I see your point of course. But being a fly on the wall? Sort of like wouldn't it be fun to watch all the great stuff go on in a concentration camp. These guys are in it 24/7 until they drop, then as soon as they regain consciousness they are back at it. I wonder if anyone feeds them? Hmmm, only if they fix a bug?! I mean when I get an email at 930 at night on Sunday about my bug report, it tells me someone is cracking a might
Bamdorf
I am very suspicious about soak. Yeah I have tried it several times, why not. But I have this feeling things don't really work the same. Maybe I am just guessing? What I am trying to say is there is more than one reason they advertise that they don't want data where console commands have been used. Yeah, I know, I am stumbling around in the dark again. But hey, a random drunk will often make progress in their walk, right?
Yes it works either way really. But again I think the real problem is managing how things work in BIG games. There needs to be some way to scale things. For example, for testing today (the dreaded black screen on invasion bug) I am running medium with a half dozen major opponents. No problem there. But in my excessive games with 26 opponents, I was piling up a ton of those things. Clearly not right, I admit. Balancin
[quote who="Franco fx" reply="6" id="3544105"] Quoting Stalker0, reply 5 So if you are growing a base with heavy research labs...an extra +1 production may get you a lot more than the research building...at least for short term gains. This is for the Antimatter improvement isn't it? So you
Well my lucky streak ended and I did get another black screen on invasion. However, I was lucky (feel the irony) that I had saved just before an attack from 1 hex away. Well, not that lucky since I have been doing this the entire game. So I appended full documentation of this event to my ticket OBF-644-50666. Maybe it will help! (This is 95.3 of course.)
I tested 0.95.3 this morning and got to an invasion situation. In three tries, twice it succeeded and once failed with the black screen. I can provide full documentation if that would be useful. -------------------- Edit: I didn't wait and went back to try to reproduce the black screen, with the invasion on the same turn, So I could get screen shot, save, and support tool. Tried about 15 times. It did not fail. Grrrrrr.
In my submission for the contest I used a rubrik's cube as a synthetic creature, lol. It was a cube on a white background, and I made it ok, but the edges looked bad. I didn't solve the puzzle... [e digicons]:|[/e]
This looks like the same thing I have reported: https://forums.galciv3.com/464223/page/1/#3543561 I do not know yet whether today's hotfix 0.93 fixed the problem...I have to get a ways into the game before I do invasions.
OK, thanks for explaining, makes sense. Thanks, going to try them out anyway lol. Heck I am just on a glorified bug hunt anyway.
I haven't seen this in 0.95 so far. Maybe we are good.
[quote who="pendrokar" reply="46" id="3543563"] Favixi Fixed and now are in their own folder . http://www.mediafire.com/download/1u7yq464pjbmx6m/Favixi_NoTechTree.zip It nolonger uses a unique tech tree, that tech tree didn't even use the Base Tech Tree. Don't mistake Base Tech Tree with Generic. Base allows to build base components and starbase modules. Pre
I think I see Frogboy's point and my position is that I would like a means on occasion to see all the details (like doing test runs --- which maybe should be in the game? let me set up different fleets and see what they do? --- just a thought), but that the default be about what it is. I do have the feeling, that I think is being expressed here, that I have a very poor idea what is happening despite a lot of experience. Maybe I am just looking at it wrong, perhaps.
UPDATE. I tried a small game and guess what, no problem. Meteors appeared from time to time normally, the date flashed as usual, and no bright white full screen flash. So I went back to my excessive game...and...same thing. Perhaps the game just needed to get restarted. Perhaps something in the background (behind the screen having to do with Windows) was doing it. I dunno. When I see it again I will try to get a video as I said, but righ
Not really because it is just a instant flash. Plus, I don't see meteors at all any more. So it is kind of frustrating. Perhaps I could try to get a video of it with Jing...I will thy that. I might point out I am playing on excessive. Perhaps I should go small and see if it is different.
I play at default and I have lost colony ships to them and it really ticks me off. But in a good way. My idea is yeah it is dangerous, and yeah I don't have time to baby sit every colony ship. So I try to use judgement to reduce bad things. I take a slightly longer route when I know it's safer. And so forth. I take the risk to hurry colonizing. And I am living with it, it sort of feels right. But --- the problem
[quote who="Raynman" reply="3" id="3543558"] Thank you for reporting, we are currently hot patching a fix for the black screen issue. [/quote] You guys are GREAT. Period.
[quote who="Dumhed" reply="30" id="3543151"] It works fine for me. Just in case something happened to the design folder I just recopied all the designs and stuck them in and replaced the old files. [/quote] Hmm wonder what happened when I uploaded 0.95. Anyway I tried the without ships verison and it works fine just dropping it in the mod directory. If I get ambitious I will go back and try the ship version, probably something just glitched when I w
I rather like the idea of a tax on a SB in one's ZOI. And a right of refusal for military and cultural SB, with the consequence...WAR...what's it good for? Getting rid of starbases, of course!
1. I think it would be handy if we had a pinned thread containing custom factions. The contest winners and the honorable mentions might kick it off. The thread's first entry would describe how to post them (include readme with instructions for installlation, for example). I have 25 alien factions in my current game but I need MORE!!!! 2. I can make factions, but one thing I don't know how to do is a problem. &nbs
I am used to seeing shooting stars quite regularly. However, since 0.95 (approx, not completely sure) instead of a shooting star the entire screen just flashes white. It's a little annoying. 1) Might be handy to have a toggle for the shooting stars. 2) Not sure what the flashing is about --- here is a debug file: https://www.dropbox.com/s/w7y4l7d36taglwv/debug.err?dl=0
In the U.P. display shown below (0.95 optin) the display slider on the right doesn't work. Not a huge deal, but you can't see the other factions in a big game. Note I am using the new factions that I managed to get working, plus many of my own. There are about 30 or so major factions in the game. </p
My sympathy, looks like a great mod. But I barely had a chance with it.
Bad news...with the 0,95 patch evidently the kujo again doesn't work (ctd on startup). All the other factions, and my "old" custom factions seem ok though.
I didn't see the "black screen on invasion" bug listed but I will see if there is any change.
Been trying some things with the Faixivi data but haven't gotten it to work. Perhaps someone has had success with this? OH by the way you must be right; the other two factions work fine so far.