Something that has bugged me since WOM and was hoping to be seeing by now in the Beta for FE is the ability to upgrade unit size. You can upgrade weapons and armor, but not add a few troops to a unit? That Level 10 3-man archer unit that's been traveling with your Sov for 200 seasons loses effectiveness when the enemy is cranking out 7 man units. I don't want to kill off a high level troop just to get a weaker but larger unit. I want to RECRUIT. I expect this to be exp
vashtyphoon
I defeated Vetrar for the first time since beta .7 last night and now I can't do anything at all in the Tundra. it could be because Magnar built cities all around the area, but the green territory line is still there and I can't even drop an outpost. Am I missing something or is this a bug? Edit : Never mind, I just read the .914 change log. Looks like it'll be fixed there.
So I was able to finish my first protracted game last night without save corruption and only one AI quick killed by a monster. Was really fun. But something annoying started to happen about half way through. I started fighting my own custom units. Enemy AI's were training my custom units. Name, Weapons, Race, Custom look, Special Race Ability (Tarth Enduring), Everything... Even units I made 2 games prior using a race not present in the current game. Anyone else se
I've been using a basic gender based name like brothers, sisters, maidens, etc. followed by one of the unit traits. Favorite so far were my maidens of Rage... The were brutal.
[e digicons]:rolleyes:[/e] I just won a conquest victory in less than 40 turns.... And here I was excited because I founded my capital on a 5 grain/ 3 material plot [e digicons]:'([/e]
I had this happen a couple times over the weekend, also had the snow over the ice lands turn into giant snowballs. Wish I had thought to take a screen shot at the time...
I had 3 AI's drop out within 10 turns of each other in my first game, but I hadn't met any of them yet. Thought another AI was on the warpath. This makes more sense. [e digicons]:grin:[/e]
The large Elementals that rule the the special locations (like the frozen lands) are extremely vulnerable to mass debuff spells. 1 Mass curse and 1 Wither were inflicted multiple time each. Resulting in among other things, a negative spell resistence. Single target spells only had a single effect (the on the make all hit critical) and I believe the mass version hit 9 times, so I makes me think the mass versions are applying their effects to each occupied square. The Ice G
I had several quests refuse to finish last night. First one was the Assassin's Blade. I went through the entire quest line killing all the way and when I finished was left with a basic long sword. Thought I missed up on the quest somewhere until about 70 turns later, when the sovereign entered a newly built city, it popped up a screen saying I completed the quest and the sword changed into upgraded version. Second was the one where you chase a Garrote around. I d
Ditto on this, Air shrine I had already put a shrine on, wild not in a city, cast corruption on it. Came back as a Death shard that said I didn't have the tech to harvest. Annoyed because there were no other death shards around for me to use...
I played a good long session yesterday, into around season 475. I tried loading any of the saves I made yesterday, even one I had loaded to before and I get this exact SAME crash log as you (sans OS version). I can start a new game though... [e digicons]>_>[/e] Problem signature: Problem Event Name: APPCRASH Application Name: FallenEnchantress.exe Application Version: 0.7.7.0 Application Timestamp: 4f22e4