So after a long while I decide to come back to GalcivII, and to kick thing off I bought the TA pack to enjoy the new goodies. And one thing has been bugging me: why the AI lag so bad in researching now? I play with Tough/Intelligent, the setting I have always played with DL and DA but I barely recognize their behavior anymore. Usually, I can have a good lead in research for a while and I need really to pay attention to tech trading or mining Research resource to maintain a comfortable
satthukaraoke
How about instead of researching the ship itself, we have to research the ultilities/upgrade for it? We can build a capital ship by default but then it will only be a muscle man. Maybe each ship should have one tech by default (maybe the level 6 tech), but other tech should be researched before the capital can use it. This way we achieve some more balance without compromising the existing goal.
Sins won't support multi-cores in any special way. At this point, that kind of support would need to be added in an expansion. Well, that's enough to make me happy as long as IC give it consideration.
I'm all for this idea. I kinda like a no man land idea too, for the shake of having an open battle environment. Think about it, right now it's either we're fighting at home or at somebody's home, it'll be nice to fight on a neutral ground. And since it's a no man land the geomytry can be a little different, not a sector with a rock in the middle (well, a planet, a sun, a dead astroid, an astroid, they are sometype of rock), it can be a nebula field or a debris field. Think
In MP i can see how frustrating it would be to go into a system only to find it blocked with no escape except to destroy the blocker. I believe if this result in frustration than the player either be a sissy or a sore loser. Why? Because it's something avoidable by using scout ship. If one commit a larget force into a system without knowing what that system has then sorry, if that player lose then it's well deserve. It's not a punishing system, it's
well, I second the notion that I prefer the old inhibitor. Logical side, this doesn't make sense. If it blocks jump, then it block jump, a phase lane to your planet or other planet doesn't change the nature of the phase lane. I can understand if they are connect by gates, but they are not. Also agree that this can be classified as a simplification and it does take quite a bit out of strategic decision. Not only it's no longer needed to scout a system before attack, one can
Just a suggestion from my observation. I think the reason for this is because some how in this build ships have a huge inertia (or momentum). I notice in several instance when I order a ship or a group of ship to attack a target (usually far away), they hit max throttle and charge at the target and a lot of time just fly pass the target by a great distance (if it's a structure) then slow down and turn around. Could this be the side affect of these U turns?
Suggestions are welcome for this area (no unknown alien threat in Sins, though - that's what sequels are for). When you guys get around to do that ... no SOTS style please, it's highly inconvience getting your empire wiped out by random events. As for Scheme question, at this point o
3D movement certainly would make things more complicated for the vast majority of people who would play Sins, which is why you're not forced to use it. Yes, people shouldn't need to use it. But because it's barely included (no structure 3d positioning, ship aligning automatically, no possibility to orient your ships in 3d, hard to read 3d positions, no firing arcs for ships, etc.) it's not even fun to use. </di
Its because i believe lordkosc is female The "flirting" will only get WORSE! It ALR
I just hope after this multi and lordkors no longer have a reason to flirt with each others on the forum now that we have MP.
And did no one pay attention to what Yarlen said at all. If you would like to express your opinion about this topic, dont. Its not going to chage, so build a bridge and get over it cause this game isnt HW2. By that logic this topic should not exist at all. I'm aware o
I think the main problem is that it really doesn't add as much tactical depth as some people claim it does so it really isn't worth the added complexity. Ok, I like 3D movements, but I won't lie to myself that the reason I like that system is because some tactical depth reason. You're absolutely right, there isn't much things to add in term of tactical. To be honest, Hegemonia has that system, it's so useless that most of the time I forgot
About making an Anti-Fighter Battleship, I did, but that doesn't mean I'm Ok with that. Because again, it's very ackward the way it is now. The thing is, with Medium or even Large Hull, the A.I as I said still distribute points for all equipments, they only don't do that for the fighter. So at this point the ship class that really dominate the battlefield in term of fire power is not cruisers, frigates, or even battleships, but fighters! Now does that sound strange? To the person w
They do, toward the middle of the game you will see they send Capital ship toward you. In fact the reason I started the last war with the Torian is because for some reason they park a battleship inside my border and doesn't move it out, pretty damn close to my planet too. I started the war to get rid of it