Ship Designs (Moving turrets)
So far I think the mechanics of the game work well. My most pressing concerns have already been brought up in other posts so I won't bother going into those.
I've a few issues with some of the ship designs. Some of them are fugly (as has been brought up before) but it's more the small things that are getting on my nerves. To start, the flack frigate. It has 4 turrets, but they only cover the top half of the ship making it look a lot like a boat. Pretty much any and all recent space RTS, Sims or shooter games feature capital ships (I.E anything bigger than a bomber or corvette) that have full 360 circular weapons coverage. An example:
Which brings me onto the turreted weapons. I'm assuming that that in the full version the turrets will move and track their targets?
This leads onto some of the static weapons, like the front beam / laser cannons on the Kol battleship. For a start they just look poor (in the shadowed picture on the top banner of this page they look good, but not in game) and they also fire like a turret. On several occasions the ship has been at a 90 degree angle to it's target, and yet the lasers still fire with 2 beams even going through the ship itself.
Your thoughts on this?
, etc. when it just adds more calculations?
