I use autoresolve for just victory battles consistently. As a rule, you lose about 25% hp on some units but not all. I'm not sure how it works really but I can say that it works out better for you in the long run especially if you stack healthregen. You don't have to worry about that Panther mauling your troops to death or a couple archers taking out your squashies. It isn't as fun though. I wonder if more xp could be provided for going through the tactical battle or
Natasin
I've always wondered if only the first hero allows their ability to effect the army. I've noticed the same thing about Peregan though.
That would be wonderful if you could modify what the autocombat AI can use. The mana use has been an issue (for me) since the beginning but I'd forgotten about it because I stopped using autocombat. I almost always autoresolve all combats that end in victory.
2. The campaign is a pre-built map that has some of the characters from the Elemental setting. It has some specific quests that I've never seen in a randomly-generated map. 3. You see this before you settle a city but I've never seen a way to check this after a city is generated. I'd be nice for that.
Free updates: For a free update add of victory condition would be something like: if you have 50% or like 75% of the shards on the map then you can cast a spell that makes you win. It'd give the player even more reason to go find shards but it would always be dependent on shard numbers and maybe difficulty. It'd have to be different than Tower of Mastery though. UI stuff: Still too hard to track city growth, still too hard to know how long it takes to build something -
I played a whole campaign without being paranoid about that delete button but now everytime I save I'm paranoid I'll delete my save on accident. If it doesn't prompt to delete then it should at least do that.
So I think it was called Archon Robe (you got it by smiting Pariden) Well I equipped it and it gave me 1400 defense. No that's not a typo and likely a bug. It should have given me maybe 12-15 I think. Forgot the dwarf's name, but you start with him as Tinkerer has an ability called Ice walk I believe. Well, it didn't work everytime I tried it. He wasn't the only hero in the party so maybe that's the problem. I played one game on normal and wiped the
I'll keep buying dlc and expansions for this game. It's quite fun.
I'd like a little more information to some extent but maybe just having a box that tracks the raw numbers. It'd be nice to know what those numbers do for you because right now they are very opaque and not necessarily in a good way.
I've been following this game since early beta maybe even alpha, and enjoyed watching the game being built. Was wondering if there will be a toolset released for modding or at least instructions on how to mod? Will there be a dedicated forum for modding? I know these are not pressing questions but I wouldn't mind knowing when you guys have a chance to answer. I'm looking forward to trying the campaign for SK tonight or tomorrow!
1. There's some weird bug going on with faction interaction. I'd be trying to get them up to being my friend and then suddenly they'd go all the way into the SK hands. This happened twice so I have to imagine it is a bug. I have no idea how to reduplicate it. 2. Had a better time with this game then previous patches on easy, plentiful, small map with slow doomcounter. The doomcounter was certainly very slow. Almost too slow. I played the priest and found playing the magic
Was it the same as previous or new to you?
I just started a 5.5 game and it appears that outpost require logistics. The nice rundown of logistics tooltip is quite helpful in that. Is this intentional? Please for the love of all the hamburgers in the world, add the total required to grow the city in the city food tooltip. It's completely useless to go into the city screen and see that I get 9 food a turn and not know what that means. Yeah, sure, I can exit the city screen and then go to the lower left hand corner of the str
I posted in the other thread but I don't know if more betas would help this game at this point. Get rid of the big bugs and you have a B level game. That's not bad honestly and something I'll recommend to my friends to buy. I'm very interested in the next few patches to see what they change. I just hope they don't add something big and buggy. Little things will happen. The biggest thing the game has for it is that it's much easier to play than most games like i
It doesn't thrill me that it's being released in two weeks but two weeks is a lot of time to just spend on balancing and fixing specific bugs. I actually enjoyed 5.4 more than I had before because it was a lot harder than before. The last battle was HARD! I only won because Tanis was literally a god before all men otherwise I would have lost miserably. The game isn't far off and so release isn't a bad idea because they aren't adding anything new. We
Lucky Jack, I'm a founder on GC3 and I can't play it really. It just hangs up so badly after 25 turns that I have to stop playing or just build a few influence buildings and hide in city screens. No zooming out like you said. Yeah I suspect it a virtual memory thing as much as anything but I'm glad others checked the large map. I'd hate to see this issue after 1.0.
Thanks Scott I suspect it's just my old CPU that just barely meets the minimum but thanks for the extra checking too. Appreciate it.
Yeah I'm pulling a no-no and replying to myself but I'd really like to know if anyone else has had any trouble with the new large map or larger maps in general since last update. Also I checked random-map arena size and it works great still Just wanted to know if anyone else had the same trouble
I found the minimal requirements online: Windows PC. 64-bit is not required for Sorcerer King. The full system requirements are: OS: Windows 8 / 7 SP1 / Vista SP2 CPU: 2.2 GHz dual-core RAM: 2GB Video Card: 512mb, DirectX 9-compatible DirectX: 9.0c HDD Space: TBD I have more ram than that and my video card is a 6870 radeon with 2 gb of memory. My processor is about that CPU tho
The only thing a rant like this accomplishes is potentially making it so that they won't listen to you. If you don't like the change then say so and potentially provide alternatives. I really don't like that they may do nothing about the pioneer spam and that aspect really bothers me enough to maybe not play the game but I still want to support these guys. I like them and they are always honest with their feedback. It's something I can respect. They don't dilly dally aroun
[quote who="abiessener" reply="4" id="3567148"] Do you guys build an "outpost perimeter" around your empire to guard against attacks? I don't take issue with pioneer spam, but more or less the only outposts I build most games are around shards. [/quote] I certainly build towers for shards early on but I do build an outpost perimeter as you say. There's normally, on an arena map, about 3 shards fairly close by to the beginning city. Building a tower around that shard
The good: I played on normal and found the game challenging especially the last battle. The new art layout for the last battle looks sweet The wizard tree is a lot better (I wished there was better mana generation) Happy to not see my administrator when the mauling panther visited my front gates Happy to see checkbox for autofinish overwhelming victories Rival races quests and general feel are pretty good. They didn't settle any
I've been suggesting rivalish factions so that makes me pretty happy. The rest of Brad's concepts sound great. Comment: As I've posted elsewhere, I'd love to see some sovereign specific victory conditions like the tyrant being able to finish the spell and become the god. Or maybe that option is available to everyone with a lot of bad choices. I'm also rather fond of the incidentals (that's what Scott called them on that podcast) and hope there is a way
[quote who="Frogboy" reply="22" id="3556884"] You are the leader of a city state in a world filled with Magic. But the King, the self-styled Sorcerer King, has begun to destroy the magical shards in a quest to become a god. You must build a kingdom and raise a force powerful enough to challenge him while at the same time dealing with rival factions who only care about conquering more land and resources for themselves. [/quote] Nice premise chang
[quote who="Frogboy" reply="16" id="3555900"] I'm slowly moving back onto Sorcerer King. I'm also the designer on Ashes of the Singularity. Ironically, Galactic Civilizations III was not supposed to be on my list at all other than advising on the AI originally. But I've kind of jumped onto that with both feet and been tweaking, writing, fixing and updating it like a madman. [/quote] <