[quote who="almeisam" reply="349" id="2891308"]This game is frustrating beyond all measure, even at the beginner level. The ONE other Kindom builds up so quick I cannot defend my own cities against them. Every time!. How can you possibly win when the opponents grow so fast? [/quote] Don't feel bad, you will appreciate it when you get much better at the game. Always have scouts and obsolete units extending your field of view and connect all cities with
greggbert
I think that they made the bonus MUCH SMALLER. It seems very small to me but it does show up in the prestige detail if you click the prestige icon on the city summary. I had 2 heroes with 18+ charisma in one of my cities and it said they added 0.2 to prestige. LAME. But farmers and administrators are usually the most useful when your city has already grown to the size you want!
So is there a FAQ on hero leveling? It seems like strenth and constitution are the only things that make sense to upgrade, unless you need another channeler. It seems that STR even affects the damage by of bows and daggers? Is that right? Any reason to upgrade dexterity unless you are just so poor you can't afford armor? CHarisma doesn't seem to make sense either unless you have an administrator, but even that is no good because usually cities
Dude, the random name generator is for the lazy. I always name my cities and heroes with names from whatever book series I happen to be reading. Right now it's all wheel of time, (which, by the way, has an alarmingly low number of memorable male characters).
What everyone else said. Impulse is for all stardock games, puzzle quest 2, Europa III and expansions, and Mass Effect 2, and steam is for everything else. On my PC at least. I love it. Loading those two programs on my PC will auto-install all my games except for sims 3.
THanks for that, impinc. Until now I thought that was not possible because on the same turn when you hire them the EQUIP button is not available, So I assumed they could not hold equipment. In fact if you never send them to the shop or never TRADE an item to them the EQUIP button never comes available. After reading your post, however, I tried to BUY equipment for one of them and suddenly I was able to see the equip button. It's a bug, appare
I have had 2 npc parties hanging around two of my cities for the past few dozen turns. Because they can't hold equipment, and their high hiring cost (1200 gildar for three or four of them) they really don't seem like a good deal and I can't imagine a scenario where I might use them? If I had lots of cash but no heroes, I could even an administrator or farmer for less than 100 Gildar and equip them nicely for another 250. And they can recieve all equipment
I have to admit, on paper it seems stupid, but in practice the guardian has saved me at least 2-3 times per game, weird how it comes just when you need it.
I get this about once ever 2 hours in version 2.1
The other bug I have recieved is that I do not always get METAL if that is the quest reward.
Since 1.2 I have been getting an error occasionally in combat where one of my characters does a move and then the enemy retaliation graphics do not play, and then the cursor shows like a normal combat cursor but combat is stuck and I cannot make any of my guys attack or move after that. Clicking does nothing. Clicking next turn does nothing. Only auto-resolving combat seems to work. It does not remain after combat and comes back just as randomly. <p
I don't mind it. I know how to make roads go mostly where I want and it works. It's a little weird to create a city just to build a road through a forset and then disband the city, but that works for me also.
One funny trick I did was to un-imbue someone who had imbued someone else, But that resolves itself by the fact that removing imbue doesn't seem to dispel the inbued characters spells or reduce their mana cost.
I know that they're not spells but create a third category: 1) Global 2) Tactical 3) Research. Did I just blow your mind or what?
I'm having lots of luck with a new strategy that I call the "Party" strategy. and it's also a good way to keep my units organized and updated with the newest equipment. Basically I create "Parties" of units that I keep together fairly strictly rather than just organically moving units around. Each party consists of the following: 1) A caster 3-4 MP 2) A custom designed scout unit with a Club, Shoes, and the Scout pack (The one that g
The resources are dropping at the same rate they are just VERY random so it's feast or famine.
Oh, oops. I',m at quest level 2 and notable level 2 and I have not seen any lvel 3 itmes yet. I thought it was fixed. DANG!!!!! Original Message CHANGED.
You can make beaches now with terraforming spells.
The one that allows you to see goodie huts and quest areas that you could not use. That one is worse than bird poop on the windshild.
Also do the math and dispel any spells you don't need including imbue champion, and city enchantments that are no longer provinding you benefit. Like dispel the food producing enchantment when you get your next farm, and dispel arcane weapon when you're away from enemies, prestige spell if your cities have hit their pop cap, movement if your units are resting or part of a slower stack...
I've been using the heck out of return, lower land, mobility, and arcane weapon in the early game.
Feast of famine! I think it's fine. Makes games interesting. Besides who has all that gold for horses?
It would be nice if the equipment looked different. Because of the unit design I don't care if they actually play differently.
I agree a high level tech would be cool that delivers those spellbooks.
The enemy might not have ships.