AndonSage

AndonSage

Joined Member # 640197
7 Posts 133 Replies 576 Reputation

If your GalCiv II is registered with Stardock, just click on the Downloads button near the top of this forum thread. Then in the Stardock section, click Downloads again, and you'll see your products. I just checked, and my GalCiv II Ultimate Edition shows version 2.20.0. If you don't see that version, maybe trying sending an e-mail to Stardock support?

224 Replies 960,826 Views

[quote who="Derek Paxton" reply="4" id="3072547"]We have some balancing to do, I really liked Heavenfalls post about making injuries more meaningful and I've checked in most of his suggestions[/quote] I only just recently got access to the beta, and haven't had time to read all the threads, so I might be off here. But if you're referring to injuries the way Dominions uses them, then I'm all for that. It's the best way yet that I've found to keep heroes/cha

37 Replies 27,933 Views

I downloaded the beta tonight and had enough time to play the tutorial. I found some bugs while playing, and have a request. 1. The terrain square in the upper right doesn't always show the food and production for tiles. I couldn't find rhyme nor reason as to why it sometimes does and sometimes doesn't. 2. I clicked the research button to bring up the research screen after I had already chosen Mining, so I could look at what was available. Not that t

0 Replies 3,114 Views

I upgraded to Elemental 1.2 this morning, through Impulse, and had two log files pop up on the screen, saying there was an error activating something and that I needed to re-activate. I figured I could open the files later, since they were just text, and closed the notepad windows. I then did a right-click on Elemental in Impulse and chose re-activate, but nothing happened as far as I could tell. When I right-click on Elemental I still see an option to re-activate.&nb

3 Replies 4,978 Views

It seems to me that using limits on a Pioneer to control the number of cities isn't the way to go. There should be another mechanic that keeps the number of cities in check. For example, in Civilization 3 / 4 , the mechanic was corruption. The more cities, and the further away from your capitol, the more corruption ate at your gold. In Civilization 5 , the mechanic is Happiness. I'm sure there are a number of mechanics that Elemental could use to limit the num

138 Replies 483,517 Views

[quote who="AronML" reply="8" id="2782091"]It is spreading trees/flowers automatically in my territory, which make no tiles for the city to build improvements. How to chop the trees/flowers? [/quote] As someone else said, the trees were already there. You're just seeing them better when the terrain changes to the Kingdom/Empire tile set. To get rid of forests, research the spell that turns any tile into a mountain, and then use the lower land spell on the same tile.<

12 Replies 69,633 Views

Another possible problem is an Out of Memory error, and the game is auto-saving, and you're playing in full screen mode. Basically, you can't see the OOM error when you hit end turn because of playing in full screen, so it looks like the turn isn't ending, but you've actually got an error window you can't see. Try playing in windowed mode, and see if you get an OOM error popup window when you click end turn.

14 Replies 11,030 Views

You can try destroying the buildings in the other city that are too close. Rebuild them on another side of the city. You need 4 empty tiles between cities. [X] [ ] [ ] [ ] [ ] [X]

3 Replies 3,536 Views

[quote who="AronML" reply="2" id="2778485"]And by the way, I trained caravans to connet to cities, it appears roads, but kingdom reports "trade = 0", why? I want to know what do they trade? How can I see what they are trading? [/quote] Caravans give a food bonus (as a %), so unless you really want a road between two particular cities, always send a Caravan to a food-producing city. The bonus is larger the farther away the source city is from the destination city.

12 Replies 69,633 Views

[quote who="terrymock" reply="29" id="2777554"]Damn if I can figure out how to get married I had a sovereign play to the 500+ turn level and leveled to 18th level and conquer all but a tiny spot of land and still couldn't find a wife. I must be missing something here, could some one please fill me in. [/quote] There is a button on the Action bar you can use when you select a champion of the appropriate sex. It looks like a Ring. Click that.

34 Replies 99,997 Views

My computer is a Q9450, 8G RAM, EVGA GTX 280 (w/current driver), Windows 7 64-bit, and I'm getting Out of Memory errors every few turns when trying to save. I've uploaded the debug.err file to pastebin, and here's the link: http://pastebin.ca/1943354

1 Replies 3,682 Views

[quote who="Frogboy" reply="6" id="2729171"]How do you like the book? It's the first one I've ever written.[/quote] It's quite enjoyable [e digicons]:thumbsup:[/e] I'm about 4/5 of the way through now.

34 Replies 20,365 Views

+1 to keep the City Building. I enjoy it. My biggest request is to greatly expand the magic system. You don't have to make it just like MoM, but at least use the concepts of elemental spell differences, resistances, and world spells. I hope this can be part of 'B.'

193 Replies 142,772 Views

[quote who="cpl_rk" reply="11" id="2776772"]I wiish there was some other way to raise mana, it would be nice if there was a mana raising potion you could buy, even if it was over priced it would be worth it.[/quote] There isn't a potion to buy, but there is a mana potion you can find in a goodie hut, IIRC.

25 Replies 15,428 Views

[quote who="Jingseng" reply="67" id="2776482"]But simply turning off organized is... childish.[/quote] It seems to me they just moved it... + Organized ability added to general special abilities [quote who="Jingseng" reply="67" id="2776482"]and since you can't rotate map view[/quote] I don't know what you mean. I can rotate the map view. Just hold down the middle mouse button.

93 Replies 44,403 Views