Natasin

Natasin

Joined Last seen Member # 4486571
14 Posts 40 Replies 477 Reputation

A couple of alternate suggestions for how the game could end differently: None of these I expect at launch. 1. Tyrant at least, or maybe any sovereign who chooses evil options, has the option of co-opting the doom counter and actually "wins" the game by becoming the big bad and ending life instead of the SK. What could be interesting about this path is that you'd have to learn how to cast the spell. The spell might be researched like the spaceship from the Civ games where

32 Replies 64,204 Views

I have an older athelon quadcore and 4gb and the game plays quite poorly for me. It used to be worse in previous betas though. Now I have terrible tracking issues and it slogs between turns. I've given up playing it until I get a better computer.

11 Replies 6,645 Views

I played since Alpha and influence was majorly broken up until about three weeks ago. Even then, I was able to make significant progress with cultural victory but nothing insane. It's not so much the 10% but if you compound that with a cultural space station then your output can be strong enough with your homeworld to take over a small map. It wasn't difficult a month ago and still not impossible two weeks ago. Besides you're right when you say that +2 is strong because it

5 Replies 5,403 Views

Q. Is there any plan to make towers more like Fallen Enchantress or at least being able to use cities to upgrade towers? It's actually really annoying to use pioneers to upgrade towers. Additionally, the towers are very simple and is there plans to have them have more use for the towers?

8 Replies 18,135 Views

I listened to the twitch stream yesterday and there was a call for suggestions that really matter to the player. This is basically a repost of a previous suggestion but it matters enough to me to repost it here again. I did add a few others too. #1. The only way to figure out how a city grows is by clicking on a city and looking at the small bar in the bottom lefthand corner of the screen. I’d be nice if this information (in whatever method you want) was added t

2 Replies 15,039 Views

Good I'm liking the art choices though it took some getting use too I like the popup boxes for help. The game isn't too hard to play compared to others in this genre so I'm kind of glad for the minimal design Rider's were nerfed and I was glad to see it. There was actually reasons to choose other classes though true strike (from rider) is still the best way to take down the big lieutenants. Archers were useful for once. This mad

2 Replies 14,529 Views

When I click on the above link I get this message: "Sorry, it appears that you do not have access to the Founder's Repository. To obtain access you need have purchased E2015 Founder's Edition. To purchase the E2015 Founder's Edition please visit our online store ." That's why I said that

6 Replies 62,501 Views

These are suggestions that I don't believe are critical to the success of the game or retention of a player. These are ideas that I firmly hope are introduced but not going to make the game less fun. I'm pretty sure if the suggestion one isn't implemented then I might try to make a mod that does that. Adding missions, adding traits, and other things are fully modable. Again, these are suggestions that are fun ideas but not critical. Please feel free to add ideas like this to this

0 Replies 5,809 Views

Point of this thread to specifically reference those things that you thought were really awesome or excellent design wise. I intend to keep adding to this document as I come across other things I like. [KUDOS] Nice add to give skill points on claimed shards [KUDOS] Was able to claim six shards on an arena map and the sorcerer king had zero threat. I hope this isn’t a bug. I always found taking even three shards to be a scary idea and happy to be able to us

4 Replies 22,439 Views

I don't know if all these are bugs or design choices. If you have a screenshot then please share that. [BUG?]World report color for font is too hard to read [BUG?] Got a quest where a warlock hut that said the customer got a bunch of useless potions. I had two choices: take potions or “don’t have time for this”. Both sounded terrible for my character. I choose take potions because I didn’t understand and now I have scoundrel which I didn’t wan

2 Replies 4,131 Views

[quote quoting="post"] If you were one of the early founders (long long ago) for Sorcerer King, I've been putting up some new stuff. In the Founder's Vault: http://e2015.stardock.com/ [/quote] It claims that one can still buy the founder's pack. Is that still true?

6 Replies 62,501 Views

[quote who="BlackSmokeDMax" reply="1" id="3529802"] [BUG?] Got a quest where a warlock hut that said the customer got a bunch of useless potions. I had two choices: take potions or “don’t have time for this”. Both sounded terrible for my character. I choose take potions because I didn’t understand and now I have scoundrel which I didn’t want and it increased the doomdays counter. Both options sounded bad really.</

4 Replies 16,386 Views

These are items that I believe utmost that need to be changed for gold release. These are items that will make playing and understanding the game far easier than it currently is. I consider these critical polish issues. Feel free to add more critical polish issues. I'm not interested in design changes but things that makes the UI more understanable or the game easier to understand. NOTE: This is from playing the game for about 2-3 hours using the Priest Sovereign [Quality

4 Replies 16,386 Views

I've always felt that the minor races should have a chance to overthrow the sorcerer king if they are allowed to expand and get stronger. This would be especially true on larger maps where there is space. It'd be a pain in the butt if he they expanded on a smaller map though but part of that problem is that finding city sites is not always convenient. I will say that having to compete with the other minor races unless you convince them to join you would add anoth

51 Replies 124,579 Views

I've invested in the game since when only the wizard was available to play. I'm interested in the best game possible that will be supported with DLCs and expansions for a long time. (say at least 3-5 years) If marketing team can use their resources to improve game sales so that the game will be better supported in the long run then I'm all for that. If time can be spent to improve cities and towers or another aspect that I'm not even aware of and it won't c

51 Replies 124,579 Views

"1. Doomsday clock speed. I was thinking of hooking the Magic slider at the game setup to this. You would get less magic from the shards but the SK would get a less doomsday for breaking one. This would allow the player to have a great deal more say over the pacing of doomsday." I'd rather see this tied to difficulty but that depends on the goal of difficulty and the magic slider. I see difficulty as a way making the game feel easier by monsters having less hitpoints

34 Replies 183,628 Views

The patch downloaded automatically last night. I'm happy to report that the wandering doomstacks didn't come out and play after the patch. It was a much more fun experience. I actually used enchantment last night but the ui certainly need improvement. (I know that's on the list though) It's still pretty hard to equip more than two guys as a tinkerer. I would hope to have more than that. It's possible I didn't utiliz

8 Replies 16,099 Views

Your welcome for the feedback. I hope I was constructive. I hate just saying i don't like this or that and not be constructive. So with the current beta, I tried the Aeraon map on tiny (the first map choice). That's the one I got crushed by threat level 5 mobs. The second game I played on tiny on the island map (archipelago)

8 Replies 16,099 Views

Played the Tinkerer on normal first Can confirm that the threat levelmed way screwed up. There were threat level 5 monsters wandering around the map when I had zero threat. Of course, I lost. I also found that getting sovereign point felt like it took much longer than in previous versions. This was on normal magic. So I tried easy with supreme magic and still it felt like it took forever to get sovereign points. The reason this is important is bec

8 Replies 16,099 Views

I was wondering if anyone else is having trouble playing the game. I know it's beta but I feel like beta 2 played better than this. I can't even play beta 4 without throwing up my hands in frustration because of the lag that occurs every turn anytime I have to change screens, or change to another ship. I turned off anti-aliasing and bloom and that didn't help Anyway other suggestions?

11 Replies 12,307 Views

I still don't much care for the tech tree as currently implemented but that's because it feels tedious to keep selecting tech. The original poster's feeling is shared by me. I'd rather have less of those enhancement tech that give 10% or 20% of something. At least though, I'd rather have those tech be completely optional. 10% can matter quite a bit I've never liked researching those techs. It feels boring. It makes the tech tree feel huge and I simply stopped having fu

44 Replies 112,877 Views