I hardly think anyone is going to accuse you of being unsupportive. You have been a leader in this community. That said, I think the whole business of what is release or not has become relative, because of the internet. Except for one thing: trade reviews. Bad reviews will tend to stick no matter what happens. So the publisher has to weigh this and make a tough decision. I have noted elsewhere that the top games in many cases did not hit their stride unt
Bamdorf
First, let me say that I don't know how the diplomatic effects are calculated and how that translates into diplomacy. At present, all I see are (1) nothing, (2) your ideology is different, or (3) your ideology is the same. That being said, I would suggest that the diplomatic effects be tailored to a scale of differences. One simple example. I have 5 benevolent traits and 4 pragmatic traits. My neighbor has 4 benevolent traits and 5 pragmatic traits. &nb
[quote who="Ranger6" reply="48" id="3556404"] The guy paid 60 bucks for the game. It gives him the right to gripe. As for this being your house, how about you try to remember who paid for the house. Yeah, paying customers paid for your house. The guy has some valid concerns. Instead of attacking him for it, try to act professional and address him in a mature way. Maybe some classes in customer service and relations need to be given at Stardock. [/quote] I would like to respo
Look at world history. Isn't clear that terrans are inherently good? Oh, I forgot, they don't teach history anymore. My bad! Actually I see two problems in this ideology business. First that the degree of difference skould figure in: pragmatic-ben should have less impact than mal-ben; second, the tolerance level of a race should figure. To some extent the latter seems to be working, but there could be more done with this.
[quote who="Franco fx" reply="5" id="3555613"] Enjoyed it Bamdorf, great read. I noticed that you didn't mention resources or relics. Are you skipping them in your game or just down playing them? I am currently playing a game on the settings that Larsenex talked about and relics have been a major part of my game. In fact, they are so good, I am considering cutting back on them going forward. There are so many, most are going to waste and I have criminal bonuses
[quote who="dragoaskani" reply="6" id="3555621"] Stopped reading at this point: "I set my virtual memory minimum = maximum = 24466 mB. Windows usually suggests 1x RAM for miminum and 3x RAM for maximum, which is likely fine, but I prefer that the system not change its swap file on the fly. Please note: DO NOT turn off virtual memory because you have 16 gB or more and you don’t see the game using nearly that much. Turning it off c
[quote who="a0152570" reply="3" id="3555544"] Man Bamdorf , you ought to write a book .... Oh wait you just did [e digicons]:P[/e] Seriously, I enjoined the read [e digicons]:thumbsup:[/e] [/quote] Hey thanks, but really...it was only a pocket book tbh [e digicons]:sun:[/e]
First, it's a great idea to keep a healthy cash balance. Second, one ought to be able to refuse any "gifts". Just because someone wants to surrender doesn't mean you should have to accept. I should always be able to say, no, going to kill you. Third, one should be able to see what the total bill is going to be if one upgrades multiple ships ---- and a corollary to this is that one ought to see a summary of what one gets if the other guy surrenders. &n
Of course you are right, the approval bonus just adds into the sum of the multiplicative bonuses. After all the head banging against the wall I did to finally get the calculations to come out right, I made a sloppy error. Thanks for a good catch! I also think your suggestions for naming conventions or codes, if you will, makes sense for a lot of people, Personally the "immersion" thing for ME is not affected, but that, as many other things, is just my slant.
Introduction It’s about a week since release, and it seems to me appropriate to go over the “state of the game” and include some ideas for playing and for improvements The general outline is firs
As an end user, I cannot discuss sensibly some of the technical details from the point of view of the modders. But I can say how my mod use has evolved over the past few years. i speak mainly of Skyrim. At first I just grabbed Workshop items, it seemed convenient. But then I found some mods were not available on Steam, and that these sites supported mod managing better than the Workshop, among other issues. And very quickly I went to not using the Works
[quote who="JorgenCAB" reply="41" id="3552036"] The difference between Production and Manufacturing are most likely the greatest source of confusion in this whole debate and they should really be explained or rather the difference in the game should be more clear. For example... a modifier on Production is usually much more powerful that a modifier on either Manufacturing, Research or Wealth. So... a 100 Approval planet give you a
[quote who="joeball123" reply="26" id="3551815"] Quoting Bamdorf, reply 21 A racial trait of +1 to production (good question as to whether this gives a +1 to Raw Production as well as +15% to manufacturing...I am thinking it does!) gives a +15% bonus to manufacturing Unless the XML file
Appreciate it, the more the merrier. Trying to learn GIMP now myself so I can make some new factions,
[quote who="Azunai_" reply="24" id="3551727"] @Bamdorf: i think you got the starbase thing wrong. the pretty sure "1 construction" is the cost of the upgrade (i.e. 1 construction module) - not the yield. there are some higher end modules that require 2 construction points, so it makes sense that the game actually shows how many modules are needed. the production bonus you see is probably the baseline bonus of the "economy ring" which is 10% bonus to total production. the
[quote who="Illauna" reply="1" id="3551523"] Population affects production which pretty much affects everything. Production = 2 * pop ^ 0.7 Your production then is allocated to wealth, manufacturing, and research to set your raw research and manufacturing. Your raw manufacturing is multiplied by your bonuses. [/quote] [Assuming I am not running any projects]. If one checks the output box
This brought to mind a real life example involving a big ship, namely, the repair of the Lexington carrier after the Coral Sea battle in WW2. The ship took considerable damage and it was estimated that a minimum of two weeks would be required to make it battle worthy. However, the crews at Pearl worked around the clock and pulled off a minor miracle in roughly 48 hours (not sure I remember the exact time) and made the ship ready for the turning point battle of the Pacific war at
[quote who="Jeslijar" reply="8" id="3549548"] Quoting econundrum1, reply 7 I know it was a lot of money up front but it's a saving in the long run on dlc and expansions. I paid a whopping $22.50 back in November when they had the <a href="https://twitter.com/stardoc
This looked very helpful to me on transparencies, etc. https://www.youtube.com/watch?v=R_42i7osHug
Seems to me they could just change the name to "Galciv Feedback", and drop the Beta. Someone ought to be able to do that. Should be easier than FTL, no? The Game will continue to evolve significantly for the next 5-7 years, according to the CEO, so in my opinion, "Release Day" is somewhat arbitrary.
[quote who="econundrum1" reply="8" id="3549098"] Not sure if MS Paint will save the alpha channel, try using gimp or maybe paint.net, I know gimp can do it and both are available free and can be found with a google search. [/quote] I am in the process of trying both your suggestions. Clearly MS Paint will not work with "transparencies" that are needed to put a portrait in front of a background. Thanks for the suggestions.
Notices: 1. I have read nearly all the posts in this thread, but I may have missed some. Apologies. 2. I do not intend come down on one side or the other, rather I intend to mention some more or less closely related items that bear on the issue, finishing up with what I consider the most important, and suggest the combatants to consider them. Here are some facts/ideas which bear on the subject of sensor capabilities in GC3. 1. &
1. Having two "one per planet", etc., buildings or multiple "one per factions" buildings sounds like an issue that should be moved to support (can just edit your post and change the header line saying "beta feedback" to "support". and probably also ticketed (see the support pinned guide if you need instructions). Sounds like a save file might be all you need there. 2. Being able to discuss extension of a time limit treaty absolutely makes sense, regardless of the time limi
I remember in earlier versions my power going from 999,999 to zero. I had really thought the changes would bring this under control. It's really in the running for the biggest outstanding issue (imo) now that the battle viewer and invasion things seem to be under control. It seems that somebody is not accounting for how large these numbers can get with a large galaxy --- and at the same time, I don't see why there has to be any limit at all. </p
I have updated my early access review. I have only one regret, which is that I have only one thumbs up that I can give for this game. Course I might add that my update didn't change the statistics. There ought to be a rating system that takes into account early access. Oh well.