[quote who="crimsongekko" reply="6" id="3293057"]that's survival of the luckiest, not fittest [/quote] One man's luck is another man's skill... [e digicons]:grin:[/e]
Borg999
I seem to remember reading somewhere that basic units (not soveriens, heros or henchmen) don't level up. Yet in some recent threads, it seems like people are saying they do. So do they or don't they? Thanks!
I had a problem with this initially. But you just have to accept that FE is not Civ4. FE is pure survival of the fittest. Nothing more or less. If you get a bad starting position, the challenge is in trying to survive.
I'm going to sound cynical, and probably get flamed for this but I've seen this "strategy" from other developers. They release a game that's good enough to get people interested and excited for more. Then they sell an updated version with features that they intentionally left out in the first version, and sell it for full retail as a new/better/faster version of the orignal. Then they do this again and again for a few more releases. It's like t
[quote who="MarvinKosh" reply="11" id="3291120"] The trait weighting comes into play when the AI has a trait that affects its research - War Monger, Sorcerer, or Builder. So it will be far less likely to obsess over one tech tree. Average combat rating refers to what we see in the game as a Medium combat rating, so I suppose in this case an army will not be considered Weak when it's not really all that weak. [/quote] Thanks!</p
What effect do these have? + Moved AIEvaluateAreaThreat to AIfaction + AI trait weighting reduced from 1000 to 100 for researching techs purposes + Modified Average combat rating to be 100 instead of 200 in elementaldefs.xml Also, has the AI insta-build on reload bug been fixed?
[quote who="cwalters567" reply="15" id="3290691"] I would like to see a more robust information/game concept directory. The Hiergamenon is nice for flavor but honestly, even as a veteran of turn-based strategy games, there have been times that I've been really frustrated with figuring stuff out. [/quote] This is my only issue with FE.
[quote who="Necaradan666" reply="8" id="3290089"] I thought when we had the map pack topic it was almost unanimous that we said $5 was too much. $3.99 would be a nicer price point for just a few maps and stamps [/quote] Relative to what I've seen in DLC's from other developers, $5 is a fair price.
Personally, I always accumulate as much PTO as I can for just such a possibility. "Two weeks in lieu of notice" is just not enough...
Can anyone tell me why? The only thing I can figure is that access to a fire shard/manna is required to use the spell (and in the game I'm currently playing, I don't have any fire shards)
Thanks guys!
The description for the mage says that they fight with long range magic, but after I train (build) them, all they have is a bow and no spell casting abilities. Am I missing something? Are there some sort of pre requisites that have to be met for them to be able to cast spells? Thanks!
[quote who="SOLOSOL" reply="10" id="3289184"] But with such a modding tool, we will be able to make the rest of the content. [/quote] Well, they could release the modding tool after the various packs, and charge $5-$10 for it. I'd buy it if they sucessfully made it very user friendly.
[quote who="Derek Paxton" reply="25" id="3289179"] It has been tracked down and fixed. The fix will be be in patch 1.1. [/quote] Is 1.1 still scheduled for early December?
SD, please make "No tech brokering" an option please. It works in GC2, it can work in FE.
[quote who="NaytchSG" reply="7" id="3287412"] Yep, I'd also like to get it to where I can give units away ala GalCiv2. Or swap magic items. [/quote] I would like to see this implemented too.
There's balancing and then there's nerfing. I don't think anyone wants to make the juggernaughts as weak as a level one moster, but as they are now, they can be overpowering, especially since one of the Sovereigns can crank them out like he has a Jug factory.
[quote who="Tuidjy" reply="3" id="3287245"] But can Stardock force Steam to change its policy of allowing people to play on as many computers as they wish as long as they do it sequentially? [/quote] I'm not sure, but if it's anything like DRM, then the choice to allow loading on multiple computers is up to the developer.
I believe SD changed it's policy on that recently. From the "Fences" forum: https://forums.stardock.com/437578
Salting the earth can be easily countered by using the magical teraforming outpost... [e digicons]:grin:[/e]
Yes to all Moster pack Spell pack Magic item pack New faction pack What I would love to see is a tool that makes modding a complete no brainer. That would be way cool, extend the life of FE, and allow people to focus on their creativity and not on learning how to mod.
Yea it's possible. In fact my AI controlled custom faction steamrolled me.
[quote who="aeligos" reply="12" id="3286155"] Quoting Borg999, reply 11 BTW, you realize you're asking the opinion of a biased group, right? But everyone is assimilated. [/quote] Years ago, I modded a Borg faction for Sid's Alpha Centauri..I just don't think they would fit well in the world of FE. [e digicons]:grin:[/e]
BTW, you realize you're asking the opinion of a biased group, right? [e digicons]:grin:[/e]
Yes, it's a good game, and I think you should get it.