Martimus

Martimus

Joined Member # 651436
51 Posts 602 Replies 15,686 Reputation

I usually use these planet for my troops. Research advanced troop mods, and you should b e able to easily remove 5B citizens at a time. Removing farms will instantly kill off the population, but then you lose the ability to use the people as troops.

22 Replies 14,641 Views

Since so many people complained about the way the Computer traded technology, they changed it so that it is all jacked up now. It was fine in the first version, but it is really a pain now. Oh well, I just work around it and rarely use it now - similar to how I work around the horrible diplomacy in the Civilization series. It is a pity too, because the diplomacy was what made GC1 playable for years.

21 Replies 13,988 Views

The slider is a "per turn cost", that is set to a percentage of the total galactic population. As the population grows in the game so does the espianage cost. After you reach "Advanced" espiange, you can cut spending off completely, since any additional espianage spending is wasted.

3 Replies 3,709 Views

I am pretty sure that this is to prevent a player from attacking a planet without any troops in their transport, without changing the ground combat code too much. It seems like an easy fix to a possible problem if they decided to let the user have empy transports launch.

16 Replies 11,498 Views

I never seem to have a problem befriending Good Civilizations, except the Altarians. (I am the Drath, and there is a historical animosity between the two.) But I usually have a pretty large standing military force - even if I barely use them. I also play as Neutral. I should try the other two sometime, but I love the instant PQ bonus that Neutrality gives you. -Marty

108 Replies 41,435 Views

This usually happens when the planets are in someone else’s cultural influence. The AI starts making embassies and moral boosting buildings to try to counter the influence. I don’t usually see it otherwise. If you track how the buildings were before you may see that it was built pretty well before the planet was under attack from someone else’s influence.

13 Replies 7,017 Views

Drath: Populist: good. It pwns, 50% defence bonus, super charged defences, high loyalty, and a higher pop growth for you "liberation" fleets I agree, except I am in love with the neutral ethic. Since the Drath start good, I can pick a lot of evil choices and still not have to pay for the Neutral alignment.

29 Replies 10,342 Views

This sounds like my experiences too. The Drengin attacked me once, but that was the only time anyone has declared war on me in the multiple games I have played. Maybe it is because I am usually a neutral race, so there aren't any animosities toward me?

13 Replies 11,594 Views

Wait, wait, wait, wait..... There's a UPer comment in the user manual? What's funny to me, is that all of the yoopers that I have met (and I know a lot of them) readily admit the poor weather. Of course there are things you can do in the UP that you can't really do anywhere else.

53 Replies 67,107 Views

Civ 1 and 2 were FULL of bugs. You could go around in both games in a single turn and kill every enemy on the map by saving at the end of the turn, then immediately reloading that game. Your units would all have their full movement points again. If you want to talk about diplomacy bugs, Civilization invented diplomacy bugs. This was the biggest reason I could not play the game for any proloinged period of time. The diplomacy was all wacked out. Anyway, this game has fixed nearly all of the

17 Replies 11,602 Views

-No 'fog of war' viewing mode. We get to see ownership on the minimap, we get to see ship range on the minimap yet we don't get to see fog of war on the minimap Actually the fog of war is visible on the mini map. It is dark gray, but depending on your monitor settings, it may be difficult for you to see. I agree with most of your points thoug

17 Replies 11,602 Views

Influence starbases that are not upgraded do not increase the influence of that race. They are there to increase the range of that race. If they add more modules to the starbase, then you can treat it like an act of aggression.

19 Replies 8,758 Views

In the "foriegn policy" screen, click the break alliance button. EDIT: I just checked this, and it doesn't work. It seems to only work with the major races. But yes, the break alliance button should have shown up where the trade embargo button is. Sorry...

15 Replies 14,446 Views

I have found the Altarians to be a very weak race that rarely attacks anyone. Maybe they don't attack me because I am always neutral, but I have never seen them attack anyone before - or at least I have never seen them winning any wars against anyone.

10 Replies 8,187 Views

I beat all of the DL missions before I played any other game. I lost once, the game that the Dread Lords first showed up, but I was able to play it over and beat it. I figured out a good strategy against the Dread Lords, and never lost another game. The strategy I used was to expand quickly, and let them take a couple of my planets, then take them back, and continue until I have stolen some powerful weapon techs, which I then used to mop the floor w

10 Replies 6,336 Views

Practically everyone here that complains about multiplayer is only complaining about playing strangers online. I loved multiplayer games growing up: Doom, Quake, C & C; none of which had an option to play random people. If you see that as the problem, just play with people you know. There is quite a community of people on this very forrum who would probably love to test their strategies against yours. Just set up everything in advance. That is how

91 Replies 138,960 Views

If I had a ready set of friends willing to spend 8 hours straight on the computer playing a turn based strategy game, I could see the temptation. But that's not the norm. I tend to disagree. I don't like playing against random unknown people online, because they are generally immature/bad, but playi

91 Replies 138,960 Views

I disagree. They aren't overpowered, just very important. Back in GC1 I would give multiple planets away just to get an influence base if I was losing badly. The influence base would at least give me a chance to get back into the game if I could negotiate a peace for a long enough time. It is just a different game dynamic, and they don't need to be nerfed.

39 Replies 22,223 Views