galciv2.exe). This will help us to determine why your sound is not working.

1 Replies 935 Views

Please save that game and send it to us at gc2bugs@stardock.com. Please include a link back to this thread in your message. Also, include your debug.err file which also may provide us with information as to why this happened.

11 Replies 4,744 Views

And I thusly have to go through the NOW SUPER SLOW Civ Management screen (since 1.1), click a planet, make it build something, then wait another 2 minutes for it to re-load the Civ Management screen and repeat this 50 times. I have made some tweaks to the Civ Manager screen to make it respond a lot faster when switching from planet screen and

25 Replies 24,054 Views

Oh and the 1.11 actually is slower for me when saving and loading that with the Mememory test build 13. But that may be because i am using a savegame from the Memory test Build 13. Yes, you will need to start a fresh new game with 1.11 to see most of the benefits of the new memory management changes.

25 Replies 24,054 Views

1. Please provide your debug.err file. This can be found in your galciv2 program folder. ( Usually c:\program files\stardock\totalgaming\galciv2 ) 2. Yes, your autosave will still allow you to submit to metaverse. You will be prompted to log in to the metaverse after clicking Done on the summary screen at the end of the game.

4 Replies 4,135 Views

Did you ever get the message like "You will win cultural victory in 10 turns?" If you still have a saved game and/or debug.err file from that game, please send it to gc2bugs@stardock.com and include a link to this forum thread in your message. Thanks.

6 Replies 4,470 Views

You need to build Constructor ships. You can use the stock Constructor or use your own custom designed ship with a Construction Module on it. Bring the ship onto the same tile as the starbase and you will be prompted to pick an upgrade.

3 Replies 3,554 Views

You are using version 1.0 of the game. Please download the newest update: version 1.11. You can get this through Stardock Central or download it in the "Downloads" section of this website. Thank you.

4 Replies 2,700 Views

You need to build constructor ships (Any ship with a Constructor Module will do). Send these ships to the same tile as the starbase and you will be prompted to add a module.

1 Replies 1,134 Views

[quote+ Double clicking on a a ship in the stacked ships list will now open the planet screen] That should read: + Double clicking on a a ship in the stacked ships list will now open the ship details screen Also, double clicking a fleet in the stacked list will open the fleet manager screen.

59 Replies 95,495 Views

There is a workaround for this. Look in your /galciv2/gfx/thumbnails folder for a file called S0_DoomRay.png. Delete this file and the game will generate a new thumbnail for the Doom Ray.

7 Replies 2,733 Views