sam0t

sam0t

Joined Member # 2355212
49 Posts 471 Replies 616 Reputation

In in turn have my Turn button 99% of the time green. Get this, I launch ships from orbit , I have ships in space with all movement points left and the Turn button is still green Latest version here, even did a fresh install of GC2 to fix this, no help.

15 Replies 7,143 Views

Great stuff Cari, Iam glad you guys got all the major issues handled in 1.31 and now you can get on with the DA with full steam.

12 Replies 21,137 Views

+ increased time-out limit for pathfinding algorithm so that it won't time out for really long distances; this should fix the bugs where ships would just stop moving, prevent mini-freighters from getting stuck if their destination planet is all the way across a gigantic galaxy, etc. Thank you SD for finally fixing this one!

19 Replies 29,052 Views

Listed some of things I consider issues in GC2 gameplay into this thread: https://forums.galciv2.com/?AID=129771#1004330 Hopefully devs can take a look and implement atleast some of the suggested changes in future.

97 Replies 34,932 Views

Thought to start bit discussion about the latests version. It seems really solid and I have not discovered any glaring bugs. Sure the turn button does not turn green but thats hardly a game stopper. What I would like to bring up are couple things that have really started to catch my eye, during the development of this game. 1. Many times mentioned, but the Auto Exploring feature is bad. I built 3 scouts in my first 1.3 game and set em on auto explore. What do they do? All thre

3 Replies 5,785 Views

Sounds really good even if the AI development isn´t ever really finished My biggest hope is that the weird rallypoint bug has been eliminated.

16 Replies 23,101 Views

Does this happen in other games too mikeswi? If not ignore the text below. That kinda corruption is almost 90% of the time related to 3D card overheating. If you got Nvidia 7900 card I suggest you run 3Dmark2006 several times and see if your card bites the dust. Artifacts with those cards have been common.

71 Replies 21,042 Views

There's nothing like this mentioned in our bug database. Did you submit this previously? Until I read your post, I had no idea that this was an issue. I've never seen anything like it. I have mentioned this around the time version 1.2 was released. I don´t remember exactly which one of the SD staff replied to my post but he said the issue was be

71 Replies 21,042 Views

I reported a weird bug with 1.3 beta 3X about fleet selection and CodeCritter promised to look into it. My only remaining wish for 1.3 final is that you fix the rally point bug. The one which spams debug.err with messages like this: Debug Message: A* Path too long to calculate (63.702435). Aborting Having to baby sit your ships to assigned rally points is exhausting. What is worst is that I cannot really pin point what causes this. Sometimes moving a rally point when a

71 Replies 21,042 Views

Found another bug in the latests beta patch. Instructions to reproduce the problem: In the save game I have 2 fleets each having 3 ships. The lower (near military SB) is selected but when you try to select the other fleet on northern border of cultural zone, the screen jumps back. In essence I cannot select the nothern fleet anymore. Here are the files: debug.err <a href="http://www.turixline.fi/tomas/Qui

34 Replies 18,174 Views

I got a very weird issue yesterday while I was gaming. Suddently the game got really slow and stuttered badly. After quitting the game and reloading everything worked fine once again. There was no weird stuff in debug.err either Also there seems to be some random icons missing graphics stuff still left in latest beta. Dont have a screenshot but small freighters do not always show right i

34 Replies 18,174 Views