I admit it....I have...a problem.
Frogboy
This is a very clever idea.
A user, playing on hard for a few turns could retire (lose) a game in 10 to 15 minutes and still score a 1000 points or so. If the metaverse was purely based on quantity of games submitted rather than having some level of quality measured then it's purely the player who cranks out the most games. You would get someon ewho would literally submit 1000 games where they just started teh game, got the game goin ga bit and then retired being at the top while th
At long last, a place to talk about LogonStudio.
If you have questions on BootSkin, this is the place.
I find that players that find the game "easy" are usually playing on very specific map conditions using a very specific strategy. The larger galaxy sizes are easier for humans than the smaller ones since the AI has a harder time coordinating forces over larger sizes and the human player can make the most of starbases. No AI can be all to all people, but I think on all galaxy sizes other than the very largest ones that the AI presents a pretty strong challenge, without cheating
I think the AI takes the view that it rather have a non-enemy have the resources than the enemy.
We have updated the main Stardock forums to have the new forum look and feel. You can see the entire forum tree by going to https://forums.stardock.com/ The updated GalCiv II forums would essentially be a skinned version of that which focuses on the GalCiv II topics.
Not really aware of any issues with it.
You can change the dialog XML files that are in the data\english directory to have very different things they'll say.
If they were bundled into one mega tool it would be incredibly bloated. You can use Theme Manager as the centralized way to deal with your desktop.
Posting from the Gulf of Mexico.
This is a test. Only a test.
Sales should be able to fix it. there's also an activate@stardock.com address I believe.
We're going to be removing cheese games manually. 1.1 has a new scoring algorithm that should eliminate that kind of thing.
Indeed. The issue isn't WindowBlinds per se but rather layered windows. Only one thing can have access to DirectX at the same time without performance issues (something Vista is supposed to address). What I do is when I play games, I switch to a non-alpha blended skin. That will take care of the issue.
Since there's been a popular demand for more frequent updates on ThinkDesk, we're going to go ahead and make public some of our internal builds. Note that the alpha builds have NOT been approved by internal Stardock QA. So use at your own risk. This only applies to builds that are labeled as ALPHA (ThinkSinc/SecureProcess).
WindowBlinds 5 beta 1 (4.90) has been released on Object Desktop (it's only available if you have Object Desktop presently). UPDATE: 4.9A now up -- support for older nVidia cards added! Release Notes: ------------ This build is the first beta for the upcoming WindowBlinds 5. There are going to be some rough edges as it gets out in wider distribution, so please be as detailed as possible with an
Which build of ObjectBar you using?
RomanDA -- absolutely. If you have any premium gadget ideas you'd like to explore, let me know. ( bwardell@stardock.com ).
Not presently. We've been delightfully surprised at the number of people who like this new addition so we weren't epxecting so many existing users to make such use of it. So we will look at improving it over time.
Thanks for the reports. This build is a bit more problematic than we had anticipated. Expect a new build sometime this week.
<IMG height=96 src="https://www.stardock.com/brad/IMG_3146_small.JPG" width=128 align=right border=2 x
Which version are you using?
We're working on a bunch of new themese internally and using that experience to make the tools and program better too.