I have noticed one UI glitch since the 1.0D version. When I zoom in on the minimap, the influence colors will not show correctly. It gets worse the more you zoom in. This makes using the minimap on gigantic maps difficult.
Martimus
I have seen these posts, but haven't been able to reproduce the bug. Maybe it is specific to the graphics card, or your driver?
I can't believe missles don't get fired from the missle launchers, lasers don't get fired out of the cannons and bullets don't come out of the guns, instead the ships just meander in circles and projectiles fly out of nowhere. I wasn't hoping for the death star trench scene, but at least some combat that looked equivalent to wing commander 2 or the like. <
Good stuff. I got your e-mail. The Dauntless and Nova that Josh showed both look sweet as well. I think that two huge ships may be enough though. Anyway, great job. It would be cool to do a Deep Space 9 starbase as well. (Probably a mod to the economy starbase, since it was a trade based station.)
I had a UI suggestion on the colony management screen shown here: Link I doubt it will get done, but I would like you to look at it so that you have another idea how to clear up the jumble that is currently in the improvement area.
Yeah. Thats annoying. If you send them manually to different areas of the galaxy, they will autoexplore in different areas for a little while, but before long they all end up going toward the same places.
I like the the current game mechanic; you need to plan out which planets to attack before you attack. If you won't be able to produce from that planet, you will need to build enough ships before you take it. This is something that I don't feel needs to be changed.
Although I would prefer controlling my colonisers manually, I'd like a similar system for constructors. You can use rally points of course, but I'd like an option to give my constructors an order 'upgrade nearest starbase with modules available'. Not only would this save time directing constructors to where I want them, but it would also mean that I can make sure that all
I had industrial spending at 100% and the research spending at 100%. You cannot have 100% spending in both areas. The best you can do is 50-50.
I would be in favor of an option to lessen the random distribution at game start so that : every race has at least x "good" planets in the vicinity and that those planets have the same "value" of improved tiles Please do not do this. The best games are the ones where you have a crappy starting position and need to fight out of it to survive
You took it through influence. They built up the influence and morale on that planet to counteract your influence. This is them reacting to your strategy. It would have probably worked better if they built influence starbases, but II'm not sure this is a bug - except they should have used the unused tiles. I say this because I often see a pretty well built planet change so that it is completely influence and morale buildings when I try to take the planet with influence. Just raise your espi
You need to download the videos seperately. See Mistoffeles post above.
what about the Terrans as an AI? sounds like alot of you guys are playing as the Terrans often times. The Terrans usually get their rear-ends handed to them. In all of the games I have played since 1.1, they are by far the worst race, because they just do not seem to expand or advance well at all. They might be better on maps with few habita
The concept of strategy and tactics are both differents. RTS games are in fact tactics games. The strategy would be taking place in the pentagon, not on the battlefield, if you understand I don't agree with this, since you do choose a lot of what you do in the game. You aren't just given a set objective and set resources, you often ch
I also remember another thing. In one of my first games I had to set the taxation rate to 100% which made me very unpopular, around 0%. People started dying, oh boy and how. In a week perhaps around 20 billion people vanished somehow, presumably killed themselves. 3 times the current population of earth blew their brains out each week. 3 billion a day. That means a lot of
Not everyone knows that they are "cheesing" the game. That is why I asked what the optimal game settings are for the least amount of "cheese". I like playing the more difficult games on smaller maps, but you don't get very good scores for that. The easier games on the much larger maps with abundant planets and loose/scattered systems give you the highest scores for some reason, even though those are the easiest games to win. (At least for me, but then one of my main strategies will give me a
I find that the Terrans are the worst race. (Because they are the slowest to expand.) The Altarians are weak as well though. I guess it depends on the settings and the situation.
Thanks IanTyger. It is nice to know that option is available.
You can be sure they will do that. When you sell or trade a tyech you should sell or trade it to all. I always hear people saying this, but I rarely saw this as the case. They do trade with each other, but the massive free-for-all that I always hear about never seems to happen. This is obvious, because when you meet a new race, they have com
hey dude i will join ur empire Alright, I will create it when I get home. Sorry I didn't see this earlier.
So if you offer trade goods in diplomacy, do you still get the benefit of its effects or are you actually giving away these bonuses? I've always assumed that if you gift somebody your trade goods then you no longer get those bonuses, or are you just "sharing" the bonuses with people you trade with? You are sharing them. You are giving them
Any of the governement Techs. (Alliances, Republic, Democracy, Federation.)
Martimus They can sure be tense as you try to balance rushing to planetary invasion with all the other things you need to make you competative in the longer term. If it is a minor you end up cheesily trading everything they own for everything you own just before you invade. If it is a major it is similar but you may have more targets... In any case I make sure it is a
Very nice. I actually like the old lighting better, but this looks good too. A "Deep Space 9" starbase model would be cool too, since there are starbases in the game. Anyway, GREAT JOB! Keep up the great work.