If you create custom factions to play with, do they have any personality? How do custom faction AI play compared to the standard ones?
Rhaegor
This was not fixed in 1.1?
Great ideas. Splitting out abilities into more traits and removing or improving the worthless ones is a good idea. IMO, Master scout needs to be plain removed as does Stealth.
Any chance you could copy and paste them here? I can not access the elemental forums at work, only the Stardock forums.
It shouldn't take an expansion to add basic features that have been around for a decade...
[quote who="SBFMadDjinn" reply="9" id="3293678"]you know that you can see the information for that exact city (including the grain/materiel/essence) right on the screeen when you make the choice, right? [/quote] It provides some info, but not the information I want to see. It does not show the base grain, materials, or essence for the city itself. It is hard to tell where that production or mana comes from. Is it build
I bet this has been addressed, but I don't see it. When I mouse over lush it gives the description for ravaged, and when I mouse over ravaged it shows the description for lush. Are the map modes actually switched or just the descriptions?
Just wanted to say great thread. I found this enlightening and it helped pass a good two hours of my lagging afternoon at work. =)
It would be nice if the game added active city curses to the city bar opposite the area where city enchantments are located.
Ecomental [quote who="crimsongekko" reply="3" id="3293038"]I guess you mean how ecomental has less mountains/oceans/chasms? good point but I've been playing with ecomental from almost day 1 and the problem is still very present ( although I guess it'll improve even more once he adds more stamps and removes the bad ones ) game should be balanced around vanilla though. at the very least pioneer need a higher production cost, they're very fast to build right no
I find the ecomental mod gives everyone the ability to expand as they choose. This helps the AI imo and provides a more balanced early game where everyone is much more equal, or has a chance to be more equal given they don't have bad luck. As far as research being an issue. I would like for there to be about double or triple the amount of tech to research and have building times made longer so you had to choose more between pioneers and buildings/improve
The type of person who likes this kind of game is typically more of a nerdy (not in a bad way) intellectual type, and I also imagine most are probably older and more mature. This is not a game for a hyper active low attention span child. Plus I think most here care about the game a lot and want it to be around for a while and grow. Also, the ability to modify the game really helps as people can customize and work together to fix things they do not like or help you out until
Ugh, they need to let you inspect at the time of upgrade. You should be able to minimize, review your empire, and then make a decision.
When a city levels up to level 2 and you have to decide which type of city it will be going forward (Town, Conclave Fortress) is there anyway to inspect your city before making a choice? most times I can not even see where the city is located exactly and am not sure what I would want it to be.
Purchased to support future development of the game in general.
I created my own customer faction that is Tarth blood, and then 3 1 point traits rather than stealth or master scouts. Both stealth and master scout is way over-powered and will only teach you very bad habits imo. Plus they remove a huge aspect of the game. So in my opinion, do not use stock Tarth, and do not include them in your game. What I did this weekend, as a new player myself, was create my custom faction and sovereign above, and then I created an additional 1
Agreed, it should take time to raze a city.
I just downloaded .8, first time user of this mod so no overwrite issues, and I am showing root as a spell and it says string not found. Any idea why this might be? [IMG]http://i.imgur.com/QlgTg.jpg[/IMG] Here is an image of my your mod inside of my mod folder. You can see both root and earthmeld are in there. [IMG]http://i.imgur.com/xMyB8.png[/IMG] Also, I see you ha
I always play large maps with max AI. I am using Ecomental Xlarge with 9 opponents.
Great mod! Thank you!
Thank you for this great mod!
Hi, I can post on the stardock forums ( https://forums.stardock.com/forum/1006 ), but I can not create posts or reply on the actual elemental/fallen enchantress forums. Can someone fix this for me? Here is a thread I found with someone having the same issue previously: https://forums.elementalgame.com/390995
Some good ideas from the OP, and I have to say that a "closed borders" option is really needed! They AI can do it to you, but you can not to the AI.
Please keep patching and releasing DLC for this game. I will buy if you release. I just want everything to work perfectly.
Awesome. Thank you. I will be sure to pick Krax and Trogs for my next game!