Martimus

Martimus

Joined Member # 651436
51 Posts 602 Replies 15,686 Reputation

Large scale ships do not need to displace water or air, so the only thing that would hold them back is the extra innertia. I don't see why a large scale ship shouldn't be much faster than a small scale ship, because you could put more thrust behind it, since it is larger.

29 Replies 19,116 Views

It also has the problem of requiring the existing game be taken off the shelves first to be replaced by the "new and improved" version which can be a real bummer. That is funny, because Neverwinter Nights, Neverwinter Nights Gold, and Neverwinter Nights Platinum are all the same price, and sell side by

54 Replies 64,399 Views

They changed it so that the AI would avoid trading as much, because people were complaining that the AI was trading too much, and that it was too easy to exploit this. They seem much easier to beat now that the trading has been toned down though, in my experience. I liked it the way it was, but oh well. It is frustrating that I need to trade a single tech/ship at a time now though, because they will only pay for one at a time. If you add

12 Replies 7,246 Views

If you have Economic Starbases around the origin world, then that would cause the problem. As soon as the freighter moved out of the Starbases range, you would no longer get the trade bonuses that it supplies.

13 Replies 7,627 Views

I still noticed the AI put a technological capital on their world, but build no labs. I always see this on home worlds. They don't seem to specialize their planets to get the most bang for their buck. But it is still better than before when they didn't even build on the entire planet.

40 Replies 129,796 Views

I read that they actually get bonuses to ALL attributes, not just economic. I know that Brad stated that the AI gets economic bonuses at levels higher than "intellegent", but I later read in an interview that he explained that all attributes are given bonuses, even their sensor range. (They have such a large sensor range at masochistic that he thought they may not even have a fog of war.)

10 Replies 8,090 Views

I'm new to the game (read as: I installed it at 2:00 am), but so far I've documented seventeen crashes (haven't bothered reporting them to MicroSoft... waste of time). The crashes aren't deliberately reproducable, mostly because they make no sense, and they don't destabilize the o/s. Any little thing can set the game on its ear:

11 Replies 14,321 Views

Try updating to 1.1 beta 4. I agree that the AI does do a poor job with speed and planet management, but is much better in the 1.1 beta 4 version. (This is their release candidate for 1.1, so it should be relatively free of bugs.)

42 Replies 14,162 Views

I don't like how tech trading is implemented in this game, but it is not a problem because i'm losing or because AI is cheating; the problem is that i don't want to be FORCED to tech trading every 4-5 turns.I must say that things after recent patches and betas are a lot improved about this problem but in my opinion tech trading i

72 Replies 97,840 Views

I don't know why you'd bother with MP anway. The other guy will probably d/c by the first year anyway. Only if you play someone you don't know. I learned in C&C Red Alert, that it isn't worth it to play against strangers, because they usually suck anyway. I would only play a strategy game against a

16 Replies 10,597 Views

I have noticed this too. I think the civ needs to have "cool" relations or worse for the "go to war" option to be available, but I'm not sure... EDIT: Err... I didn't read the post properly... Maybe they won't go to war with them because they are of the same alignment? If anyone knows how this works, I would greatly appreciate it if they let me know. I have been wondering this for a long time.

15 Replies 9,428 Views

My suggestion is similar to what the above poster said: Don't allow jewelry to be used in the multiplayer ship creation. If you already have custom ships designed with jewelry, you can use those, and even upgrade them with new weapons and components; but don't let someone attach additional jewelry to a ship in MP. Other than that, allow the player to change all of their non-ship-movement options when it is not their turn. The options that

16 Replies 10,597 Views

I have a couple of simple suggestions. Research an early weapon technology, then immediately try to research Star Republic. This will let you defend your planets during the long research period. Getting Star Republic will add a 25% bonus to all major categories, so you will have an advantage over the other races. Research Xeno Ethics as early as you think you can as well. This will give you a bunch of bonuses as well. DO NOT trade either of these technologies

7 Replies 5,911 Views

The "We know what you are doing" usually means that you have a troop transport in range of one of their planets. If it is a minor race, it only means that you have a troop transort within range of one of its starbases. (Probably a bug, but since it only seems to happen with minor races, it may not be common knowledge.)

18 Replies 11,807 Views