Rhaegor

Rhaegor

Joined Member # 4190228
4 Posts 144 Replies 1,967 Reputation

Thank you very much. That will work for now. I am hoping they fix the tech trading between AI issue. I am not sure what causes it because it only happens sometimes, and I think more frequently on large maps. [quote who="Trojasmic" reply="11" id="3293725"]It's possible the calculation is buggy, but here's another idea. It's possible that it's working as designed. It's possible that the 10% worth of research points that we

17 Replies 24,349 Views

Is there any simple modification I can make the prevent research trading entirely? I play with lots of AIs and having them with 20k+ knowledge is not fun.

17 Replies 24,349 Views

I have been playing on hard and the AI crush me in research. I feel I expanded really fast in my current game and am doing really well all in all, but half the AI is twice my points in the faction power rating and their research is well past mine. What do people use as a rule of thumb ratio for towns to fortress to conclaves? I normally go something like 6 towns for 1 fortress and 1 conclave. Also, what type of tile is best for a concl

6 Replies 5,256 Views

[quote who="Frogboy" reply="18" id="3298254"]You know, it might have been pointed out but I didn't know about it. I always thought it was random, not hard coded to any particular path. I'll whine to Derek about changing it. I'm pretty good at that.[/quote] Glorious, Thank you.

23 Replies 48,578 Views

[quote who="Borg999" reply="2" id="3298510"] Quoting Sentinemodo, reply 1 I'd go ahead with giving and equipping all champions/sovereigns FOR FREE the best armor/weapon/mount/equipment available for them automatically the moment they get new tech on above challenging difficulty. Nobody is going to notice the gildars costs anyway. I disagree with this. Auto upgrading without cost IMO 1. Limits options 2. Makes things too easy.[/quote] <p

6 Replies 32,376 Views

Lore pack would be great. Just about anything that adds content, complexity, replayability, and depth is good for me. Just try and ensure balance! I would love more items like weapons, armors, accessories, etc. More spells, monsters, more traits for sovereigns, heroes, and factions.

17 Replies 23,715 Views

There should be some other way to gain influence other than a 2 point trait and 1 building in a town that does 1 point per turn. Definitely need a middle ground.

22 Replies 76,613 Views

[quote who="Trojasmic" reply="12" id="3296909"]The game is about all about making hard choices... where do want to spend your money? Rushing buildings? Recruiting heroes? Buying equipment? Trading with the AI? They are not going to change the prices. If you want to make a game of non-difficult choices, you can mod or ask one of the modders for a new game.[/quote] The only problem is that there is no choice. You just don&#39

14 Replies 49,055 Views

I try the balanced approach, but my dominion eventually expands and I awake the beasts who ravage my cities and I eventually have to restart. I guess my balanced is not quite balanced. =/ Those Skalds or Skiths or whatever they are called are just way too strong for my level 5 sov, champ, and a couple militia.

12 Replies 9,377 Views

My typical experience is that my borders expand and activate the higher level monster that I have been trying to leave alone because he will slaughter me. The monster wanders around for a good 5 or even 15 turns and then eventually attacks (and insta-razes) my city. Anyway, they don't attack right away, even the player cities, or at least that is what I have always found on challenging.

18 Replies 19,123 Views