Quaternus

Quaternus

Joined Member # 2438171
47 Posts 136 Replies 625 Reputation

I hope someone can tell me what else, if anything, needs to be done. I'm going to start another game when I get home and see if anything is different.

1 Replies 2,309 Views

I tried to make a 5th level of asteroid base with a Space Mining IV tech. I put this in Galciv2\DarkAvatar\Data\English\AsteroidFieldMiningBaseModules and it doesn't seem to work. What else do I need to do? Supreme Industrial Increases maximum possible Industrial Units produced to 50. &l

1 Replies 2,309 Views

[quote who="Sole Soul" reply="1" id="2013871"] The 2% portion doesn't show up in stats and graphs? [/quote] Sure doesn't. So I don't know whether it is being applied.

2 Replies 3,052 Views

Twelfth and thirteenth display incorrectly as 12nd and 13rd. (11th displays correctly.) Sometimes my ships are invisible, especially if I use Dread Lord ship style. Sometimes another race will leave a ship on one of my mining stations for no good reason. When I build a mining starbase it asks multiple times if I want to build a base and if I say no to some and yes to some the base might be invisible. When I make an improvement give a 16% morale bonus to its pla

2 Replies 3,052 Views

[quote who="Scoutdog" reply="2" id="2005845"]Quaternus: Since the extreme planet types are hardcoded, you would need to actually get inside the source code to do this, and even then it would be a LOT of work. Sounds like fun, though...[/quote] Why would it be a lot of work? There are already 5 examples of how it is done. Sounds like copy, paste, edit, repeat to me.

10 Replies 8,009 Views

I want to make Light Gravity and Volcanic world types in addition to the five types in the game. How would I do this? Also, I want to make different types of spore weapons: Antimatter Module: Destroys all life and renders the planet Barren Nuclear Module: Destroys all life and renders the planet Radioactive Neutron Star Matter Module: Destroys all life and renders the planet Heavy Gravity Tectonic Upheaval Module: Destroys all life and renders the plane

10 Replies 8,009 Views

For example, I want to make a building that gives a planet a 7% economy bonus and the entire civilization a 1% economy bonus. Can I do this, and if so, how?

3 Replies 2,558 Views

How would I make it stop saying "Let's not waste agents on Minor Races."? This is infuriating! A minor race has become a significant force and I need to spy on them!

9 Replies 5,225 Views

I came up with an idea for an alien race. A race develops in the Magellanic Clouds, and they find a lost Arnorian fleet that was rendered derelict in a battle with the Dread Lords and has drifted, dead in space, all the way to their galaxy. They assimilate this technology and become a superpower in their own galaxy. Then the Precursor ships they found and repaired/utlilized detect the Dread Lords when the Drengin release them. They come to this galaxy to investigate and get involved in the ge

1 Replies 2,565 Views

The only current use I have is to blow up a system with no usable planets in order to get more asteroid bases for planets of neighboring stars. On second thought, maybe 7 pc/wk is as fast as they should go. 10 pc/wk may be too much...that would discourage conventional play rather than augment it.

18 Replies 9,815 Views

[quote]Ascension starbases are defenseless by design last I heard.Are you sure the AI doesn't build ascension bases? The last few games I played they did. You don't automatically see them through the fog of war though, so it might appear as if the crystals are still unclaimed.[/quote] It always says that Ascension starbases have mods that can be installed, but it won't let a Constructor upgrade it. I think I can fix that pretty easily. I'm not saying the AI won't use them, I

18 Replies 9,815 Views

It should be easy to give them the weapons and defenses. But it looks like I'm going to have to a) hope Stardock fixes the speed problem or b) get into the .exe myself once updates stop. The Ascension bases also shouldn't be defenseless. On that note, I have never seen an AI build one. And why can't we trade Ascension points like credits and influence points??

18 Replies 9,815 Views

There should be a random event where a star can go nova and wipe out all colonies in a system and make all planets around it uninhabitable.

3 Replies 6,209 Views

Here are my ideas for new invasion tactics: Neutron Star Matter Drivers Description: By bombarding the planet with ultra-dense material from neutron stars, we'll be able to increase the mass of the world and hence its gravity. The attack will be devastating and will turn this planet into a Heavy Gravity World. Cost: 400 BC Bonus to <a href="https://www.galciv.wikia.com/wiki/Advantage_factor" title="Advantage fact

1 Replies 2,672 Views

I guess I'll have to wait until Stardock is done updating. I wouldn't want to mess with the .exe until Stardock is finished with official updates. One thing that is really annoying now is that some non-combat ships cost money to maintain. Also, why do colony pods have half the size they used to have? They need to be equal to the troop pods. On that note, an Advanced Colony Module to complement the Advanced Troop Module would be nice. It could require Extreme Colonization to be unlocked

3 Replies 4,111 Views

1. How do I decrease tech inflation? It's a bit annoying, it was just right in DA. 2. How do I lower ship maintenance costs? Those were better in DA as well. 3. Why does it cost so much to upgrade a ship, and why do I get so little for decomissioning a ship? I want to fix this more so than anything else.

3 Replies 4,111 Views