Borg999
How do you get a unit into defensive position? Doesn't being attacked by an enemy unit, when it's not your turn, automatically put you in defense? Thx.
I often have trouble getting beyond lvl 12 by the end of the game, but that doesn't make it any less fun.
I seem to get the spider invasion in the early game whenever I'm able to expand quickly or conquer another faction.
I'm not sure, but I do know that the spider armies in "spider invasion" random event ignore the AI.
[quote quoting="post"]May be it's pure bad luck for me, but I've noticed that loots that my hero got by "opening" all the treasures he's able to find on the map, tend to often be the same. For exemple, once I've had a set of throwing knives, or a flute that gives you the initiative, I've got good chances to get it again in the next treasures. May be it's a bug... or may be it's just bad luck... or a lack of enough various items to be found in
[quote who="joeball123" reply="2" id="3351987"]I tend to agree with Alstein - it doesn't make sense that I cannot wear a chain shirt or a piece of plate unless I have some specific training. It would make sense that I suffer from some kind of penalty (most likely initiative, but defense and dodge penalties would also be appropriate) if I don't have some degree of practice or training in using the armor. [/quote] [e digicons]k1[/e] &
[quote who="Mistwraithe" reply="12" id="3352016"]This is hardly a new mechanic. There is a strong history of RPG games where the XP from killing monsters are split between the heroes/characters right back to D&D. This persists up to the latest versions of D&D. Why? Because it works. The more heroes/characters you have the easier it is to defeat a particular group of monsters, hence less experience is earned. Makes sense to me (as much as a fantasy game can anyway!). [/quote
If it bothers you that much, just don't play the game.
[quote who="Ratatosk7" reply="1" id="3351618"]P E A C E ?! In the grim dark future of Elemental there is only war! [/quote] Chainmail, spears and catapults are the "future"? I think you meant to post that on the GCII board. [e digicons]:grin:[/e]
[quote who="Hellions" reply="4" id="3350049"] You wouldn't happen to have a champion or a unit equipped with a fire or freezing staff? I believe they are supposed to leave a trail of smoke/frost behind as they move. [/quote] Yea, I did, but I traded her an axe pretty early in the game. I guess the command to cause that animation is "stuck".
[quote who="StevenAus" reply="2" id="3349696"]It is a lingering spell animation I think. [/quote] Thanks!
Where ever my sovereign's stack goes, they leave a trail of glowing white O rings. I'm playing as Umber. Is that the result of a spell I cast on a hero? A curse spell from another faction? Thanks.
[quote who="Gaunathor" reply="24" id="3346064"] I'm not sure, if that is possible. As far as I know, they can't be used outside of D&D games, just like Beholder, Mindflayer, Githyanki and a couple other monsters. [/quote] Well, I think if they just change the appearance a little and rename it, that would be OK. After all the "Blink" spell is essentially "dimension door" from AD&D, Blizzard is essentially Ice storm, etc. Also,
1. Manticore http://en.wikipedia.org/wiki/Manticore_(Dungeons_%26_Dragons ) 2. Mummy (since we have skeletons, might as well have mummies) 3. Giant purple worm http://en.wikipedia.org/wiki/Purple_worm <span d
Just like most people here, I prefer radomness in the gameplay. However, I suggest having randomness within reason with regard to monster treasure/goody huts. For example, in one game, I found a 24 damage sword in an unguarded goody hut, and I got a bag of holding (the +20% carrying capacity bag) after defeating a dragon. It just seems more reasonable for that to have been reversed. So my suggestion is to code in different buckets/classes of random items based on
[quote who="Heavenfall" reply="8" id="3343574"]Imho those suggestions are all extremely stock and wouldn't fit into the Elemental lore. PS. If anyone wants to port the Stormworld monsters ( http://stormworld.wikidot.com/monsters ) to LH you are free to do so (except the Demonhound). They were intentionally chosen not to be native to Elemental lore though. [/quote] Exactly what type of monsters (other than spiders) fit into Elemental?
[quote who="Lord Xia" reply="11" id="3343546"]Did they ever fix the cost on these units? [/quote] As of .75, they are back to 4.5 gildar.
A beholder-like moster would be cool.
[quote who="halmal242" reply="4" id="3342891"]Anywhere between the min and max for damage values. [/quote] thx!
[quote who="mqpiffle" reply="1" id="3342841"]Max Damage = Attack * (Attack / (Attack + Defense)) Min Damage = Max Damage / 2 [/quote] Thanks for this! But does this mean you can only cause either min or max damage, or is the min/max the low/high range of possible damage scores?
This has happened to me as well.
A "give a hero the pink slip" option wouldn't be a bad idea.
I personally don't have a problem with slow leveling. What concerns me is that the level-up doesn't feel meaningful/significant. Right now, the choices are (individually) underpowered. The effort seems to outweigh the reward. Even when I get to level 10+, I don't feel powerful enough to take on the deadly monsters.
Couldn't they just alter the code so that auto-exporing units avoid monsters?