With the recent launch of Elemental: War of Magic, we now have the engine we need to start bringing the pieces together. It's amazing how much has changed since we started the project. Our radical concept of people playing a game "for free" but being able to pay for additional content has become much more mainstream and is now called "Free to Play". We don't have any due dates yet but things are moving forward.
Frogboy
Midday tomorrow.
[quote who="endofdayz" reply="2" id="2659308"]Ignore the lore - its just their attempt to make a few quick bucks on the side by doing what halo and warhammer have. I personally wish there was no "backstory", considering how this is supposed to be a sandbox empire builder... but I guess all companies have thier price. Still have to sigh when I see certain descriptions delayed in the beta because "they are waiting for random house to send them over". Not a good sign.[/quot
I'm a big fan of Jorge. Winstep is pretty awesome and we've been friends for many years. ObjectDock is much the same story. The original ObjectDock was done by Jeff on his own. ObjectDock 2 is coded by Jeff as well but largely in his spare time since his day job is to work on Impulse, Impulse::Reactor, and projects for the OEMs. So those things tend to crowd out time to work on ObjectDock. The same goes for the other part of the equation -- the art assets. &n
[quote]The CEO should send out another email telling people making OD 2 is bankrupting Stardock so this is why we keep delaying and that why people keep getting pulled off so we can make something else to pay the bill. This is bascally what Shirley is saying if I understand this statement: Unfortunately tough business decisions have to be made. If we don't stay in business, we can't make ANY applications.[/quote] That is a very strange interpretation of wh
The target market for Elemental isn't the casual gamer. Instead, we're targeting people who would like Galactic Civilizations or Sins of a Solar Empire. On the other hand, people who loved Disciples or Space Empires IV might find Elemental too simple.
Sins of a Solar Empire: Diplomacy has faster online options. Beta next month.
Yep. It'll work with anyone. However, those people have to have the game in question and right now, because of the size of the beta, most of the beta testers are Stardock-centric gamers.
[quote]What I meant by the question is that if only a small percentage of consumers actually go online (some here have asserted it's as little as 5-10%), is it worth the investment in functionality and infrastructure to support online play?[/quote] That's a question I can't really answer. In the games I design or develop on, I am very biased towards single player. As a gamer, I prefer to play online. As a greedy capitalist dog making games, I prefer to focus on single pl
I share your frustration. When we released the game, we were set to party down as we (both Stardock and GPG) felt very good about things. But clearly, the multiplayer part of the game experience has been just disastrous. In the last 3 weeks, I had to pull people from Impulse and Elemental to go onto Demigod to solve this stuff. I had never in a 1000 years imagined that we would be stuck having to write a network library for a game AFTER the game was released but that's b
I like the part where he pretends you don't have to install P2P software to pirate first.
[quote who="Hazar" reply="4" id="1994271"]I'm getting pretty low sim speeds as well (down to 2 or so on big games) Athlon 6000+ X2 (oc'd to 3250 mhz) 6 gb ram 8800 gt 512mb game is on a raptor 10k rpm HD Running it maxed out at 1680x1050 with 4 aa and getting a nice 30 or so fps but the game speed slows down quite a bit.[/quote] Low sim speeds good. high sim speeds bad. 2 is
Good card, ancient CPU and too little memory.
The timing of this is...amazing. [e digicons]:S[/e]
[quote who="TheBigOne" reply="3" id="1971857"]there are items as well in dota... (Jinx ninja posted me) Guys seriously withhold discussion about this until we at least see beta2 and then discuss in a polite manner without bashing others or other games. I think the planned Item count is something between 70 and 100 or so, there are like 40-50 in it currently I think. [/quote] There's way more than 100 items when
[quote]Many of those points are absolutely true and could very well make Demigod a fantastic game (hopefully). I'm always skeptical about future "free" updates and I rarely hold my breath on those promises. While Stardock has a good rep for doing updates, GPG isn't exactly known for great service. Plus there's the recent failure, Space Seige which was also developed by Mike Marr (according to Moby Games). I'm not saying Mike is a bad designer, but I can only look at things w
I thought this was sorted. [e digicons]8(|[/e] Let me get my taser..
Okay, talked to them, fixed. There should be a new update today.
Yea, I've put in a report.
[quote who="Island Dog" reply="1" id="1931968"]I'd like to see the software and themes separate into sub-tabs in the My Desktop tab.[/quote] You can now. just hit the + button and create categories.
Great feedback!
They're chickens! :)
Oh and #7 polish. The game needs a lot of polish still. For instance, when we start the game, the camera should zoom in on your demigod and introduce him. then zoom out and zoom in on the enemy's citadel (stronghold) and make clear what the objective is.