sam0t

sam0t

Joined Member # 2355212
49 Posts 471 Replies 616 Reputation

Maybe a fleet with more ships combined movement points could try and disengage from the battle? Combined to remove the cheese with one uber fast ship and the rest lumbering dreaghnouts. And this would not guarantee escape from battle, only give a chance to do so. So that it could not lead to the point where a player escapes everytime when attacked. Hmm did not think the situation with 10 fast little ship and 1 big dreaghnout. Quess the combined speed thing just dont work. So maybe just

3 Replies 2,633 Views

Bonus tiles can screw the game balance badly. Iam glad they appear less seldom. Makes you really appriciate the thing if you even have couple bonus tiles on planet

22 Replies 12,622 Views

Furher editing done since DA final + patches. Thanks for applying some of my suggestions SD! UI Issues -- When naming a ship, naming should start from the end of the name. IE. Colony 1, typing should beging after the 1 number , not from the beginning before C character. -- Technology screen. Thank you for making a zooming possibility, but the zoom should zoom where the mouse cursor is. At the moment it always zooms on a selected tech. -- Star bas

44 Replies 24,467 Views

I have changed my email address since I ordered Dread lords but I have always been able to get the updates from Stardock.When I went to the preorder page it had all my info when I logged in ,including my old email address. Question. Can I order with the old info or will you have to send me a confirmation number which I cannot get now that my email has changed.Don't hav

65 Replies 36,592 Views

I really think the moral decisions are not big enought.. +2% moral or -200bc hardly makes any difference. Now put a moral +5% or -2000bc and I would give it much more thought atleast in early game

20 Replies 8,656 Views

Also what I would like to get improved are the mini maps which are here and there in sub windows. Example when you press rally point button, what exactly the minimap window does in that particuclar window? That minimap only shows me the star systems, nothing else Example in my mind colony screen could use a little minimap in some corner. Press a planet and the mini map would show where in the gala

12 Replies 8,081 Views

OP is in the right tracks and I really hope ground combat gets some work on DA. The battling hordes of citizens seems very shallow and hurried dev decision. This would make a nice mega event too. Conquered race rebels agains their oppressor and forms their civilizationg again

14 Replies 10,055 Views

Not to bash current bumb car combat viewer too much, but it cannot get much worse can it. In my mind simple formations for ships in combat viewer would alone make it alot better. Formations on each side would fix the stupid looking effects like mass drive bullets following the ships around the space. Looks very silly

8 Replies 4,759 Views

I like lonewolfs Moo2 kinda tech tree too. And Iam hoping these Research Screen improvements contain a Zooming ability for the actual screen. But then again , the need for zoom at the moment partially comes from bad way of presenting the research tree. Best of luck to SD in developping the Research Screen to being better

50 Replies 27,847 Views

1. Custom controls settings. Cannot be too hard can it? I would love to select another button for "middle mouse button" for example. 2. Borders would be nice. I recon this might be too big, would need total AI rebuild Iam guessing. 3. Better land combat graphics. Havent seen any dev comments about this. 4. UI, this is in my mind the most important. There are tons of minor anno

70 Replies 35,174 Views

Didin´t Star Trek and any other sci-fi series out there have borders Borders help our puny human brains to cope with huge things like space. Its kinda silly when drengi park their whole fleet next to your planet and you think "gee thats pretty obvious". Just my thoughts

46 Replies 23,156 Views

This stuff looks excelent! Modders are going to dance lambada and probably the players too I see many DA things discussed in the journals section. Might I suggest you do one about the Dark Avatar UI changes/improvements. I and probably others have nags about some UI stuff in GC2, but I dont want to hijack this thread.

18 Replies 46,043 Views

found that if it sticks, I can unstick it by right-clicking a couple squares away. That seems to kick-start it. Sometimes I have to reset the target, and sometimes it moves to the second target location then resumes its course that I first set. Darn edit button won´t work. It seems that we have different problems perhaps. I have planets with

86 Replies 92,939 Views

+ fixed a bug where a ship (under certain conditions) could fail to start moving even if it had a path calculated to its destination Great supreme god of GC2, please let this be finally be fixed. I have almost strangled my display on many occasions because of this bug.

86 Replies 92,939 Views