Martimus

Martimus

Joined Member # 651436
51 Posts 602 Replies 15,686 Reputation

I also find the games with an early bad starting spot to be the most enjoyable. Especially those where you need to conquer a planet just to get out of your solar system. But after that point it seems that the challenge is gone.

15 Replies 5,135 Views

Brad, I have a stupid question. What is the optimal setting for the AI? I notice you mentioning all the things that the AI doesn't do well all the time, but you never really seem to mention what it does do well. I would like to know, so that I can play in that setting. I have played in all sorts of settings (You can see that by looking at my Metaverse scores), and it seems that the AI does the best in smaller maps with few opponents. However, I would like to know what you feel is the best s

40 Replies 53,039 Views

Only 33% of users said they'd purchase an expansion that was predominantly about multiplayer. I am surprized that you think a third of the users is a small number. I would think that that is a huge market, especially considering how well the game has sold. But then, I understand that you feel that the single player experience should the prior

13 Replies 30,418 Views

(I could do it, but I would need to rewrite part of the game code, and I know that Brad hates doing that for some reason.) I've thought about this for a minute, and I realize why he would have some reservations behind changing code. It would mean that it would need to be tested extensively to ensure that it works under all known conditions, an

14 Replies 14,622 Views

This suggestion will likely be semi difficult to do. (I could do it, but I would need to rewrite part of the game code, and I know that Brad hates doing that for some reason.) I just thought that this could be a nice solution to the problem of not being able to build the cheaper factories and such on new worlds without icnreasing the clutter in the colony management screen.

14 Replies 14,622 Views

It would be nice to redo the planetary build screen to separate the different types of buildings. For example: have a farms tab, a lab tab, a production tab, a morale tab, a trade good tab, and a super project tab. You could set it up like the Explorer in windows, by having them set up similar to how they are with the most advanced building available showing and a plus sign next to it if you want to expand it and pick a lower building (Because it would be faster to build.) It would be like this:

14 Replies 14,622 Views

It would be nice to redo the planetary build screen to separate the different types of buildings. For example: have a farms tab, a lab tab, a production tab, a morale tab, a trade good tab, and a super project tab. You could set it up like the Explorer in windows, by having them set up similar to how they are with the most advanced building available showing and a plus sign next to it if you want to expand it and pick a lower building (Because it would be faster to build.) It would be like this:

0 Replies 3,722 Views

Let us put in normal Builds AHEAD of Upgrades that are AUTOMATICALLY built. I am really tired of having 3 years of UNINTERRUPTABLE UPGRADES that I must sit thru before I can do a CRITICAL new build. This can already be done by selecting the build you want and re-prioritizing it with the arrow keys above the build queue.

894 Replies 392,208 Views

Isn't taking away the first shot advantage going to completely nullify the use of speed though? Sure, you can still make ships fast, but to what purpose? So they can intercept attacking fleets? Why bother? Just put all your ships at home, and put extra armor/shields on them. No need to bother with speed anymore. Speed is important for more reas

114 Replies 60,682 Views

I'm sorry to hear that you got a sun burn. If it makes you feel better, I have one too. Good job on the great sales! What is a Verizon Air Card?

13 Replies 30,418 Views

If you are asking for suggestions, I have one. It would be nice to redo the planetary build screen to seperate the different types of buildings. For example: have a farms tab, a lab tab, a production tab, a morale tab, a trade good tab, and a super project tab. You could set it up like the Explorer in windows, by having them set up similar to how they are with the most advanced building available showing and a plus sign next to it if you want to expand it and pick a lower building (

894 Replies 392,208 Views

If you are asking for suggestions, I have one. It would be nice to redo the planetary build screen to seperate the different types of buildings. For example: have a farms tab, a lab tab, a production tab, a morale tab, a trade good tab, and a super project tab. You could set it up like the Explorer in windows, by having them set up similar to how they are with the most advanced building available showing and a plus sign next to it if you want to expand it and pick a lower building (

114 Replies 60,682 Views

The Normal difficulty level is easier in 1.1 than it was in 1.0X. The devs did this because their were a lot of people who could dominate at easy, but got creamed at normal.

15 Replies 5,944 Views

I've played Achillies heel 4 times now... and can't seem to win... what's the secret? I'm trading tech with my 'allies', and they all seem to have a ton of colony and transport ships built, so they always take over invaded planets, but then out come a few dredlord escorts and all my bases are shreded....no matter what I have in fleet. I've tried individual ships with 6 be

14 Replies 13,602 Views

They are only allowed to build a new ship design once a year. (To keep the game running quickly) Their first ship design must have been without weapons (which they will design early to keep people from attacking their planets with only troop transports), and didn't get to the second design before you attacked them. Being able to design a ship only once every 52 turns is a real disadvantage that the computer has.

6 Replies 2,692 Views