That's what the beta is for, to see what happens.
greggbert
Maybe just as simple as having the enemy destroy one building per turn until they are eradicated or the city is destroyed would be a good compromise.
I don't know if this is intentional or a bug but when I've got a full stack of troops moving along a road, they will not step into the same square as a caravan, even if I right click one square ahead of the caravan. Normally the troops would just bypass the caravan and move on to the next tile, but instead the pathfinding makes me leave the road (ususally into the woods) and I can never get past those caravans unless I spit my party into 2 stacks.
I find myself reloading less and less after injuries, and I totally ignore pneumonia. When they get that one I'm actually happy weakness to cold is not so bad. But he one that makes you regenerate at 1 health per turn SUX.
>In another post I read that outposts should be captureable and allow a garrison force. If that gets implemented I think this would be a good balance. >IMHO the maintenance is the cost of the troops you use to garrison them. >But I also think they should be influence flippable by cities of opposing factions. Great Idea.
On my games the cloth map shows mountains on tiles where there are none and shows no mountains where there are. When things get big in the mid game, it's nice to move your pieces around on the cloth map, since most things are easy to see. But the cloth map as it exists doesn't show accurate parths around mountains and it does not show roads in a way they can be easily seen.
The way I would do it: Base movement is 2 Horseback or a special "equipment pack" shoudl enable a third point (such as scouts and mounted units). (Max 3) If you have both you just get 3. And finally that air spell should be able to give the stack a movement bonus. (Max 4 for all mounted with spell). Flying units should get 4 but not be increased to 5 if they have the air spell on the, so 4 would be the absolute limit. GET RID OF QUICKN
I'm OK with the ZZZs.
Just a few random quick impressions about balance. * Earth mages seem to get short shrift on the combat spells. Imbuing them seems like a waste. * Getting valuable heroes seems hit or miss. In some games I only had the option to hire 3, and in some I had 20. Obviously both games were drastically differnt outcomes. In the Total War Games the game has mechanisms for trying to get your number of heroes or generals to an i
Steps to reproduce. 1) Get a hero with a compass who moves 2 spaces (three with compass). Make sure the hero has another unit in its stack. 2) Confirm that at the beginnig of each turn the hero has 3/3 moves. 3) Save The Game 4) Exit FE 5) Open FE 6) Load the Game. 7) The hero's stack's moves will show as 2/2. 8) Move the hero's stack and end turn 9) The Hero's stack moves will show as
I often find myself wishing I had a road, especially to outposts, but then I think that would make the game kinda easy if I could build roads to any outpost.
I think that on the beta game I played last night the default map was medium with 2 opponents. That made for a very lonely game. So I ask, for each of the map sizes, how many opponents do you think is optimal? Also how many allied (empre, kingdoms) vs how many "opposing". Example: Small 2 Opponents (1 Allied, One Not Allied) Medium 4 Opponents (2 Allied, 2 Not Allied). Large 7 Opponents (3 Allied 4 N
[quote who="Lord Reliant" reply="2" id="3071335"]Yes! It's good the tooltip tells the info, but I want it to show me the info, too. One workaround- you can cast the spell (if it requires a target) and when you highlight the enemy it will tell you the value. If you don't like it, you can right-click to end the spell. Found this out today.[/quote] THat's good to know. But the tool tip currently does not tell you how many shards you have,
Title says it all. Sometimes you forget if that last water shrine was finished, or if you still have a few turns left. Also there's plent of room on the screen for it. Alternatively, in the Tool Tip for the spell, calculate the mana shard bonus directly in the tool tip text. eg: Does 15 Damage + 6 (2 per fire mana shard) That way you can make a better decision as to whether to use the POWER attack, or flaming hands!
Obviously tactial combat is abstracted. It is 10 times better than what it was before I can I see that wiht some tweaking it will be great. I vote no for overhaul.
I don't see the problem at all! Having a bunch of extra mana is no different than having a bunch of extra metal. A smart player finds ways to spend it usefully! Plus what fun is it putting a caster with every party if they can't cast one or two spells per combat? This is one of those not broke so don't fix it things IMHO. The only acceptable change I could see would be if the heroes had personal mana pools that they could "fill"
?????How to recieve updates for the Beta if they come available?????????? 1) The beta version we already have will check for updates when we start it 2) You have to do something with Impulse 3) There's gonna be only one beta version 4) You have to check your account page for the beta download and keep checking the version number. When it changes then uninstall, redownload, and re-install. 5) We don't have a plan yet? </
Ryansee: Far as I can tell there is a zoom lock feature. Zoom your mouse out, then point where you want to zoom in and the screen will zoom to the cursor. It;s a little weird but it works well. Also you can drag the main map by click-and-drag.
Is this version of the game the only beta or will there be updates? How do we get the updates, does this version update itself or do we need to use impulse, or keep re-downloading and re-installing?
I want a kracken mount. Actually having 2 fully water-based races would be really cool, like they did in Alpha Centauri.
I won't buy games that I can't buy through impulse or steam. No more clients. I don't even use amazon's feature even though they have smokin prices unless it's a steam activatable game.
I have been playing with 3 enemy and 2 friendly (6 factions total including me), but the map seems a little empty, however those large maps are really deceptively large. I've founded 6 cities and still only found one shard. What do you guys use for large map? 6 Total, 8 Total? Do you keep the same number of kingdom vs empire like I always do? If it matters I play on hard with all enemies on hard.
Yeah you will have a good time with it. Just don't use ALT-TAB during the game and you should have fun. Stardock and brad have put out lots of statements since those unwise words and now anyone who purchased the game at an earlier time gets a number of significant perks. You should read the press releases and news stories because a lot has happened since then. Also the game is tons better than it used to be. Some retailers are selling it really cheap i
[quote who="Gammit10" reply="330" id="2871153"]How can I get more food? I've explored the map but have not found sources that aren't claimed yet. Does researching something reveal more fertile land or honey or whatever? [/quote] There are one or two items in the ADVENTURE tech tree which cause food sources to appear inside your territory. There are also CIVICS technologies that make your huts take more citizens, thus reducing your need for food in the fi
[quote who="Warhead_se" reply="343" id="2886299"] I've built shrines on top of shards, but they only give me extra fire and water mana, no extra "standard" mana... [/quote] All mana is standard. You may be confused because at the top of the screen there are TWO indicators that are related to shards. One shows the "Mana" icon and the amount of mana you have stockpiled, available for spells. If you mouse over this value, you will see your mana surpl