I like the idea of the floor mechanic. Currently it is too easy to keep the doomsday counter down.
Nargaff
The bad thing here is that these are not all the bugs I encountered. There were more, but I didn't always feel like getting out of the game to write them down. None of the other games I play have so many problems and after past experience I'm not going to buy any other Stardock game.
Here a list of bugs I found in version 1.0. Haven't checked if they are still in 1.01. The game is way to buggy for my taste and some of this stuff is in there since FE. This is way to annoying. When I start a game with 6 rivals (not set to random), go back to the main menu and directly start a new game, without changing the rival setup, the rival settings seem to be ignored sometimes. I often get a wrong number of rivals and different ones too. Looks to me as if the settings was
When I start a game with 6 rivals (not set to random), go back to the main menu and directly start a new game, without changeing the game setup, the Rival settings seem to be ignored sometimes. I often get less than 6 rivals and different ones too. Looks to me as if the settings was reset to random for the rivals.
When I put Coalstones and Flamwave on one item it still doesn't work properly. On death only the Coalstones gets cast.
The tooltip for my hero shows 900 defense from the breastplate and I'm owning 9 shards.
Thanks for the info.
Chaos Volume V Enchantment doesn't seem to work. It says it gives a 10% chance for maul. I put it in 10 slots of my hero's equipment, but he didn't get the maul ability when attacking. I also put Chaos Volume I + VIII and Wrath Master Volume VIII on one of my units. They should cast spells when the unit dies, but that didn't happen. I only saw a text appear over the unit, but no spell was cast.
I mean the Enchantment Volumes I-VIII from the Enchant screen in the forge. The ones you can add to the enchantment slots of equipment.
I chose 8 spell books of one category, but the enchantment volumes did not show up. Was the same with every spell category.
Same with summoning volumes 1, 2 and 3.
With 8 chaos spellbooks I didn't get the volume VII enchantement. I found the CoreItems.xml has a typo. A underscore is appended to the InternalName of BookEnchantment_Chaos7. Look at line 6196, it reads: _ "> Without the underscore the enchantement is available.
Happpened to me twice on a random map. In both cases the entrance of the castle was north.
When equipping my armys I'm constantly switching between the army screen ad the forge. I'd really like to craft and equip directly from the army screen. Isn't it possible to display all the cafting items in the right side of the army screen? It would be possible to group the items there, not display five icons for five leather boots, but one icon with a little 5 in one corner, to indicat that 5 boots are available. If the number is 0 I'd still display the boots icon, b
[quote who="Frogboy" reply="10" id="3501540"] That is so odd as I've never seen that happen in tactical battles. Two different units in the same tile in tactical? [/quote] ... or more than two. This happenes in my games all the time. Usually when units can not reach me because another unit is blocking the path, like at a choke point on the tactical map. It also happens often with units that retreat to the same tile, like archers that try to get away from me. Archer
I too don't like it when my units loose hit points in those battles.
Sometimes units move off the tacitcal map, standing on tile outside. I can still attack them with melee attacks but not with ranged attacks.
I too don't care for more doom. I'm playing on Insane and the Doom counter hardly goes past 50%.
I had the same problem. Played the map twice and only saw the Lieutentants in the beginning. Later they disappeared and I couldn't get the keys.
For a beta the game is imho already pretty good. I really like it so far, but I found the following problems: A quest spawned on a shard and was unreachable, because I couldn't move onto the shard A road whent through the city of a minor race and was unusable. A resource (iron) spawned on a river. I think this is a bit odd. The overview bar on the right that shows cities, armies and shards does not use the complete height of the screen. <
I had the same problem with the Drengin and the Fertility Clinic.
In the XML file the Drengin Slave Recycler and its upgrade are marked as IsPlayerWonder. I guess this is a mistake.
Thanks for the answers.
The description of Environmental Manufacturing says it gives +1 Level but to what? I didn't see a change in production in my colonies. It would be nice if someone could explain this.
The Xeno Medical Center shows on all my planets a construction time of 2^32=4,294,967,295, but it gets built a lot faster.