As per the title, I have updated my operating system. (to take advantage of higher memory values). Once I did this, Impulse can not locate the installation of Demigod - and offers me to download it again. Preferably I would prefer to be able to "repair" the link within Impulse so that it can locate the game files. Can someone advise me about to edit Impulse to recognise the already installed game? Regards.
VoxOrange
I can not speak for MP, but since the patch, I managed to defeat the AI in Tournament at Nightmare. A couple of the rounds were very one sided towards my side. This included a victory in a Slaughter round. It is not something I expect, prior to the patch it would be difficult game with the AI gradually outlevelling my side. and Hard is the new normal. One thing I noticed as an indicator was Oak just sitting next to a Tower and getting pounded at distance by either; Queen, Torch or Reg
Sedna trades her high health regen for DPS. There are items to counter this, and skills to impact Cooldowns.
Getting the same issue in Offline too. And I know the points are dropping because I have dropped below the 20k mark. Considering I like the 2k general item for Sedna, I expect to be broke after two more offline tournaments.
Ah the prep talk from TGS. I am TGS, the pro player. From now on you act as ordered, and chat will start and end with sir!, do you noobs understand? Joking aside, typing is a bloody pain. And are you going to explain why your plan as well? Or is just to be taken as gospel on the spot? I was in a 4v4 recently, and a player offered "plan x" - but didn't followup and say why "plan x" was the bee's knees. Personally, I am quite happen to try something, but another team
The time I tried Silence was too early. (I am assuming from the suggestion at level 14). I was in a game with 4 TBs, two friendly two foe. I allocated the skill at lvl6, iirc - to try to get some counter against range casting DGs.
Does any regular Sedna player actively use in their builds? I tried it last recently, and Silence really did not feel as though I was getting any benefit from it.
At the moment we are only notified when there are creep updates. Would be possible to include announcements for every citidel update? Or have have a hotkey to be able to see the citidel status without the need to be next to it?
[quote quoting="post"] Q: What will the demo have in it? A: It will be online only (but you will be able to play AI players). It will have 1 map and 4 of the Demigods is what we’re thinking right now. Should be enough to get a taste of the game and make sure the online experience works well for those players. [/quote] This means that you are confident in the player base to provide a positive experience to new comers?!
[quote who="PurplePaladin" reply="13" id="2227346"]Yet, because it's a "computer" game, often that sence of honor and sportsmanship goes out the window. I've never seen in my entire lifetime (with my own eyes at least) any board game, or any sports game where a memeber just says "F-It!", and leaves the rest of the team; only in online computer games.[/quote] As a decent Bridge and Chess player I have experienced several times the ability to end the game immediately. Offering/
[quote who="Spawn10459" reply="11" id="2226326"] I had sedna pounce almost insta kill me, by hitting me for 4k dam, wile she was healing her team, creeps and her self all at the time time. I was playing oak with the 10k chect pice and the -25% melee damage taken shield form the flag shop. So. lets add back in the 25% that was a hit for about 5k damage. not including i had 6k hp. little fuckin insain.[/quote] I have yet to see a Pounce stack with Ashkandor's x4 cr
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My preference would be to apply diminishing returns for a level difference to Gold and Experience. (with a corresponding greater ratio when/if you defeat someone higher than you). With a cut-off at level minus five level player difference. If you are already that far ahead then just get on with winning the game.
I recently beat Hard with Sedna. With Healing I can occasional save a team mate, use a creep wave in place of minions. (with Healing Wind to increase their durability). Heal 1, Grace 1, Wind 1, Pounce 1, Pres 1 (1 -> 5 levels) I use the teleport favor item to quickly cap a flag, and map depending kill some creeps for level2, the AI early on does not teleport forward, but will use it to escape. Later levels the AI will tele into battle. Sometimes I needed to l
[quote who="CorDharel" reply="4" id="2210449"]Today I had to watch 10 minutes how the other team of 2 destroyed our citadel. They had more fun to kill me at the health stone instead of concentrating on the citadel. I wanted a "surrender" option so bad! Like saying "GG i give up. You won. Let's start another game".[/quote] I'd assume that it's done to increase the exp? Some people like to spawn camp, a legit tactic, however much in bad taste it is. Most likely even if you'd
[quote]D. Pantheon/Skirmish will let me join a game against "comparable" players. It won't let me filter maps or gametypes. It won't let me pick allies (unless I boot teammates or opponents til I get the ones I want - c'mon). It won't show me map or type settings until I'm in the game. I don't play Pantheon/Skirmish right now because [/quote] is this asking for a team stack? Having been on the receiving end of a clan stack in TF2 (and other titles) it's not a game, it's a one-sid
[quote quoting="post"] One of our frustrations (and this is one of the reasons I’m not a fan of MP games in the first place) is how inconsiderate some people are. We spent a lot of time trying to figure out why people were getting “disconnected” right when a game starts. Well, it turns out, from looking at the logs, is that some people, having only 2 on 2 or 3 vs. 3 where an AI player had to be substituted to fill in the gap that some people just quit right
Before I go into too much. All my experience is in SP Tournament mode, and I recently succeeded against Hard. But the concept of flanking and flagging principal is similar. The build you spec'd works, and I have used it (or very similar myself) but after a while I found it stale. I'd go for Pounce at 4 and Presence at 5. Firstly, I want some offence ability. Pounce gives a quick kill to a creep or a way to prevent an injuried demigod from teleporting away. Magnificient
I would like to suggest an interim step in the Single Player game difficulty. How difficult would be to create AI setting between Normal and Hard which has the "values" (exp and gold returns etc) being averaged. Have it so that the player holds down the Shift key, and the Hard button would change to "Challenge". At the moment I finding Hard unwinnable. (still trying to refine my Sedna strategy). I feel that it would extend the life of the game by providing an additional "work-through".