daisame

daisame

Joined Member # 2734616
3 Posts 13 Replies 217 Reputation

A player who tries to save his units will perform better than one who doesnt anyway. Do we really need some kind of artificial incentive that penalizes risk? I think it would work better as an AI incentive. To keep the AI from mindlessly sending ships to thier doom. Otherwise I agree that the incentive is already there for the player which is to not waste resources.

482 Replies 351,071 Views

One strang thing I noticed. I dont know it belongs here or in Tech. I think here. Sometimes when you have a fleet selected and you attempt to warp to another area, some of the ships want to fly back to your originating area. They also don't want to accept move orders within that sector. I THINK what is happening is that when the fleet was created I selected a unit that could not fly to the new site (like a local figther group). So when they got to the new area, the ships, or some of the

482 Replies 351,071 Views

Comment about the jump through gravity wells. I am OK with it. I understand the 3D nature of space and since hyperspace is fantasy with maybe at best some theory to support the fantasy, we do not know you could not hyperspace through a planet. I like that you can immediately retreat or move on to another planet if they do not have a jump inhibitor. Actually I would prefer the planets be spaced in a ring orbit around a star system with various belts and moons etc. Warp can happe

482 Replies 351,071 Views

My quick takes on beta 1: 1. I also think that jumping through wells should be impossible. I think ships should at least have to move far enough that they have a clear line of sight to their destination before jumping (this way they can't jump through the gravity well, but they won't have to move all the way to the other side of the well either). 2. Generally, I would like to know if the pacing/speed of the game is likely to change much? To me it is w

482 Replies 351,071 Views

Thought of another one. 7) When you go to build a unit and there is something in your way, do not remove the selection of the item, simply return the "error message" but keep the item selected. This keeps users from having to reslect the item they are trying to place. 7a) When building structures, keep the same item selected by defualt until the player chooses other or clears the item type. Makes placing multiple structures quicker.

482 Replies 351,071 Views

On the note of structures that have 0 HP when they are in the "idea" phase. Not only should they not be targetable and attackable until they are beginning to be built, you should not see the proposed plans of where something will be built. It should be a friendly information that only you and anyone with an aliance for intelligence would be able to see. This is also where espionage would be well used.

482 Replies 351,071 Views

The interface is nice but here are some suggestions or annoyances. 1) The "Card" pop-up for units is often right on top of the unit you are hovering your mouse over. Let us move that around so its out of the way. If we run at 1600x1200 rez there is a lot of excess screen real estate in the corners. 2) Zooming in and out. The camera zoom feels way to large when you are in close. The zoom should be dynamic based on your current zoom level. When you are zoomed in, the mouse wheel

482 Replies 351,071 Views

I get the memory leak in my game as well. I noticed that with the gigantic map the game takes about 1.2-1.3Gig. I have 2GB in my PC but that gets eaten after about 20-30 min of game play. I get an "out of memory" error on an autosave or just during game play. I also have kept up the Performance Monitor and can watch the memory slowly sink to 0% free. I thought it might have been an artifact of playing on Vista 64bit but it appears it happens on other versions.

13 Replies 18,488 Views

With my Vista 64bit PC, the game has a bad memory leak. It does not appear to be a problem on smaller maps, but on the giagantic map it is a problem. The game itself will use 1.3GB of RAM which is not horrible but when it hits the 100% mark of the 2GB in my PC, I get an out of memory error and the game crashes.

5 Replies 6,102 Views

After about 20 crashes, I finally figured out that the SmartException program (that stardock recommends for capturing crash info) does not automatically send the crash data in. I only got the last 3 sent it before calling it quits. The game crashes A LOT! I mean like every 10-15 minutes. If I save often, it seems to make it less frequent. Right now I cannot go any further in game, well unless I chose not to pan the camera across one space station in the middle of my map. I just built it

2 Replies 5,069 Views

I just tried entering the serial again and it worked. I am GUESSING the database that has the sale information was not updated in time for the application to start allowing the install. Looks like there might be some bugs or performance issues that need to be addressed.

1 Replies 3,854 Views

I just singed up for the TotalGaming.net service and purchased Galactic Civ 2 and installed it. Then I purchased the Dark Avatar Expansion. The installer popped up but with no titles in it to install. I closed that and received my e-mail confirmation with my serial. I added the serial to the game title in the settings screen and registered. However, Everytime the screen reloads, I get the following error message. Failed to validate your gc2,gtest registration information. Pleas

1 Replies 3,854 Views