I may have, I don't know. I updated on my old version, using that CD key.. How do I tell if I registered?
verxintRising
I got a new computer a few months ago, installed GalCivII, it worked fine. I didn't play for a few months and now whenever I try to play one of my saved games, it crashes within 5 turns. There doesn't seem to be anything ingame to cause this, except that it always crashed when I press the turn button or hit enter. My old computer would sometimes crash playing, but the game would always lock up first, then either unfreeze itself or turn off. On this comp, the moment I press enter it just close
I found Control+X to be it (you have to advance a turn for it to start) but I'm not using DA or TA, just DL.
Netraik: I found it through trial-and-error yesterday, but it wasn't Control+Z
The standards of internet speed went up really fast since a few years ago. I have a 1500 Mbps connection and people call it slow [e digicons]:annoyed:[/e]
Awww. Oh well, was worth a try.
I usually just let it go since I have a strong enough economy. What I hate though is when all of a sudden I steal Xeno Farming III from someone and I have to go through my list of planets and stop them from making Advanced Farming so I don't have planets with 25 billion people (and this a horrible approval rating)
In this video (or maybe part 2, somewhere in there) the guy uses a key that causes the AI to take over the human player and run a game by itself. Does anyone know what this key is? I know you can use ctrl+shift+Z to take over an AI player, but this one lets you watch the AI against itself without having to do anything yourself.
I'm afraid I #$@%ed up a bit too many various settings in the game. Is there a way to reset all the settings to default (short of uninstalling and reinstalling). The game isn't actually broken, but I've recently changed a lot about my playstyle and it's easier to just reset all the related stuff and set it to what I want now than mess with it more and do god knows what. One in particular is the racial ship designs/colors/starting abilities. Those have gone all over the
(Doesn't want to let me edit) I loaded up the old save, played for a really long time with nothing eventful (messed with the Terran-Thalan war a bit by giving the Thalans my old ships when I made new ones). Then the megaevent decided to happen again, only with the Torians. This time I was ready. The next turn they surrendered to the Iconians. Well that was short-lived. Also, some event happened that made the Iconians evil so
[quote who="GW Swicord" reply="4" id="1884483"]You might be able to the money edge of your problem if your enemies have econ mines that you can prepare to take rapidly when you start attacking. If you've got most or all of the industrial techs, you can quickly add quite a bit to your econ ability with a few constructors. Also, limiting the worlds you take early to ones with strong cash potential and planning to repopulate them quickly with additional transports should help you keep
I only have it on challenging.. Maybe if I move my entire military into Torian space, it'll piss them off enough. However I'm so powerful I can extort them for money. [e digicons]:grin:[/e] The Terrans and Thalans aren't really a problem. I formed alliances with both of them earlier, and the Terrans decided to attack the Thalans. I just find it funny that I can just sit and watch them. The only thing I've thought of that I know will work is to bui
Not dead. A post every few days that takes even more days to get a response is dead.
I'm playing as the Yor on a Gigantic galaxy with everyone enabled. So far the Drengin and Korx have been eliminated, leaving me as the only evil race. I would have helped them when they were dying but for over half the game I was tied up in a war with the Drath who refused to sign a peace treaty even though I was kicking the crap out of them). As a result, I can't get as many allies and EVERYONE is allied with EVERYONE cause they're all a bunch of pansies who don't want to kill people. <
[quote who="KzintiPatriarch" reply="8" id="1852667"]One of the best ways to keep the AIs from declaring war on you, aside from having a larger military rating, is to keep them all at war with each other. I like to ensure that each AI is always at war with at least two others, and I always look for when they get econ or tech treaties with each other, and break those up by making them declare war. This prevents any alliances from forming, and the AIs are always "too busy" to declare
Map: Varies Habital Planets: Abundant Number of Planets: Abundant Number of Stars: Abundant Star Density: Scattered (keeps there from being vast tracts of space with nothing in it) Anomalies: Abundant (Cause I like getting a lot of those bonuses) Technology Rate: Very Fast (I don't like hitting enter more than I have to. Sometimes I have it slower but since I usually wait until I've teched up to a certian point when I do something, it wouldn't b
I use the method the CPU uses, at least as much of it I understand. The general format is [Race][Type] MX-Y Types: Fighter = Tiny Hull Escort = Small Defender = Small Scout = Small Heavy Fighter = Small Frigate = Medium Cruiser = Medium BattleShip = Large Dreadnought = Huge Troop Transport = Cargo Yes, there are multiple ships of the same hull Small hulls: Escort: Is as fast as a Troop Transport so that it can p
[quote]Personally, I find the game boring the second it becomes clear that my power is equal or greater than that of the AI. I know there's just no way I could lose when that happens.[/quote] I have to agree with that. When I know I destroy the AI in every way, it's boring. As for AI vs Human military, another thing the AI misses often (at least in my experience) is the advantage from being the aggressor. They seem to bring their fleets in to blow up my orbiting transports, and
[quote]Tangentially related too this, is there a formula surrounding peace treaties? I have had a number of races that I have had on their knees, where they SHOULD be begging for peace, yet don't.I always figured it had something to do with relative mights of empires, coupled with the outcome of X engagements. Possibly some rankings thrown in there and maybe a calculation based on previous dealings with the "offending" race, but I can never gage if a race is going to ask/beg for peace. any id
Right now what I really want is the ability to save a ship design for a particular game, but that hull design (as in all the non-functional parts) for all my other games. Basically, if I make a design I like, I can use it in another game without having to research all the same technology, it just won't have the same abilities.
[link="http://www.youtube.com/watch?v=aIVw0-fTTV4"]WWW Link[/link] In that video at about 3:35 the person mentions that you can see the year ships were made. The M must stand for Mark (which the guy in the video mentions) and something else shows the year.. But the quality is too low for me to see exactly which number is which. Oh, also, what autodesign feature? I've never heard of it... Okay, I've confirmed that X is definitley the year, where 2225 is year 0. I'm gues
The serial number is after the Y. I thought those were generation numbers, but lower ones are sometimes better. The name format is "[Race][Type] MX-Y [serial] For example, a ship in a game I was just playing was "Altarian Cruiser M9-1 223" (the 223 being the serial number) which was worse than an "Altarian Cruiser M5-3" by a large margin. However, in every case I've seen, when the X is the same, higher Y numbers are better, it's better. So the Y is a generation number, but X ha
I've been trying to figure out how the CPU decides names for its ships (out of curiousity), but I only have what "type" of ship goes with what hull, like BattleShips are large hulls, Frigates are medium, but I don't know what the MX-Y (X and Y are numbers) is for, if it even means anything. I only have the original GalCiv II, none of the expansions.