can i do this?

I came up with an idea for an alien race. A race develops in the Magellanic Clouds, and they find a lost Arnorian fleet that was rendered derelict in a battle with the Dread Lords and has drifted, dead in space, all the way to their galaxy. They assimilate this technology and become a superpower in their own galaxy. Then the Precursor ships they found and repaired/utlilized detect the Dread Lords when the Drengin release them. They come to this galaxy to investigate and get involved in the general galactic conflict.

I want their planetary improvements to be weak at the start but at later levels have a networking ability such that, for example, a market might give the planet it is on a 7% economy bonus and then give the entire civilization a 1% economy bonus. The end result is a race that is weak on a small map but nearly unstoppable on a gigantic map, as these 1-3% civ-wide bonuses can add up fast. Their planetary improvements will be costly to offset this effect.

However, my attempts to make this work have failed. It seems like it works only for certain abilities that are not planet-specific, such as creativity. How do I make an improvement that gives a small bonus to the entire civilization and a more significant bonus to the planet it is built upon?

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If you have TA, use the editor: In the improvement editor go to the "bonuses" tab and locate the box labeled "% bonus to civ". The scrolldown menu conains all the ability types. "Ability Amount" is the % by which the ability is actually raised. "Ability Factor" seems to be what the improvement window in the game says the improvement raises. For the planet it is built on, use the numerous "% bonuses to planet" boxes on the right. If you don't have TA, these imps will become available to all civs if you make them, so it's probably not a good idea in DL or DA.