UrQuanian

UrQuanian

Joined Member # 6415411
7 Posts 146 Replies 4,555 Reputation

Explaining it further: SC2 felt realistic, the universe,star systems and planets, space itself, the physics and tech. Yes you cannot have a 1:1 replica of the universe but SC2 was made to be as realistic possible without compromising the fun aspect. It's a delicate line, it can be be realistic and fun. Yes the Aliens and a few other things is not 100% real, but that's not what i'm worried about because it is possible to encounter aliens on other planets in our reality,

14 Replies 71,126 Views

[quote who="Kazriko" reply="1" id="3720855"] Realism isn't needed at all to have fun. Often realism works against fun. Realism can be fun in itself though as long as you find a fun way to do it. [/quote] i disagree entirely. Realism creates a sense of authenticity and takes the experience to a level not possible otherwise, i don't want to travel 4 billion light years just to find a system/planet/star or exotic phenomena, that is based on an ima

14 Replies 71,126 Views

Honestly i say if u don’t plan good enough, let you rot wrt fuel, don't like much the idea of getting fuel anywhere in space, takes away some of the exploring/excitement/danger factor having someone around the corner to hold your hand is like taking grandma with to push the trolley at the grocery store. besides i'm in unexplored far away territory, i'd like to have it feel that way too. Worked well in SC2.

5 Replies 66,144 Views

My Favourites on the list above so far: Irulian Freighter Space Virus Load Dispenser (lol you have to modify this one slightly) The Core elc delta formation d3 looks slightly too busy at the rear spaidurm the infected fezzrah zapport Latchkum Traveler Sniper The ECTATO PACIFIER is definitely my most Favourite. What i notice about many other ships is that

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[quote who="BionicDance" reply="68" id="3715640"]Funny thing... IT'S NOT STAR CONTROL 2. It's a different game...and you seem to expect it to be them same or you're going to hate it.[/quote]True[quote who="BionicDance" reply="68" id="3715640"]The whole point I've been trying to make, here, is that the empire-building aspect of MoO2 could be a fun addition to Star Control, and given what Stardock has said about the changing map, it seems like that might be something

76 Replies 375,812 Views

[quote who="BionicDance" reply="65" id="3715630"] Quoting UrQuanian, reply 64 I did but like most of my points, you just did not understand and Clearly you missed my point Oh, please. That's the last refuge of someone who has been disputed, the you-didn't-understand defense. I understood.

76 Replies 375,812 Views

[quote who="BionicDance" reply="63" id="3715626"] Sorry you misinterpret then, it is essential to have all elements including graphics, well balanced to take a game to the next level, but the core gameplay always takes priority. That's why i Said it's part of what makes a game great.And yet you still haven't said what it was about MoO2 that you didn't like in terms of gameplay. You can claim it ain't all graphics as much as you like, but I don't really believe it, and won't

76 Replies 375,812 Views

[quote who="BionicDance" reply="61" id="3715613"] Quoting UrQuanian, reply 60 Sorry you misinterpret then, it is essential to have all elements including graphics, well balanced to take a game to the next level, but the core gameplay always takes priority. That's why i Said it's part of what makes a game great. </di

76 Replies 375,812 Views

They mentioned having the lag in single player mode, but more like a not locked in feeling, you would for instance press the left button (D) (or any control button for that matter and the ship will respond only after a short time (very short time but you can feel it) It's not direct response. Could it have been an earlier beta version ? And the issue been resolved in the latest version ? Sorry just would like some clarity as i'm getting mixed opinions. But if you indeed imply that there

41 Replies 203,453 Views

[quote who="BionicDance" reply="59" id="3715519"] And I loved it, too...but that doesn't mean that there isn't room for that extra complexity without making the game worse. [/quote] Like mentioned it would have to be tested, it might or might not work. [quote who="BionicDance" reply="59" id="3715519"] Sure sounded like it, but okay.[/quote] Sorry you misinterpret then, it is essential to have all elements including graphics, well b

76 Replies 375,812 Views

I have not had the privilege yet to play the latest fleet battle version, i would like to know if the handling of the ships have been bettered/corrected, i've heard some complaining about the ships not feeling locked in, when you play star control 2, your ships responds instantly to your controls, from what i heard some felt that there was an exponential feeling in SCO, you would turn the ship but it will take a while to respond, that's would be enough to ruin it for me. I certainly hope it h

41 Replies 203,453 Views

Again i did not say graphics is what makes a game, it is not, there is thousands of old school arcade games i think is absolutely brilliant with bad graphics, moon patrol, most fun, kung fu master, and my favorites kid nicky, ghosts and goblins, ghosts and ghouls 2, Golden AXE, legend of kage (the music and freedom in this games is legendary), double dragon, i can go on, all these were brilliant games with low res graphics, if SCO was like Star Control 2 graphics, it would be awesome.</

76 Replies 375,812 Views

Graphics is essential to a game such as Star Control, however, where i agree with you is that the core derived from games prior to it's existence that did not have good graphics. Yes the core is vital. So there i agree that not all good games require good graphics, however Star Control consists of both elements, Star Control won't be as great if any single of these elements was missing including it's masterful music and sound effects, it's everything combined that makes it stand out.<

76 Replies 375,812 Views

[quote who="BionicDance" reply="53" id="3715175"] ...which says nothing at all about the game; this argument is 100% superficial. [/quote] No it says everything, Animation, Exciting graphics is absolutely Essential to the creation of an immersive experience, which is part of what make Star Control great, disregarding this fact is like saying you enjoy the game because of the music and don't need the graphics. <div

76 Replies 375,812 Views

Sure i made no point of knowing MoO2 at all, i insisted i don't. But there is a reason why i don't. Everything is pretty much stationary, the only thing that put a mild smile on my face were those churning like black holes on the map, and the technology, Nothing else moved. no real interaction with the ships/aliens and universe. poor graphics. When i fired up Star Control vs firing up MoO2, i stopped playing a few hours within MoO2 when it was released. With Star Control

76 Replies 375,812 Views

[quote who="BionicDance" reply="43" id="3714614"] So what makes it so alive? I mean, do we get to influence factions and alliances in ways that aren't necessarily pre-programmed? Do we conquer and fortify star systems as our own? Do we establish relations with other alien nations, creating alliances and making enemies, affecting the attitude of each race toward us and changing our dialogue options, thus shaping the entire direction of the game as we work toward victory in a larger story?

76 Replies 375,812 Views

[quote who="Frogboy" reply="40" id="3714417"] I think the biggest stand out will be just how alive the universe is. Every time I play it (and the writing team keeps adding more and more every day) I’m astounded how...rich the universe is. We are a non entity at the start of the game and things have been busy for a very long time. [/quote] Brilliant !

76 Replies 375,812 Views

[quote who="Frogboy" reply="32" id="3713306"] These days, a lot of games, particularly space games, seem to want to focus purely on exploration and let players come up with their own head-canon. I can only speak for myself but as much as I like exploration, I want to explore a living universe that has its own deep seated history and traditions that I'm discovering as I explore it. [/quote] I agree, sounds like your team is going in the right direction !

76 Replies 375,812 Views

I'm late to the party, and since most of what i consider Star Control to be Star Control have been mentioned storywise/gameplaywise/alien wise above already, i'll put down a few points not highlighted enough: 1. Good mother ships and Good combat ships to choose from, the type that wants you to get in and Fly everytime you jump into your ship ! 1.1: True to it's unique genre. Gameplay mechanics essential for making it feel like Star Control ! 2. Space... the vastn

76 Replies 375,812 Views

[quote who="Kavik_Kang" reply="468" id="3711151"] I should thank Stardock for allowing me to speak about these things on their forum. One of many reasons that the true history of the modern game industry is not known is because there is a very long history of silencing me and not allowing me to speak. You think I should be saying these things somewhere else, there is nowhere else that will allow me to say these things. If I attempt to reveal their true history, they silence me. They cens

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[quote who="Kavik_Kang" reply="455" id="3710953"] Quoting JerkClock, reply 451 The sad truth is that the reason why they do that is because gamers won't stop buying from them. Hell, Nintendo said gamers, their own customers, are misogynists back in AUgust 2016, and gamers STILL buy from them. Gamers

688 Replies 7,357,213 Views

With what's at stake here. Working Together will take you forward in ways not possibly imaginable, if i lived close by, i would've taken the time to seperately go and speak to Brad and P&F personally for as long as it takes because i know the potential that wil arise from them working together will be astronomical. Take a look at my response (reply24) when i first heard about the two companies that will now be working together, this i can promise you was not only my response, but

688 Replies 7,357,213 Views