Natasin

Natasin

Joined Last seen Member # 4486571
14 Posts 40 Replies 477 Reputation

The only question I care about is whether we can have a diplomatic option to have closed borders. I hated in GalCiv II where the Ai would just come into my territory and colonize an area that they could only get to through my territory. It's the same in GalCiv. I'd like to see closed borders option. Thanks.

17 Replies 22,035 Views

The trouble currently, in my opinion, is that towers are currently implemented in a very simple fashion. The towers are used to defend against SK and to expand roads. The grid is 4x4 for most sovereigns and not particularly worth the logistic cost. It certainly shouldn't cost logistics. The difficulty of tying towers to number of cities is that some maps have few building spots. Each city would necessarily need to be able to build four towers (for each direction) to be optimal in defense

9 Replies 13,578 Views

Cities and pioneers: In another post, I suggested the pioneer cost population because the city growing game isn't too interesting currently. There isn't much sacrifice in building hundreds of pioneers as it was in FE. My city grows and gets more powerful but it isn't very interesting compared to FE. One city builds exactly the same as another and there isn't any diversity. I'd suggest methods to diversify cities in four ways: production, mana/magic, sovere

0 Replies 2,959 Views

Logistics and towers : I know Brad asked about logistics and towers and I couldn't pin down a clear alternative. What I do know is that tower costing logistic points is a pain. Towers are really the only effective way of keeping swarms of darklings off your porch. I don't think towers should cost logistics because right now they don't do much beyond defense. I know they help grab territory for shards and allow the player to take things like metal but right now that

1 Replies 4,453 Views

First, I want to say that I'm rather fond of Sorceror King especially in that it's the first time I've felt like I can give some feedback and have the chance to see something maybe change. I wrote some prior feedback about version 2.0 but I wanted to give some feedback about the Priest and the Commander. I will also give some general feedback. Priest : I like the idea so far with the priest's ability to heal the land and fight the doomtimer with

0 Replies 3,454 Views

So I played three two full games the Wizard and Tyrant. I played about half with the Guardian and then stopped because I'd been playing too much. First, it encouraging to see that you are taking feedback and good ideas. It's why I'm posting. Wizard: After playing the other two factions, I can tell you that the Wizard is pretty comparibly boring. Besides the spell that takes -25 doomclock for 100 mana, the Wizard doesn't do anything special. I didn't really

0 Replies 1,595 Views

When I have more time, I'll comment on other things. First and foremost on my mind from my play last night was how unfortunate it was that the same hex grid, as exactly implemented from GCII, was back. Now, I don't really mind how it was implemented in GCII because the buildings didn't interact with each other in any meaningful way. I was always sure to build the right building with a bonus in GCII. In alpha-GCIII, I didn't build this way because the con

0 Replies 1,151 Views

I had something similar to this but I was able to recreate it when I was almost to the end of the defense research tree. It happened every single time when I was researching Electronic Magnetic Defense. (it was pretty far down the tree if I recall) The game wouldn't crash but it would simply stop working. I have the autosave if you guys are interested in it.

8 Replies 45,325 Views

I can also confirm that because "Done" was listed on the left then I thought I saved when in reality I did not. Save should be on the left. Many cultures always read from left to right first so it's the best place for it. Also, not sure what's the purpose of done anyway. Probably just good enough to have "Save" and "Cancel" and nothing else

6 Replies 2,592 Views

Danman, I've been trying to reset my password since the release of 2.5. My username is darianstarfire (or at least my email address is darianstarfire@yahoo.com). I forgot my password and wanted to reset it but I never receive the reset email. It's an awesome mod and I'm looking forward to trying the rebellion version when it is finished. Daniel

4,959 Replies 12,525,972 Views