+ Fixed an error where old saves with old data had logic conflicts with new code that made spells miss. Woot, thanks! I didn't want to have to give up my old game :)
AndonSage
[quote who="TroubledWaters" reply="65" id="2775387"] Unfortunately I need that food for housing for two cities. Food is a unique resource in the sense that it is capped and you never really get too much of. Wasting a precious food is a horrible move for one paltry gold per turn, which I could get more easily by killing stuff. [/quote] Are you using Caravans? They give a food bonus. I haven't had any problems having enough food, due to the use of Caravans.
Ya, there was a staff that increased tactical speed by 0.25.
There are both the Master Quest, which you can get when you reach Quest Level 5, and the Spell of Mastery, which you can get through researching Sorcery / Magic, and learning.
[quote who="cuculhainn" reply="103" id="2775009"]After the patch, I am having a problem with spells. They miss 100%. This was initially with a 1.07 save game, so I went back and started a brand new game. Same thing, spells will not land. Level 1 spell (flame dart) with a 14 INT, zero hits.[/quote] I have the same problem with my heroes, although it seems to be only with damage spells. I could get a Confusion spell to land. Although I'm not sure the shrill's attack value should ha
If you have your harbor built, then you can build a Transport like any other unit. Once it's built, click in the water to launch it.
[quote who="Droghar" reply="6" id="2771137"]Have I missed where the Fallen get a +7 prestige building like the Palace somewhere? I've never gotten to high level cities with them (note I never play to the end, once the game is obviously very won I stop) [/quote] No, the Empires get a +50% Prestige building. But the point is that Empire civs don't require high level cities like the Kingdom does.
I don't think you are looking at the balancing between Empire and Kingdom. Some examples: Empire civs don't need high level cities, because almost everything they can build only requires a level 3 city. While an Empire civ requires 500 pop for a level 4 city, and a Kingdom civ only requires 400 pop, the Empire civs get level 5 cities at 1000 pop vs. Kingdom civs at 1250 pop. IIRC, Sions only require gold, not resources, to build, and Empire civs get mul
Yes, it is true. From the Drama Cleansing Thread: https://forums.elementalgame.com/395485 That first expansion pack will be free to everyone who owns the game at the point of v1.3.
I am also getting Out of Memory errors, and instead of creating a new thread, figured I could use one already available. I'm on turn 355 in my large map game, and can only get in one turn until I get the OOM error. Graphics card is an EVGA GTX 280 with the latest driver. As kryo asked, here is my debug.err at pastebin: http://pastebin.ca/1940338 As far as I can tell, the debug.err file contains all my system information. If you nee
[quote who="1SuperG" reply="9" id="2765553"]When I established a caravan between 2 cities (one with -3 food and one with +8 food) the food levels went to -4 and +9 respectively. I have theorized that the multiplier is unaware of the original number being negative and therefore food improvements actual increase the negative amount produced.[/quote] No, food improvements won't increase negative amounts, because the bonus is based on the original number. In the case of a city without any
I love your city level-up idea, Jingseng! [e digicons]k1[/e]
[quote]If my wife dies is there any way to marry again or is that it?[/quote] I think that's it, but I'm not 100% sure. [quote]I see my "child" on the dynasty screen - but is there an actual unit for my new child? If so I cannot find her.[/quote] Your children will appear in your capitol city when they reach 20 years old. [quote]Is there any way to outright buy a unit if I have the gildar? Speed produce one?[/quote] No.
Brad has already said that the option for fast movement (in the Options) should also apply to the tactical battles, so I'm sure that will be in soon.
I see lots of gold walking around :)
[quote who="control-SEVEN" reply="46" id="2766157"]So with all this Elemental attention in hand, does this mean Demigod is Dead?[/quote] The developer for Demigod is Gas Powered Games. The publisher is Stardock.
I just want to add a couple things to what Stax77 said: 1. Be sure to use Caravans... a lot :) They can provide huge bonuses to your food production. 2. Huts (which is your starting "population building") are used to allow more people to live in the city, so the city grows. As you research the appropriate Technology, Huts will be upgraded so that each population building allows more people to live in them, allowing your cities to grow even larger. 3. It's not
Even when I'm making more than 100 gildar per turn from cities, I still get most of my money from gold monsters. When I run out of monsters, I research another Adventure (Kingdom) or Domination (Empire) tech to spawn more ;)
I play Everquest 2 when I'm not playing Elemental .
More information... the food bonus % provided by caravans is based on the distance between the two cities... the farther away the cities are, the higher the food bonus %. The food bonus % has no effect on cities that don't produce any food, so unless you just need a road between two cities, you should always send your caravans to cities that produce food. The cities that produce food should send their caravans to cities that do not. Also, caravans will connect with the first city they
[quote quoting="post"]By end-game most of my cities (~12 at endgame) were level 3 with my capital ~4.5 and very little food (~2-6) left over. I liked having to make the tough decision to raze a city for the overall good of the empire.[/quote] Start using Caravans. Send them to your cities that are producing food. The farther away they come from, the higher the bonus.
Actually, they can also be on tiles next to each other, to trade.
[quote who="Storm" reply="241" id="2760292"]The idea that shards simply add to a Global Mana pool though, sounds to me like taking the easy way out. Now we'll just grab any ole shard to increase mana. Doesn't matter if it's fire, earth, wind. etc A shard simply adds +x mana to my pool. [/quote] Actually, shards currently add to your mana pool (aka Essence). Each shard you build a shrine on gives you +10% to your Essence. So nothing different here.
Here's the list: Kingdom first reveal: gold mine second reveal: orchard, apiary Empire first reveal: gold mine second reveal: gold mine Hope that helps.
[quote who="StevenAus" reply="5" id="2757772"]Also, is there any way of transferring equipment one unit has picked up with one (hero) unit or bought in a shop, to another unit?[/quote] What fightingweasels said, and also the shortcut key is 'T'. Much easier than using the Actions tab. Just hit 'T' when you have the champion selected.